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- | There are three different difficulties in [[Diablo II]]: '''Normal''', '''Nightmare''' and '''Hell'''. Upon completing Normal, the player then has the option to continue on to Nightmare, and once Nightmare is finished, Hell opens up.
| + | #REDIRECT [[暗黑2 难度级别]] |
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- | If playing classic Diablo II, this happens when {{2|Diablo}} is defeated. If playing [[Lord of Destruction]], {{2|Baal}} must be killed to unlock the next difficulty.
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- | == Changes ==
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- | Each difficulty plays through the same acts, areas, quests and monsters, but with changes to make it harder for the player and to adjust the areas for higher level characters. A player might be around lvl 40 when defeating Baal in Normal, so upon entering Act 1 in Nightmare he will still be lvl 40. In Normal Difficulty, the {{2|Fallen}} encountered in the [[Blood Moor]] are Level 1, so their level is increased in Nightmare to match the player.
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- | === Normal ===
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- | * [[Hirelings]] and Summons deal 50% damage to Act bosses.
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- | * Titles for Completion: '''Slayer''' (Normal); '''Destroyer''' (Hardcore)
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- | === Nightmare ===
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- | * Increased monster levels and stats (hit points, defense, damage, etc.)
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- | * Monster resists are often buffed, making them more resilient to damage.
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- | * Player and Hireling resistances are reduced by 40.
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- | * Death results in a loss of 5% of the experience required to reach the next level. Retrieving your corpse restores 75% of the lost experience.
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- | * Hirelings and Summons deal 35% damage to Act bosses.
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- | * Duration of Freezing and Chilling effects and AI-affecting curses ([[Dim Vision]], [[Confuse]], [[Attract]]) are reduced by 1/2.
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- | * Life and Mana Leech effects are reduced by 1/2.
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- | * [[Static Field]] cannot reduce a monster's health below 33%.
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- | * Many area maps are increased in size.
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- | * Act V has additional "Guest Monsters" from other acts to increase the difficulty.
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- | * Titles for Completion: '''Champion''' (Normal); '''Conqueror''' (Hardcore)
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- | === Hell ===
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- | * Further increased monster levels and stats.
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- | * Nearly all monsters have at least one Immunity. For a complete list, see [[Immune Monsters]].
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- | * Player and Hireling resistances are reduced by an additional 60, for a total of -100.
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- | * Death results in a loss of 10% of the experience required to reach the next level. Retrieving your corpse restores 75% of the lost experience.
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- | * Hirelings and Summons deal 25% damage to Act bosses.
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- | * Duration of Freezing and Chilling effects and AI-affecting curses are reduced by 3/4.
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- | * Life and Mana Leech effects are reduced by 2/3.
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- | * Static Field cannot reduce a monster's health below 50%.
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- | * Many area maps are increased in size.
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- | * Act V has additional "Guest Monsters" from other acts to increase the difficulty.
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- | * Titles for Completion: '''Patriarch''' or '''Matriarch''' (Normal); '''Guardian''' (Hardcore)
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- | In addition, there are two events that only occur in Hell Difficulty and on [[Ladder]]:
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- | * [[Uber Diablo]]: A more powerful version of Diablo that randomly spawns in the world. Drops an [[Annihilus]]. Also known as DClone.
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- | * [[Pandemonium Event]]: A secret area that can be unlocked where the player fights all three [[Prime Evil]]s in extremely powerful versions. The last of them to die drops a [[Hellfire Torch]]. Also known as Chaos Tristram.
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- | [[Category:Gameplay]]
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