模板:Exploding Palm

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(修订版本间的差异)
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(以内容“{{D3_Skill<includeonly>{{{1|}}} |{{{2|}}} |{{{3|}}}</includeonly> |spell_level=12 |spell_id=167 |spell_class_id=4 |spell_comp_id= |spell_name_en=Exploding Palm |spell_n...”创建新页面)
 
(2个中途的修订版本没有显示)
第8行: 第8行:
|spell_name_en=Exploding Palm
|spell_name_en=Exploding Palm
|spell_name_ch=爆裂掌
|spell_name_ch=爆裂掌
-
|spell_name_plus_en=连击技能
+
|spell_name_plus_en=<span style="color:Limegreen">连击技能</span>
|spell_generate=6
|spell_generate=6
|spell_resource_type_en=内力每次攻击
|spell_resource_type_en=内力每次攻击
-
|spell_subcategory_en=内力生成技
+
|spell_subcategory_en=<span style="color:gold">内力生成技</span>
-
|spell_desc_en=<p>The first two strikes in the attack deal <span class="d3color_green">100%</span> weapon damage. The third strike causes the target to bleed for <span class="d3color_green">65%</span> of weapon damage per second for <span class="d3color_green">3</span> seconds. If the target dies while bleeding, it explodes, dealing <span class="d3color_green">40%</span> of the target&apos;s maximum Life as physical damage to all other enemies nearby.</p>
+
|spell_desc_en=<p>前两击每击造成 <span style="color:Limegreen">100%</span>武器伤害. 第三击使目标在<span style="color:Limegreen">3</span>秒内每秒造成 <span style="color:Limegreen">65%</span> 武器伤害的持续流血效果. 如果目标在此期间死亡, 目标会爆炸并造成其周围的敌人生命值 <span style="color:Limegreen">40%</span> 的物理伤害.</p>
-
|spell_stat_desc_en=The first two strikes in the attack deal <span class="d3color_green"><nowiki>{Script Formula 0} * 100</nowiki>%</span> weapon damage. The third strike causes the target to bleed for <span class="d3color_green"><nowiki>{Script Formula 6} * 100</nowiki>%</span> of weapon damage per second for <span class="d3color_green">{Script Formula 4}</span> seconds. If the target dies while bleeding, it explodes, dealing <span class="d3color_green"><nowiki>{Script Formula 9} * 100</nowiki>%</span> of the enemy's Life in physical damage to all other enemies nearby.
+
|spell_stat_desc_en=The first two strikes in the attack deal <span style="color:Limegreen"><nowiki>{Script Formula 0} * 100</nowiki>%</span> weapon damage. The third strike causes the target to bleed for <span style="color:Limegreen"><nowiki>{Script Formula 6} * 100</nowiki>%</span> of weapon damage per second for <span style="color:Limegreen">{Script Formula 4}</span> seconds. If the target dies while bleeding, it explodes, dealing <span style="color:Limegreen"><nowiki>{Script Formula 9} * 100</nowiki>%</span> of the enemy's Life in physical damage to all other enemies nearby.
-
|spell_rune_desc_a=<br>Increases the duration of the bleed effect to <span class="d3color_green">10</span> seconds.
+
|spell_rune_desc_a=<br>增加持续流血效果时间 <span style="color:Limegreen">7</span>.
-
|spell_rune_desc_b=<br>The bleed effect hits up to <span class="d3color_green">8</span> targets standing in front of you.
+
|spell_rune_desc_b=<br>流血效果可作用于面前的<span style="color:Limegreen">5</span>个目标.
-
|spell_rune_desc_c=<br>The first two strikes cause the enemy to take <span class="d3color_green">10%</span> additional damage for <span class="d3color_green">5</span> seconds. This effect stacks up to <span class="d3color_green">8</span> times on each target.
+
|spell_rune_desc_c=<br>前两次攻击使敌人额外承受 <span style="color:Limegreen">10%</span> 伤害并持续 <span style="color:Limegreen">5</span> . 此效果对每个目标可以叠加<span style="color:Limegreen">5</span>.
-
|spell_rune_desc_d=<br>If a target dies and explodes with the bleed on them, gain <span class="d3color_green">7</span> Spirit for each enemy hit by the explosion.
+
|spell_rune_desc_d=<br>如果一个目标因流血而死,会造成爆炸,每个被爆炸波及的目标会使你获得 <span style="color:Limegreen">4</span>点内力.
-
|spell_rune_desc_e=<br>The third strike causes the target to burn for <span class="d3color_green">95%</span> weapon damage as Fire damage every second for <span class="d3color_green">3</span> seconds. If the target dies while burning it explodes causing all nearby enemies to burn for <span class="d3color_green">100%</span> weapon damage as Fire damage for <span class="d3color_green">2</span> seconds. This effect can chain repeatedly.
+
|spell_rune_desc_e=<br>第三段攻击对目标造成每秒<span style="color:Limegreen">80%</span>武器伤害的火属性伤害,并会持续燃烧<span style="color:Limegreen">3</span> .如果目标在燃烧过程中死亡会爆炸并且引燃附近所有敌人,每秒造成<span style="color:Limegreen">70% </span>武器伤害的火伤害,持续<span style="color:Limegreen">2 </span>.该效果可以反复被触发.
|spell_rune_name_e=Essence Burn
|spell_rune_name_e=Essence Burn
|spell_rune_name_a=Impending Doom
|spell_rune_name_a=Impending Doom
第24行: 第24行:
|spell_rune_name_b=Creeping Demise
|spell_rune_name_b=Creeping Demise
|spell_rune_name_c=The Flesh is Weak
|spell_rune_name_c=The Flesh is Weak
 +
|spell_rune_namech_a =劫数降临
 +
|spell_rune_namech_b =死亡蔓延
 +
|spell_rune_namech_c = 虚弱肉体
 +
|spell_rune_namech_d =坚毅心灵
 +
|spell_rune_namech_e =纯净燃烧
|spell_type_id=1
|spell_type_id=1
}}
}}

在2011年11月2日 (三) 05:56的最新修订版本

Exploding Palm.png 武僧
爆裂掌(Exploding Palm)
解锁等级 12
描述:

生成: 6 内力每次攻击

前两击每击造成 100%武器伤害. 第三击使目标在3秒内每秒造成 65% 武器伤害的持续流血效果. 如果目标在此期间死亡, 目标会爆炸并造成其周围的敌人生命值 40% 的物理伤害.

内力生成技

Alabaster Runestone Rank 4.png 雪花符文 纯净燃烧(Essence Burn)
描述:
第三段攻击对目标造成每秒80%武器伤害的火属性伤害,并会持续燃烧3 秒.如果目标在燃烧过程中死亡会爆炸并且引燃附近所有敌人,每秒造成70% 武器伤害的火伤害,持续2 秒.该效果可以反复被触发.
Crimson Runestone Rank 4.png 猩红符文 劫数降临(Impending Doom)
描述:
增加持续流血效果时间 7秒.
Golden Runestone Rank 4.png 金黄符文 坚毅心灵(Strong Spirit)
描述:
如果一个目标因流血而死,会造成爆炸,每个被爆炸波及的目标会使你获得 4点内力.
Indigo Runestone Rank 4.png 靛蓝符文 死亡蔓延(Creeping Demise)
描述:
流血效果可作用于面前的5个目标.
Obsidian Runestone Rank 4.png 黑曜符文 虚弱肉体(The Flesh is Weak)
描述:
前两次攻击使敌人额外承受 10% 伤害并持续 5 秒. 此效果对每个目标可以叠加5次.

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