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- | Calculating the magnitude of a spell (damage, healing, or duration) is implemented in [[Diablo I]] using several different variables and specific functions.<ref>http://www.diablo.hu/useful/download/dio1hf/jarulf162.pdf</ref>
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- | == Variables ==
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- | *'''slvl''': the level of the spell
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- | *'''clvl''': the level of the character
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- | *'''mlvl''': the level of the monster in context
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- | *'''maxmana''': maximum mana of the character
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- | *'''maxlife''': maximum hitpoints of the character
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- | == Functions ==
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- | *'''[ ]''': round down
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- | *'''Rnd[x]''': random number in the range 0 to x - 1
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- | *'''Rnd[clvl]''': random number in the range 0 to character level - 1
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- | *'''Rec(slvl, slvl0)''': a recursive function defined as follows,
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- | **'''Rec(0, slvl0)''' → [slvl0]
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- | **for '''slvl > 0; Rec(slvl, slvl0)''' → [Rec(slvl - 1, slvl0) * 9/8]
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- | *'''Itt(n, value)''': an iterative function, defined as follows,
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- | **'''Itt(0, value)''' → value
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- | **for '''n > 0; Itt(n, value)''' → Itt(n - 1, value) + value
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- | == References ==
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- | <references />
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- | {{Diablo I Spells}}
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