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{{施工中}} =暗黑2 暗金标枪= == 普通 == {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} == 扩展 == {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} == 精华 == {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{ (Diablo2)}} {{暗黑破坏神2暗金装备}} {{暗黑2物品基础知识}} [[分类:暗黑2 暗金物品]] {{二代装备通用模板 |name = <br> |style = {{{style|}}} |color = gold |baseitem = [[Throwing weapons (Diablo2)|Throwing weapons]] |setitem = |uniqueitem = |image = Diablo2.gif |ingredients = |basestats = |uniquestats = |setstats = |setbonus = |fullsetbonus = |hidebaseitem = {{{hidebaseitem|}}} |hidesetitem = {{{hidesetitem|}}} |hideuniqueitem = {{{hideuniqueitem|}}} |hideimage = {{{hideimage|}}} |hideingredients = {{{hideingredients|}}} |hidebasestats = {{{hidebasestats|}}} |hideuniquestats = {{{hideuniquestats|}}} |hidesetstats = {{{hidesetstats|}}} }} [[分类:模板]] % 概率在被击中时 % 概率在击中目标时 % 概率在攻击时 [[category:Superman]] ;定義列表 : 包含許多定義的列表 ;定义条目 : 哈哈哈 #数字 *圆圈 *#第一层 *#*第二层 *##第三层 *#第四层 ''[[安亚]]'' {{D2|}} {{2|模板:牙齿|牙齿}} [[模板:牙齿 (Diablo II)|丫丫]] [[模板:二代装备通用模板]] <includeonly> <!------------> <!-- HEADER --> <!-- Controls the header that displays in the template. Some cells disappear depending on what is specified in the rest of the template (Preset Attributes, Abilities and Locations). --> {{#ifeq:{{{1|}}} | top | {{{!}} class="dftable dfborder" cellpadding="6" style="height: 100%; width: 100%; text-align: center;" {{!}}- ! rowspan="2" width="15%" {{!}} <span style="font-size: 1.4em; letter-spacing: .10em; font-family: Georgia;">{{#if:{{{breed|}}} | {{{breed}}} | {{{name}}} }}</span><br />{{{type|}}} ! rowspan="2" width="1%" {{!}} [[暗黑2 难度级别|游戏难度]] ! rowspan="2" {{!}} 生命 ! colspan="6" {{!}} [[暗黑2 抗性|怪物抗性]] ! rowspan="2" style="width: 1px;" {{!}} 伤害效果 ! {{#if:{{{superunique|}}} | colspan="2" | rowspan="2" }} {{!}} 怪物位置 (怪物等级) {{#if:{{{superunique|}}} | | {{#if:{{{presets|}}} | ! rowspan="2" {{!}} 预设属性 }} {{#if:{{{rune|}}} | ! rowspan="2" {{!}} 最高掉率符文 }} }} {{!}}- ! style="width: 2em;" {{!}} <span style="color: blue;">冰</span> ! style="width: 2em;" {{!}} <span style="color: red;">火</span> ! style="width: 2em;" {{!}} <span style="color: yellow;">电</span> ! style="width: 2em;" {{!}} <span style="color: orange;">魔</span> ! style="width: 2em;" {{!}} <span style="color: white;">物</span> ! style="width: 2em;" {{!}} <span style="color: lime;">毒</span> {{#if:{{{superunique|}}} | ! Regular ! [[Champion Monsters (Diablo II)|Champion]]/[[Unique Monsters (Diablo II)|Unique]] }} {{!}}- }} <!-----------------> <!-- NORMAL CELL --> <!-- If no |image is specified, the normal cell will be omitted and only the hell cell displayed. If no |imageN is specified, the template assumes one monster animation is used for all three difficulties. If it is specified, such as for act bosses, all difficulties will get their own image --> {{#if:{{{image|}}} | {{!}} {{#if:{{{imageN|}}} | | {{#if:{{{health|}}} | rowspan="3" {{!}} | {{#if:{{{healthN|}}} | rowspan="2" {{!}} }} }} }} {{{!}} cellpadding="0" cellspacing="0" style="height: 100%; width: 100%;" {{!}} valign="top" style="border-style: none;" {{!}} {{#if:{{{superunique|}}} | {{{name}}} }}<br /> {{!}}- {{!}} style="border-style: none; height: 1px;" {{!}} [[File:{{{image}}}]] {{!}}- {{!}} valign="bottom" style="border-style: none;" {{!}} {{#if:{{{superunique|}}} | [[Super Unique]]: {{{superunique}}} | {{#if:{{{basemonster|}}} | {{{basemonster}}} }} }}<br /> {{!}}} {{#if:{{{health|}}} | {{!}} 普通 {{!}} {{{health}}} {{!}} {{#ifexpr:{{{cold|}}} >= 100 | <span style="color: blue;">{{{cold}}}</span> | {{{cold}}} }} {{!}} {{#ifexpr:{{{fire|}}} >= 100 | <span style="color: red;">{{{fire}}}</span> | {{{fire}}} }} {{!}} {{#ifexpr:{{{lightning|}}} >= 100 | <span style="color: yellow;">{{{lightning}}}</span> | {{{lightning}}} }} {{!}} {{#ifexpr:{{{magic|}}} >= 100 | <span style="color: orange;">{{{magic}}}</span> | {{{magic}}} }} {{!}} {{#ifexpr:{{{physical|}}} >= 100 | <span style="color: white;">{{{physical}}}</span> | {{{physical}}} }} {{!}} {{#ifexpr:{{{poison|}}} >= 100 | <span style="color: lime;">{{{poison}}}</span> | {{{poison}}} }} {{!}} {{{drain}}}% {{!}} {{{location}}} {{#if:{{{superunique|}}} | {{!}} {{{ulocation}}} | {{#if:{{{health|}}} | {{#if:{{{presets|}}} | {{!}} rowspan="3" {{!}} {{{presets}}} }} }} {{#if:{{{rune|}}} | {{!}} {{{rune}}} }} }} {{!}}- }} }} <!--------------------> <!-- NIGHTMARE CELL --> {{#if:{{{healthN|}}} | {{#if:{{{imageN|}}} | {{!}} {{{!}} cellpadding="0" cellspacing="0" style="height: 100%; width: 100%;" {{!}} valign="top" style="border-style: none;" {{!}} <br /> {{!}}- {{!}} style="border-style: none; height: 1px;" {{!}} [[File:{{{imageN}}}]] {{!}}- {{!}} valign="bottom" style="border-style: none;" {{!}} <br /> {{!}}} }} {{!}} 噩梦 {{!}} {{{healthN}}} {{!}} {{#ifexpr:{{{coldN|}}} >= 100 | <span style="color: blue;">{{{coldN}}}</span> | {{{coldN}}} }} {{!}} {{#ifexpr:{{{fireN|}}} >= 100 | <span style="color: red;">{{{fireN}}}</span> | {{{fireN}}} }} {{!}} {{#ifexpr:{{{lightningN|}}} >= 100 | <span style="color: yellow;">{{{lightningN}}}</span> | {{{lightningN}}} }} {{!}} {{#ifexpr:{{{magicN|}}} >= 100 | <span style="color: orange;">{{{magicN}}}</span> | {{{magicN}}} }} {{!}} {{#ifexpr:{{{physicalN|}}} >= 100 | <span style="color: white;">{{{physicalN}}}</span> | {{{physicalN}}} }} {{!}} {{#ifexpr:{{{poisonN|}}} >= 100 | <span style="color: lime;">{{{poisonN}}}</span> | {{{poisonN}}} }} {{!}} {{{drainN}}}% {{!}} {{{locationN}}} {{#if:{{{superunique|}}} | {{!}} {{{ulocationN}}} | {{#if:{{{health|}}} | | {{#if:{{{presets|}}} | {{!}} rowspan="2" {{!}} {{{presets}}} }} }} {{#if:{{{runeN|}}} | {{!}} {{{runeN}}} }} }} {{!}}- }} <!---------------> <!-- HELL CELL --> <!-- If no |image is displayed, only this part shows up. It is designed to accommodate for monsters that only appear in Hell, such as DClone, Lilith and Pit Lords. --> {{#if:{{{imageH|}}} | {{!}} {{{!}} cellpadding="0" cellspacing="0" style="height: 100%; width: 100%;" {{!}} valign="top" style="border-style: none;" {{!}} {{#if:{{{image|}}} | | {{#if:{{{1|}}} | | {{{name}}} }} }}<br /> {{!}}- {{!}} style="border-style: none; height: 1px;" {{!}} [[File:{{{imageH}}}]] {{!}}- {{!}} valign="bottom" style="border-style: none;" {{!}} <br /> {{!}}} }} | 地狱 | {{{healthH}}} | {{#ifexpr:{{{coldH|}}} >= 100 | <span style="color: blue;">{{{coldH}}}</span> | {{{coldH}}} }} | {{#ifexpr:{{{fireH|}}} >= 100 | <span style="color: red;">{{{fireH}}}</span> | {{{fireH}}} }} | {{#ifexpr:{{{lightningH|}}} >= 100 | <span style="color: yellow;">{{{lightningH}}}</span> | {{{lightningH}}} }} | {{#ifexpr:{{{magicH|}}} >= 100 | <span style="color: orange;">{{{magicH}}}</span> | {{{magicH}}} }} | {{#ifexpr:{{{physicalH|}}} >= 100 | <span style="color: white;">{{{physicalH}}}</span> | {{{physicalH}}} }} | {{#ifexpr:{{{poisonH|}}} >= 100 | <span style="color: lime;">{{{poisonH}}}</span> | {{{poisonH}}} }} | {{{drainH}}}% | {{{locationH}}} {{#if:{{{superunique|}}} | {{!}} {{{ulocationH}}} | {{#if:{{{healthN|}}} | | {{#if:{{{presets|}}} | {{!}} {{{presets}}} }} }} {{#if:{{{runeH|}}} | {{!}} {{{runeH}}} }} }} |- </includeonly> <noinclude> This template is used to display [[Diablo II]] monster data. It accomodates regular monsters, superunique monsters and bosses. The formatting is screwed up on this page due to how it is designed. * The topmost monster must have |top added. This causes the table headers to appear. <pre>{{Monster (Diablo II)|top</pre> * Each monster uses a full template. If five monster breeds are to be displayed on the same page, the template needs to be used five times. * |imageN and |imageH are used to display color variations between difficulties for act bosses. They should be left blank for all other types of monsters. * |superunique is used to display what the superunique version of a monster is called. All regular monsters must have this field filled; if no superunique exists, enter "None". * Resists automatically color if they reach 100 or above. * |ulocation is where the champion/unique version of a monster type may spawn. For Super Uniques and Bosses, leave this blank. * |presets refers to Super Unique abilities like [[Spectral Hit]]. * When a page is done, the table must be ended like this: |}. Otherwise a navbox cannot be added to the bottom of the page. <pre> {{Monster (Diablo II) |name = |breed = |type = |image = |imageN = |imageH = |superunique = |basemonster = |health = |healthN = |healthH = |physical = |magic = |fire = |lightning = |cold = |poison = |physicalN = |magicN = |fireN = |lightningN = |coldN = |poisonN = |physicalH = |magicH = |fireH = |lightningH = |coldH = |poisonH = |drain = |drainN = |drainH = |location = |locationN = |locationH = |ulocation = |ulocationN = |ulocationH = |presets = |rune = |runeN = |runeH = }}</pre>[[Category:Monster Templates]]</noinclude> [[恶魔 (Diablo II)|恶魔]] [[不死生物 (Diablo II)|不死生物]] [[动物 (Diablo II)|动物]]
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