Elemental (Diablo I)

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(以内容“{{Skill (Diablo I) |Name = Elemental |Damage = 6-42 |Type = Fire |Class = ·1.5* |Spell = ·1.125^x |Magic = - |StartMagic = 68 |EndM...”创建新页面)
 
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{{Skill (Diablo I)
{{Skill (Diablo I)
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|Name       = Elemental
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|Name = Elemental      
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|Damage     = 6-42
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|Damage = 6-42    
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|Type       = Fire
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|Type = Fire      
-
|Class     = ·1.5*
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|Class = ·1.5*    
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|Spell     = ·1.125^x
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|Spell = ·1.125^x    
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|Magic     = -
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|Magic = -    
|StartMagic = 68
|StartMagic = 68
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|EndMagic   = 8
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|EndMagic = 8  
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|StartMana = 35
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|StartMana = 35
|ReduceMana = -2
|ReduceMana = -2
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|EndMana   = 20
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|EndMana = 20  
}}
}}
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'''Elemental''' is a projective spell that fires an actual elemental being at enemies. It does half the damage of a {{1|Fireball}}, but can hit two targets and also homes. It has much higher mana cost and magic requirements however, and is pretty useless because of it.
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'''元素''' 是一个突出的火系魔法。它的伤害是{{1|火球}}的一半,但它可以同时对两个目标或者友军起作用。它相比之下,有着更高的魔法消耗和更高的魔法要求,也正因为此,它显得性价比很低。
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== Damage Calculations ==
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== 伤害计算 ==
{{Main|Spell Calculations (Diablo I)}}
{{Main|Spell Calculations (Diablo I)}}
{|
{|
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<div style="clear: both;"></div>
<div style="clear: both;"></div>
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<nowiki>*</nowiki> The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.  
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<nowiki>*</nowiki> The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.
{{Diablo I Spells}}
{{Diablo I Spells}}
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[[分类:暗黑破坏神 I:技能]]

在2012年3月27日 (二) 04:29的最新修订版本

Elemental
Elemental (Diablo I).png
Damage Magic Requirements
Base Damage 6-42 Spell Level 1 68
Damage Type Fire Requires 255 at Level 8
Damage Increase Mana Cost
per Class Level ·1.5* Initial Mana Cost 35
per Spell Level ·1.125^x Reduction per Spell Level -2
per Magic Point - Lowest Mana Cost 20

元素 是一个突出的火系魔法。它的伤害是火球的一半,但它可以同时对两个目标或者友军起作用。它相比之下,有着更高的魔法消耗和更高的魔法要求,也正因为此,它显得性价比很低。

伤害计算

Real Damage: Rec(slvl, 2 * (Rnd[10]+Rnd[10]+clvl) + 4)/2
Min. Damage: Rec(slvl, 4 + 2*clvl)
Max. Damage: Rec(slvl, 40 + 2*clvl)
Quick Min. Damage: (4 + 2 * clvl) * (9/8)^slvl
Quick Max. Damage: (40 + 2 * clvl) * (9/8)^slvl

* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.

Diablo I Spells
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