瞬间传送 (Diablo II)

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(以内容“当 (生命< 33%) 或 (附近怪物死去), 则发生顺间移动. 同时, 如果 (生命< 33%) 就会恢复一些生命.”创建新页面)
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当 (生命< 33%) 或 (附近怪物死去), 则发生顺间移动. 同时, 如果 (生命< 33%) 就会恢复一些生命.
当 (生命< 33%) 或 (附近怪物死去), 则发生顺间移动. 同时, 如果 (生命< 33%) 就会恢复一些生命.
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This attribute gives the monster a new behavior: it will [[Teleport]] (or try to) when below 33% health. Ranged monsters will Teleport out of range when an enemy closes in to melee range. Basically, this attribute makes them run away to either heal or attack from range.
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== Tips ==
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*Try to find them fast once they Teleport.  This may be very hard when in enclosed areas with many rooms such as the [[Sewers]]. If you can not find them quickly, they will heal and you'll be back to square one.
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*Use [[Cold]] damage against them. This will slow them down and increase the time it takes for them to cast Teleport, giving you a longer window of time to interrupt them.
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*[[Guided_Arrow_(Diablo_II)|Guided Arrow]] can work wonders when fighting them. If they Teleport when it is tracking them, the arrow will veer off and point towards where they went, making them much easier to find.

在2011年10月14日 (五) 07:47所做的修订版本

当 (生命< 33%) 或 (附近怪物死去), 则发生顺间移动. 同时, 如果 (生命< 33%) 就会恢复一些生命.

This attribute gives the monster a new behavior: it will Teleport (or try to) when below 33% health. Ranged monsters will Teleport out of range when an enemy closes in to melee range. Basically, this attribute makes them run away to either heal or attack from range.

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