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- | {{施工中}}
| + | ==暗黑破坏神2中的药剂== |
- | ==暗黑2中的药剂== | + | |
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| ===[[image:Levelup-off.gif|20px]]概述=== | | ===[[image:Levelup-off.gif|20px]]概述=== |
- | | + | [[暗黑破坏神2]]中,生存并不依赖药水。人物的生命回复装备或者吸血/吸魔装备往往作用更大。但是药水在紧急情况时或者面对强大敌人时却必不可少。<br /><br /> |
- | 药水是没有必要在暗黑破坏神II“的生存,因为大多数字符命中点再生设备和/或法力值和生命水蛭,但他们肯定是在紧急情况下需要对更严厉的怪物。
| + | 由于[[腰带]]的存在,使用药剂很容易。尽管只展示了4个栏位,但是一个腰带却可以扩展到8,12,乃至16个栏位。当你将腰带最底层栏位的药剂消耗掉时,叠置在上方的药剂会自动下降,如同一台自动售货机,不断填满最底层的腰带。捡起一个新的药剂也会自动填充到腰带的空位中,直到你将腰带的所有栏位填满为止。<br /><br /> |
- | 喝药水很容易,因为皮带是如何工作的。
| + | 除去治疗药剂,魔法药剂,重生药剂,还有一些药剂用于特殊用途,比如解毒,回复体力等。甚至还有可以投掷的药剂。 |
- | 只有四个插槽显示,但你可以有一个带8,12或16个插槽,与其他层堆放淡出人们的视线,除非/直到你将指针悬停皮带。
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- | 当你喝了药水的任何层,它上面的下拉,就像一台自动售货机,保持尽可能长的最下面一行。
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- | 拿起药水restocks皮带以及像药水,堆放,所以你必须列或红色,蓝色或紫色。
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- | 除了愈合,法力,和复兴的药水,还有其他如解冻,毒治病,耐力,令人耳目一新的专业使用。
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- | 甚至有投掷药水,你肯定不想喝,即使你被允许这样做。
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| ===[[image:Levelup-off.gif|20px]]回复速度=== | | ===[[image:Levelup-off.gif|20px]]回复速度=== |
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| + | 所有生命药剂和魔法药剂都需要一段回复时间,约为5.12秒。回复量在单位时间内是平均分配的。如果你使用一个200点的生命药剂,你每秒大概能回复40点生命。<br><br /> |
| + | 如果你连续使用两个(或更多)药剂,总回复量依然平均分配在两倍(或更多)的时间内。同时喝下50点和200点的药剂,你将会在10秒左右的时间内回复250点。因此,最好不要混合使用大药剂和小药剂,因为这样的回复速度实际上是慢于单独使用大药剂的。当你用光你的重生药剂又身陷困境时,你就能深刻体会到了。<br><br /> |
| + | 总之,当你使用第二个药剂时,总体回复时间和回复量总是简单相加的关系。 |
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- | 填写所有法力和治疗和法力药水,随着时间的推移,到约5.12秒。你获得的点数的金额平均超过时间,所以如果你喝了200点药水,你会获得每秒40点左右,约5秒钟。如果你喝在连续两个(或更多)药水,总点填写的总时间,加起来平均。喝了50和200点药水同时会给你250分,超过10秒,或约每秒25。出于这个原因,你不想喝轻微的药水,因为你填满只是更大的药水比你会更慢。这可不好,如果你在紧急情况和复兴药水出。同样此外,平均工作任何时候你有一个药水灌装和饮料另一个,虽然第二个是刚刚加入到不管你向左走第一个。
| + | ===[[image:Levelup-off.gif|20px]]实现双倍的药剂效果=== |
- | | + | {{:实现双倍的药剂效果 (Diablo II)}} |
- | ===[[image:Levelup-off.gif|20px]]重复使用药剂=== | + | |
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- | Sometimes when you drink a red or blue potion you will get double the listed points from it, over the normal 5.12 seconds time. This is a game feature that's not well known, but quite beneficial. The game does this with this formula: If Vit < 201: [Vit*2/4]/Vit that works out to (Vit/4 = % double heal). To figure your odds for Mana Potions, just substitute your Energy for Vitality in the equation, they are exactly the same in other respects. Simplified, this is .25% chance per stat point, or 1% per 4 stat points, or 5% per 20 stat points. This holds true up to 200 points in Energy or Vitality. Above 200 your % chance actually decreases with additional points in the stat, to the tune of this formula: [Vit^2/4]/Vit - [(Vit - 200)^2/4]/Vit This yields a geometric curve, rather than a constant decrease. Check the stats in the table below for a few sample values. Most characters would much prefer more points in mana or life to a better % chance of a potion doubling, so this isn't really a trade off, but it's interesting to know. {| ! Points in Energy<br /> or Vitality ! Percent chance<br /> of doubling |- | 20 | 5.0% |- | 40 | 10.0% |- | 65 | 15.0% |- | 80 | 20.0% |- | 100 | 25.0% |- | 120 | 30.0% |- | 140 | 35.0% |- | 160 | 40.0% |- | 180 | 45.0% |- | 200 | 50.0% |- | 220 | 45.45% |- | 240 | 41.7% |- | 260 | 38.5% |- | 280 | 35.7% |- | 300 | 33.3% |}
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| ===[[image:Levelup-off.gif|20px]]治疗药剂=== | | ===[[image:Levelup-off.gif|20px]]治疗药剂=== |
- | | + | {{:治疗药剂 (Diablo II)}} |
- | Drinking a healing potion fills a certain number of points every time, depending on the potion type and which class your character is. These figures are the same for D2 or D2X. {| width="95%" ! Potion ! ! Amazon ! Barbarian ! Necromancer ! Paladin ! Sorceress ! Assassin ! Druid |- | Minor Healing Potion | class="red" | [[Image:health1.gif]] | 45 | 60 | 30 | 45 | 30 | 45 | 30 |- | Light Healing Potion | class="red" | [[Image:health2.gif]] | 75 | 100 | 50 | 75 | 50 | 75 | 50 |- | Healing Potion | class="red" | [[Image:health3.gif]] | 120 | 160 | 80 | 120 | 80 | 120 | 80 |- | Greater Healing Potion | class="red" | [[Image:health4.gif]] | 180 | 240 | 120 | 180 | 120 | 180 | 120 |- | Super Healing Potion | class="red" | [[Image:health-super.gif]] | 300 | 400 | 200 | 300 | 200 | 300 | 200 |}
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- | 根据你使用的药剂类型,每次回复一定点数。这些数值在D2及D2X中是相同的
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| ===[[image:Levelup-off.gif|20px]]魔法药剂=== | | ===[[image:Levelup-off.gif|20px]]魔法药剂=== |
- | | + | {{:魔法药剂 (Diablo II)}} |
- | Mana regenerates and can be leeched back in D2 and D2X, so most warrior characters never add a point to their Energy, and get enough mana from leech and +mana items. Drinking a mana potion fills a certain number of points every time, depending on the potion type and which class your character is. The original five Diablo II characters have steady rates that are unchanged in the Expansion, while the Assassin and Druid have more irregular stats. {| width="95%" ! Potion ! ! Amazon ! Barbarian ! Necromancer ! Paladin ! Sorceress ! Assassin ! Druid |- | Minor Mana Potion | class="red" | [[Image:mana1.gif]] | 30 | 20 | 40 | 30 | 40 | 30 | 40 |- | Light Mana Potion | class="red" | [[Image:mana2.gif]] | 60 | 40 | 80 | 60 | 80 | 60 | 80 |- | Mana Potion | class="red" | [[Image:mana3.gif]] | 90 | 60 | 120 | 90 | 120 | 90 | 120 |- | Greater Mana Potion | class="red" | [[Image:po-mana-greater.gif]] | 120 | 80 | 160 | 120 | 160 | 120 | 160 |- | Super Mana Potion | class="red" | [[Image:mana4.gif]] | 150 | 100 | 200 | 150 | 200 | 150 | 200 |}
| + | ===[[image:Levelup-off.gif|20px]]其他可饮用的药剂=== |
- | | + | {{:其他可饮用的药剂 (Diablo II)}} |
- | ===[[image:Levelup-off.gif|20px]]其他药剂=== | + | ===[[image:Levelup-off.gif|20px]]投掷类药剂=== |
- | | + | {{:投掷类药剂 (Diablo II)}} |
- | {| width="70%" ! Image ! Potion Type ! Effect |- | Antidote | class="red" | [[Image:po-cure-poison.gif]] | Cures poison instantly. |- | Rejuvenation Potion | class="red" | [[Image:po-rejuv-35.gif]] | Refills 35% of mana and health instantly. * |- | Full Rejuvenation Potion | class="red" | [[Image:po-full-rejuv.gif]] | Refills 100% of mana and health instantly. * |- | Stamina Potion | class="red" | [[Image:po-stamina.gif]] | Refills Stamina instantly. |- | Thawing Potion | class="red" | [[Image:po-thawing.gif]] | Thaws a frozen or chilled character instantly.<br /> (Does not work against the Holy Freeze Paladin Aura.) |} <nowiki>*</nowiki> Neither type of Rejuvenation Potion is subject to the doubling that all mana and health potions can do, as described at the top of the page. You'll always get 35% and 100% regardless of your Clvl, stats, etc. Note that partial rejuves will do a lot more than even super healing/mana potions once your character has very high mana or hit points. | + | |
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- | ===[[image:Levelup-off.gif|20px]]投掷药剂=== | + | |
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- | To throw a potion equip the stack in your weapon slot, select throw to the left or right click, and go for it. Barbarians can dual wield two stacks of potions, or a potion and a weapon in the other hand. In the Expansion you can use your weapon switch slot to hold a throwing potion and switch back and forth. All characters throw potions at the same rate, have the same range (anywhere on the screen you can target with a direct line of sight) and all potions travel at the same rate of speed in the air. Potions are thrown in a rainbow, so it takes a potion several seconds to reach the target. Exploding potions have a radius; any targets in the radius will take the full damage. Poison potions create a gas cloud that lasts for a varying amount of time; any targets that pass through the cloud while it lasts will turn green and take the full damage. Poison potion damage doesn't stack, if you hit a monster while it's still green, the damage over time is simply reset. Exploding potions deal fire and physical damage. Monsters may resist or be immune to one or both of these. Total damage assumes no resistances. * '''Item Level''': Monsters must be this level or greater to drop this item. * All throwing potions stack up to '''10 in D2''' and '''25 in D2X'''. They are sold and dropped individually in D2. In the Expansion they can not be purchased, only found, and monsters drop them in stacks of 3. * There are no Exceptional or Elite throwing potions, what you see here are the only ones in game. This of course makes them too weak to be of much use on the higher difficulty levels. {| width="70%" ! Item ! ! D2 Properties ! D2X Properties* |- | Fulminating Potion | class="red" | [[Image:po-o-fulminating.gif]] | Radius: 2<br> 3-5 Fire Damage | Radius: 6<br> 5-15 Damage<br> Clvl Req: None |- | Exploding Potion | class="red" | [[Image:po-o-exploding.gif]] | Radius: 3<br> 6-8 Fire Damage | Radius: 3<br> 16-30 Damage<br> Clvl Req: 12 |- | Oil Potion | class="red" | [[Image:po-o-oil.gif]] | Radius: 6<br> 9-10 Fire Damage | Radius: 2<br> 26-64 Damage<br> Clvl Req: 20 |- | Strangling Gas Potion | class="red" | [[Image:po-strangling.gif]] | Creates a poisonous cloud.<br> Poison Damage: 28 | Poison Damage: 24<br> Clvl Req: None |- | Choking Gas Potion | class="red" | [[Image:po-g-choking.gif]] | Creates a poisonous cloud.<br> Poison Damage: 75 | Poison Damage: 72<br> Clvl Req: 16 |- | Rancid Gas Potion | class="red" | [[Image:po-g-rancid.gif]] | Creates a poisonous cloud.<br> Poison Damage: 168 | Poison Damage: 96<br> Clvl Req: 24 |} <nowiki>*</nowiki> Properties seen in the game for D2X throwing potions do not at all match up with the stats listed in the game files.
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| ===[[image:Levelup-off.gif|20px]]任务药剂=== | | ===[[image:Levelup-off.gif|20px]]任务药剂=== |
- | | + | {{:任务药剂 (Diablo II)}} |
- | Both quest potions are used briefly, and are mostly decorative. {| width="70%" ! Image ! Name ! Effects |- | Potion of Life | class="red" | [[Image:potion-of-life.gif]] | Act Three, quest reward from Alkor.<br> "Right Click to permanently add 20 to life" |- | Potion of Thawing | class="red" | [[Image:potion-of-life.gif]] | Act Five, quest item from Malah to free Anya from Prison of Ice<br> "Use potion to thaw Anya" |} [[Category:Items]] {{d2_items_navbox|Items}}
| + | {{暗黑2物品基础知识}} |
| + | [[分类:暗黑2 物品]] |
魔法在暗黑2中可以同过吸魔等属性的装备轻易获得,因此大多数人物从来不在能量上投入任何一个属性点。使用魔法药剂可以回复一定数量的能量。
根据你使用的药剂类型,每次回复一定点数。这些数值在D2及D2X中是相同的。