Matt Burns

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Matt Burns
Matt Burns
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Staff Writer at Blizzard Entertainment
Staff Writer at Blizzard Entertainment
 +
Location
Location
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Greater Los Angeles Area
Greater Los Angeles Area
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Industry
Industry
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Computer Games
Computer Games
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Current
Current
 +
Staff Writer at Blizzard Entertainment
Staff Writer at Blizzard Entertainment
 +
Past
Past
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QC at Blizzard Entertainment
QC at Blizzard Entertainment
 +
Assistant Language Teacher at Interac
Assistant Language Teacher at Interac
 +
Writer at Logolite Entertainment
Writer at Logolite Entertainment
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see all
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Education
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Chapman University
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Recommendations
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3 people have recommended Matt
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Connections
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88 connections
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Websites
Websites
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Public Profile
Public Profile
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http://www.linkedin.com/pub/matt-burns/4/a64/586
http://www.linkedin.com/pub/matt-burns/4/a64/586
 +
Summary
Summary
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I'm currently working on a few outlines for some comics and films. I've  written a few unsold spec scripts for shows like 'Family Guy' and 'Foster's Home  for Imaginary Friends' as well as a number of full-length screenplays. I also  enjoy making artwork, some of which can be seen at my website and blog:
I'm currently working on a few outlines for some comics and films. I've  written a few unsold spec scripts for shows like 'Family Guy' and 'Foster's Home  for Imaginary Friends' as well as a number of full-length screenplays. I also  enjoy making artwork, some of which can be seen at my website and blog:
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http://pigandcorn.blogspot.com
http://pigandcorn.blogspot.com
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http://www.pigandcorn.com
http://www.pigandcorn.com
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Specialties
Specialties
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Customer Service, Editorial, Editing, Creative Development, Writing
Customer Service, Editorial, Editing, Creative Development, Writing
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Experience
Experience
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Privately Held; 1001-5000 employees; Computer Games industry
Privately Held; 1001-5000 employees; Computer Games industry
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January 2010 – Present (2 years 4 months)
January 2010 – Present (2 years 4 months)
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Writes for Blizzard's intellectual properties. This includes short fiction,  web assets, and in-game content (e.g., unit lines). Works with story developers  on generating assets for narrative-based licensed properties (novels, comics and  manga).
Writes for Blizzard's intellectual properties. This includes short fiction,  web assets, and in-game content (e.g., unit lines). Works with story developers  on generating assets for narrative-based licensed properties (novels, comics and  manga).
Privately Held; 1001-5000 employees; Computer Games industry
Privately Held; 1001-5000 employees; Computer Games industry
 +
May 2008 – March 2010 (1 year 11 months)
May 2008 – March 2010 (1 year 11 months)
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Currently back at Blizzard in the QC department. Same job description as  below when I used to work there.
Currently back at Blizzard in the QC department. Same job description as  below when I used to work there.
 +
Privately Held; 501-1000 employees; Education Management industry
Privately Held; 501-1000 employees; Education Management industry
 +
March 2007 – March 2008 (1 year 1 month)
March 2007 – March 2008 (1 year 1 month)
 +
Assisted in lesson planning/creation at two public junior high schools in  Yokohama, Japan. Integrated characters and stories into aforementioned lessons  to enhance their appeal to students.
Assisted in lesson planning/creation at two public junior high schools in  Yokohama, Japan. Integrated characters and stories into aforementioned lessons  to enhance their appeal to students.
 +
2007 – 2008 (1 year)
2007 – 2008 (1 year)
 +
To clear up any confusion, I was not technically a staff writer at Logolite,  but I had a script optioned there. Couldn't find a better way to categorize the  relationship I had with Logolite so hopefully this brief summary clears it  up.
To clear up any confusion, I was not technically a staff writer at Logolite,  but I had a script optioned there. Couldn't find a better way to categorize the  relationship I had with Logolite so hopefully this brief summary clears it  up.
 +
Privately Held; 1001-5000 employees; Computer Games industry
Privately Held; 1001-5000 employees; Computer Games industry
 +
2005 – 2007 (2 years)
2005 – 2007 (2 years)
 +
Worked in customer service department as a CS representative. Later moved on  to an employee evaluation position. In this position, also wrote a weekly  'newsletter' for other departments to use.
Worked in customer service department as a CS representative. Later moved on  to an employee evaluation position. In this position, also wrote a weekly  'newsletter' for other departments to use.
April 2003 – August 2003 (5 months)
April 2003 – August 2003 (5 months)
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Worked as 'Art Department Coordinator' on a major motion pictured titled  'Breaking Dawn'. Also took part in pre-production, assisting in crew paperwork  as well as filming auditions for director and investors to watch.
Worked as 'Art Department Coordinator' on a major motion pictured titled  'Breaking Dawn'. Also took part in pre-production, assisting in crew paperwork  as well as filming auditions for director and investors to watch.
January 2001 – June 2001 (6 months)
January 2001 – June 2001 (6 months)
 +
Wrote, directed and co-produced music video 'Seraphim' for the band If All  Else Fails. Also worked with a professional editor during post production until  video was complete.
Wrote, directed and co-produced music video 'Seraphim' for the band If All  Else Fails. Also worked with a professional editor during post production until  video was complete.
May 2000 – September 2000 (5 months)
May 2000 – September 2000 (5 months)
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Used Photoshop and After Effects to do add a variety of visual FX to a series  of half-hour parody shows where thumbs with faces (e.g. Thumb Wars, Bat Thumb)  were the main characters.
Used Photoshop and After Effects to do add a variety of visual FX to a series  of half-hour parody shows where thumbs with faces (e.g. Thumb Wars, Bat Thumb)  were the main characters.
Additional Information
Additional Information
 +
Websites:
Websites:
 +
Interests:
Interests:
 +
Photography, movies, artwork, storytelling, video games.
Photography, movies, artwork, storytelling, video games.
 +
Honors and Awards:
Honors and Awards:
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- Adventure film script Golden Age optioned by production company Logolite  Entertainment.
- Adventure film script Golden Age optioned by production company Logolite  Entertainment.
 +
- ‘A Talent Scout’ competition semi-finalist - Peter Griffin and the Stoned  Sorcerer (Family Guy spec script)
- ‘A Talent Scout’ competition semi-finalist - Peter Griffin and the Stoned  Sorcerer (Family Guy spec script)
 +
- Finalist for the Chapman University Cecil B. DeMille awards - Golden  Age
- Finalist for the Chapman University Cecil B. DeMille awards - Golden  Age
 +
- Second rounder for the Austin Film Festival (in the top 400 out of around  4300) – Golden Age (full-length animation script)
- Second rounder for the Austin Film Festival (in the top 400 out of around  4300) – Golden Age (full-length animation script)
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- Published in the 2003 Killer Scripts catalog
- Published in the 2003 Killer Scripts catalog
 +
- The Polychromatic Boy (short children's story) – Published in the Sept.  2006 edition of a science fiction magazine Aoife's Kiss.
- The Polychromatic Boy (short children's story) – Published in the Sept.  2006 edition of a science fiction magazine Aoife's Kiss.
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Contact Matt for:
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career opportunities
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-
consulting offers
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-
job inquiries
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  [[分类:暴雪娱乐]]
  [[分类:暴雪娱乐]]

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Matt Burns

Staff Writer at Blizzard Entertainment

Location

Greater Los Angeles Area

Industry

Computer Games

Current

Staff Writer at Blizzard Entertainment

Past

QC at Blizzard Entertainment

Assistant Language Teacher at Interac

Writer at Logolite Entertainment



Websites

Public Profile

http://www.linkedin.com/pub/matt-burns/4/a64/586

Summary

I'm currently working on a few outlines for some comics and films. I've written a few unsold spec scripts for shows like 'Family Guy' and 'Foster's Home for Imaginary Friends' as well as a number of full-length screenplays. I also enjoy making artwork, some of which can be seen at my website and blog:

http://pigandcorn.blogspot.com

http://www.pigandcorn.com

Specialties

Customer Service, Editorial, Editing, Creative Development, Writing

Experience

Privately Held; 1001-5000 employees; Computer Games industry

January 2010 – Present (2 years 4 months)

Writes for Blizzard's intellectual properties. This includes short fiction, web assets, and in-game content (e.g., unit lines). Works with story developers on generating assets for narrative-based licensed properties (novels, comics and manga). Privately Held; 1001-5000 employees; Computer Games industry

May 2008 – March 2010 (1 year 11 months)

Currently back at Blizzard in the QC department. Same job description as below when I used to work there.

Privately Held; 501-1000 employees; Education Management industry

March 2007 – March 2008 (1 year 1 month)

Assisted in lesson planning/creation at two public junior high schools in Yokohama, Japan. Integrated characters and stories into aforementioned lessons to enhance their appeal to students.

2007 – 2008 (1 year)

To clear up any confusion, I was not technically a staff writer at Logolite, but I had a script optioned there. Couldn't find a better way to categorize the relationship I had with Logolite so hopefully this brief summary clears it up.

Privately Held; 1001-5000 employees; Computer Games industry

2005 – 2007 (2 years)

Worked in customer service department as a CS representative. Later moved on to an employee evaluation position. In this position, also wrote a weekly 'newsletter' for other departments to use. April 2003 – August 2003 (5 months)

Worked as 'Art Department Coordinator' on a major motion pictured titled 'Breaking Dawn'. Also took part in pre-production, assisting in crew paperwork as well as filming auditions for director and investors to watch. January 2001 – June 2001 (6 months)

Wrote, directed and co-produced music video 'Seraphim' for the band If All Else Fails. Also worked with a professional editor during post production until video was complete. May 2000 – September 2000 (5 months)

Used Photoshop and After Effects to do add a variety of visual FX to a series of half-hour parody shows where thumbs with faces (e.g. Thumb Wars, Bat Thumb) were the main characters. Additional Information

Websites:

Interests:

Photography, movies, artwork, storytelling, video games.

Honors and Awards:

- Adventure film script Golden Age optioned by production company Logolite Entertainment.

- ‘A Talent Scout’ competition semi-finalist - Peter Griffin and the Stoned Sorcerer (Family Guy spec script)

- Finalist for the Chapman University Cecil B. DeMille awards - Golden Age

- Second rounder for the Austin Film Festival (in the top 400 out of around 4300) – Golden Age (full-length animation script)

- Published in the 2003 Killer Scripts catalog

- The Polychromatic Boy (short children's story) – Published in the Sept. 2006 edition of a science fiction magazine Aoife's Kiss.

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