暗黑破坏神 III Beta测试补丁列表
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在2012年3月14日 (三) 08:45所做的修订版本
以下为暗黑3的Beta测试期间官方发布的所有补丁说明列表.
Beta Patch 2
- 上线日期 2011年9月7日
原文
User Interface
- The UI for character skills has been greatly improved.
Bug Fixes
- General
Breaking News will now properly display when launching the game client. The victory text for completing the Diablo III beta will now only appear after the Skeleton King’s death animation has fully completed.
Classes
- Monk
Fixed an issue with Dashing Strike where casting it would sometimes cause the character to become stuck performing the ability repeatedly, at no resource cost.
Wizard
- Helm icons will now properly display for both male and female characters.
Acts
Act 1
- New Tristram
- Fixed an issue where the southern gate out of New Tristram would not be open for all characters on the quest "The Fire From the Sky: Talk to Leah Inside the Inn."
- Fixed an issue that did not properly remove a character’s waypoints and checkpoints when restarting the beta after killing the Skeleton King while on the quest.
- "Reign of the Black King."
- The Hidden Cellar
- Leah has received adequate weapons training and will now properly fire arrows from her bow during this scene, rather than from her feet.
- Chancellor's Tomb
- The portal in the Chancellor's Tomb returning you to the Defiled Crypt is now correctly labeled.
- Leoric's Passage
- Players will no longer receive error messages when cancelling out of the cutscene for the quest "The Legacy of Cain: Save Deckard Cain." of Cain: Save Deckard Cain."
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Beta Patch 3
- 上线日期 2011年9月14日
重点
- 金币拍卖行正式启用。
原文
General
- Public Games are once again available to players. To help us test this automated matchmaking feature, click on "Campaign" and then select "Public Games."
- The number of characters playing the selected public quest will now display in the Public Games menu.
- The Diablo III Auction House is coming soon! During the beta launch of this system, the following features will be enabled:
- Gold-based equipment exchange
- Bid, auto-bid, and buyout functionality
- Slot-based search filters
- Toast notifications to track auction progress
- The ability to put items up for auction directly from the shared stash.
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Beta Patch 4
- 上线日期 2011年9月26日
Bug修复
- 修复了一些游戏客户端和服务器端的崩溃.
原文
Bug Fixes
- Fixed a number of game and service crashes.
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Beta Patch 5
- 上线日期2011年11月3日
重点
- 在第4级以后,你是通过杀死怪物的数量,来赚取相应的经验值,而不再是按照比例来获得任务奖励
- 所有职业都加入了最新的被动技能,详细内容可查看各职业信息
- 所有技能的伤害取决于武器伤害数值
- 各职业更换技能时,需要使用一个新的功能:Nephalem Altar(技能祭坛)
- 从供应商出售的物品现在会比那些目前可用的球员至少有一个项目水平较低,通过怪物掉落
- Quivers,Orbs,和Mojos,现在总是会+最小/最大伤害
- 新词缀Mortar已加入到游戏中,带有Mortar词缀的怪物会向远处的敌人投掷爆炸物
原文
General
- All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.
- Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.
- The Cauldron of Jordan is no longer available in beta content. It will be rewarded to players at a higher level in the game.
Quests
- Gold rewarded from quests has been significantly reduced
- Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level
Skills
- New passive skills have been added for all classes. See individual class notes below for more information.
- AoE (Area of Effect) skills for all classes have had their damage reduced
- Single-target skills for all classes have had their damage increased
- All skills are now based off weapon damage
User Interface
- The in-game UI has been updated with general art and usability improvements
Classes
Barbarian
Active Skills
The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less. Additional changes include:
- Battle Rage
Damage bonus reduced from 30% to 20%
- Revenge
The chance for this ability to activate has been increased from 10% to 15%
- Weapon Throw
Fury cost reduced from 20 to 10.Damage decreased from 210% to 180%
Passive Skills
New passive skills have been added:
- Nerves of Steel
Unlocked at level 12.Your defense is increased by 25% of your Vitality
Demon Hunter
General
Maximum Hatred reduced from 150 to 125
Active Skills
The order in which skills are awarded has been adjusted for levels 1 to 13.
- Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
- Hatred Generators:
- Bola Shot: Generates 2 Hatred
- Entangling Shot: Generates 4 Hatred
- Evasive Fire: Generates 4 Hatred*
- Grenades: Generates 2 Hatred
- Impale: Generates 6 Hatred
- Hatred Spenders:
- Chakram: Costs 10 Hatred
- Elemental Arrow: Costs 5 Hatred
- Hungering Arrow: Costs 10 Hatred
- Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot
- Discipline Spenders:
- Caltrops: Costs 8 Discipline
- Shadow Power: Costs 20 Discipline
- Vault: Costs 10 Discipline
- Evasive Fire: Costs 4 Discipline to Backflip
- Additional changes include:
- Bola Shot: On-hit damage increased from 100% to 105%
- Chakram : Damage reduced from 150% to 135%
- Grenades:Damage increased from 75% to 80%
- Hungering Arrow;Damage increased from 115% to 145%,Pierce chance is once again a fixed 35% rather than scaling with level
- Impale :Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
- Rapid Fire;Damage increased from 35% weapon damage per shot to 38% weapon damage per shot
- Shadow Power : Attack speed bonus reduced from 50% to 30%
Passive Skills
New passive skills have been added:
- Tactical Advantage
- Unlocked at level 10
- Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds
Monk
Active Skills
- Mantras
All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation
- Additional changes include:
- Blinding Flash:Spirit cost reduced from 50 to 30,Duration reduced from 5 second to 3 seconds
- Breath of Heaven:Spirit cost reduced from 75 to 25.Healing amount reduced
- Crippling Wave :Damage increased from 120% to 135%
- Deadly Reach : Damage increased from 110% to 120%
- Fists of Thunder ;Damage increased from 100% to 120%
- Lashing Tail Kick ;Spirit cost increased from 25 to 30.Damage increased from 130% to 180%
Passive Skills
- Transcendence
- Healing per Spirit reduced
Witch Doctor
Active Skills
All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
Passive skills
- New passive skills have been added:
- Circle of Life:Unlocked at level 12,Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge
- Jungle Fortitude:Unlocked at level 10,Reduces all damage taken by you and your pets by 20%
Wizard
Active Skills
- The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.
- All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
Passive Skills
- New passive skills have been added:
- Critical Mass
Unlocked at level 12,Your critical hits reduce the cooldown of your spells by 1 second
Followers
Templar
Skills
- Guardian
Ability now unlocks at level 20, instead of level 5
- Heal
Healing provided by this ability will now scale properly.When activated, ability will heal you for ¼ of your total health every 15 seconds,Will only heal when player is below 50% health, down from 67%.
- Intimidate
Slow amount reduced from 80% to 50%
- Intervene
Intervene is the new name for Taunt, and now unlocks at level 5,
- Radius of monsters to be taunted reduced from 30 to 10 yards,
- Duration reduced from 10 seconds to 5 seconds,
- Will now only cast when player is below 50%,
- Cooldown increased from 15 seconds to 30 seconds
- Loyalty
Life regenerated by this ability will now scale properly.
Items
General
- Players now start with 5 health potions
- Health globes now heal you over 1.5 seconds rather than over 5 seconds
- The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game
- Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters
- The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range
Weapons
- Several significant changes have been made to weapons and weapon damage affixes:
- The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
- Wands attack speed has been increased from 1.2 to 1.4
- Quivers, Orbs, and Mojos will now always come with +Min/Max damage
- Ceremonial Daggers will now frequently come with +Mana Regen
- Wands will now frequently come with the +Max Arcane Power
- The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second
- One-handed crossbows and daggers now pull from a separate pool of affixes for + damage
- The damage variance between weapons of the same type has been reduced.
Bug Fixes
- Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus.
Monsters
General
- A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.
- Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%
- Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
- Ex: Molten monsters will have 50% damage resistance to Fire at equal level
- Wretched Mothers in Act I can now only summon one zombie at a time
- Treasure Goblins are now immune to fear
Bosses
- Skeleton King
- Whirlwind damage increased from 100% to 300%
- Cleave damage increased from 80% to 100%
Crafting
Artisans
- Blacksmith
- Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
- Blacksmith leveling and crafting recipes have received a tuning pass
Items
- Pages of Training will now drop starting at level 6, down from level 8
- The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%
- Salvaging blue items now has a 1% chance to salvage into Legendary crafting material.
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Beta Patch 6
- 上线日期 2011年11月17日
重点
- 玩家创建的游戏角色资料已被加入到测试里,这些资料可以详细的显示你的游戏角色的具体数值,3D模型还有穿戴的装备.
- 成就系统已经正式投入测试,请注意这个系统只能记录数量有限的成就.
原文
General
Auction House
- Stackable items can now be purchased and sold on the gold Auction House. These items can be purchased in any quantity, provided that the quantity is available for sale, and will pull from multiple auction listings if needed.
Battle.net
- Player profiles have been added! These profiles will display important statistics for each of your characters, as well as 3D models featuring their current gear.
- Player profiles will only be viewable while in the main, character select, and party screens. They will not be viewable in-game.
- To access your player profile, click on your hero or press "P."
- To view other players' profiles while in a party, right-click on their character. Player profiles for Real ID friends can also be accessed by right-clicking on their names in the Friends List.
- Achievements are now available for testing. Please note that for the beta launch of this system, only a limited number of achievements have been included.
- To view your characters’ achievements, click on the "Achievements" icon located in the lower right or press "Y" at any point while playing.
- To view another character’s achievements while in a party, right-click on their character and select "Inspect."
Classes
Monk
Active Skills
- Blinding Flash
Spirit Cost reduced from 30 to 10.Blind duration increased from 3 seconds to 5 seconds.Now has a 15 second cooldown.
- Crippling Wave
Damage reduced from 135% to 110%
- Dashing Strike
Damage increased from 65% to 160%
- Exploding Palm
Explosion damage reduced from 40% to 30% of target’s max health
- Fists of Thunder
Damage reduced 120% to 100%
- Inner Sanctuary
Spirit Cost reduced from 80 to 20,Now has a 30 second cooldown
- Lashing Tail Kick
Damage increased from 180% to 225%,Cooldown removed
- Lethal Decoy
Damage increased from 110% to 330%,Duration reduced from 5 seconds to 1 second,Decoy is now summoned directly on top of the Monk,Ability now plays a casting animation.
Wizard
Active Skills
- Magic Weapon
Damage bonus reduced from 20% to 15%
Monsters
- General
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Beta Patch 7
- 上线日期 2011年12月1日
重点
- 现金拍卖行已正式投入测试中.
原文
General
- A trial version of the Diablo III Currency-Based Auction House is now available for testing. To learn more about how this feature will work in the beta, please review the FAQ.
- In order to fully test the Currency-Based Auction House and its features, all characters have been wiped. Please note that this wipe will also affect gold, achievements, followers, and artisans.
Bug Fixes
- The Blacksmith will now properly unlock for all players after completing the quest "A Shattered Crown: Talk to Haedrig Eamon"
- Fixed an issue with viewing Achievements while in a Public Game
- Fixed an issue where players in a Solo Game were being kicked by a "party leader"
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Beta Patch 8
- 上线日期 2011年12月15日
重点
- 战网名功能(Battle.Tag)已正式加入
- 武僧加入了一个新的技能:旋风击
原文
General
Battle.net
- BattleTags are now live!
To learn more about BattleTags and how to set up yours today, check out the official FAQ. Please note that in order to log into the Diablo III beta, you must create a BattleTag via Account Management.
- Due to a change in the way we store character data, all characters have been wiped. This wipe will also affect gold, achievements, followers, and artisans.
- Achievements have been temporarily disabled and will not be available again until a future patch. During this time, characters will be unable to earn new achievements or complete any additional objectives of achievements in progress.
- Players will now see recommended items for their active character when accessing the auction house Search tab.
Classes
Barbarian
Active Skills
- Cleave
Ability will now deal 115% weapon damage to all targets caught in its swing, rather than 120% weapon damage to the primary target and 90% weapon damage to secondary targets.
- Revenge
Radius increased from 8 yards to 11 yards
Demon Hunter
Active Skills
- Bola Shot
Hatred generation increased from 2 to 3,Damage reduced from 105% to 100%
- Elemental Arrow
Hatred cost increase from 5 to 10,Damage increased from 125% to 145%
- Fan of Knives
Speed reduced from 200% weapon speed to 140% weapon speed
- Grenades
Hatred generation increased from 2 to 3
- Hungering Arrow
Hatred generation increased from 2 to 3,Damage reduced from 90% to 85%
- Rapid Fire
Initial Hatred cost reduced from 30 to 20
Monk
General
- A new skill has been added: Cyclone Strike
- Available at level 7
- Costs 75 Spirit
- Pulls all enemies within 24 yards towards you, followed by a furious blast of energy that deals 275% weapon damage as Holy
Active Skills
- Breath of Heaven
Spirit cost increased from 25 to 50,Healing amount increased by 200%
- Crippling Wave
Base effect duration increased from 4.5 seconds to 5 seconds
- Lethal Decoy
This skill has been removed
- Mantras
Mantra of Conviction, Mantra of Evasion, Mantra of Healing, and Mantra of Retribution.Cooldown removed.Now costs 25 Spirit,Duration increased from 1 minute to 3 minutes.
Wizard
General
- Signature spells no longer cost Arcane Power, regardless of level. These spells include:Magic Missile, Electrocute, Shock Pulse, and Spectral Blade
- The order in which skills are awarded from levels 1 to 13 has been slightly adjusted:
- Arcane Orb is now available at level 3
- Disintegrate is now available at level 8
- Electrocute is now available at level 13
- Shock Pulse is now available at level 5
- Spectral Blade is now available at level 6
Active Skills
- Diamond Skin
Cooldown reduced from 25 seconds to 15 seconds,Duration reduced from 5 seconds to 3 seconds
Items
- The introduction of magical items into the game has been slowed.
Monsters
General
- Baby Quill demon health increased from 1% to 25% of normal Quill Beast health (they grow up so fast)
Affixes
- Arcane Enchanted will now appear at level 7, up from level 1
- Mortar will now appear at a level higher than current beta content
- Plagued poison cloud duration reduced from 12 seconds to 9 seconds
Quests and Events
- All quests and events have had their item and recipe rewards removed and will now only award gold and experience on completion
- This does not affect treasure received from event objects for events like the "Jar of Souls”"and only applies to rewards obtained through the quest UI
- Gold rewards from quests have received a tuning pass
User Interface
- The Options UI has undergone several improvements, but remains a work-in-progress. Please report any issues in the Beta Bug Report forum.
- The Friends List has been redesigned to be smaller and more accessible while in other menus and screens
- The Banner Customization menu has been reworked to improve navigation and usability
Miscellaneous
- Fire gate damage has been reduced
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Beta Patch 9
- 上线日期 2011年12月20日
原文
Bug修复
- Your BattleTag code will now properly appear in the Add Friend dialog box
- Fixed an issue with promoting players to Party Leader via in-game portraits
- Fixed an issue where sending out in-game invites to multiple players could sometimes cause the Party Leader's client to freeze when the invites were accepted
- Fixed an issue where interacting with a character’s banner in a co-op game could cause a player to become momentarily stuck
- Fixed an issue where rapidly equipping and un-equipping items from your inventory could sometimes cause the inventory UI to lag out
- Fixed an issue where quickly adding items from a full inventory into the shared stash would not always move the items over correctly
- Fixed a number of additional issues and crashes that were affecting gameplay.
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Beta Patch 10
- 上线日期 2012年1月23日
重点
- 攻击,防御和精准已被移除
- 更改为敏捷,智力,力量和活力
- 技能祭坛,分解魔方和乔丹之锅都被移除
- 成就系统重新加入测试
- 在普通难度的工匠只需要有足够的金币就能升级
- 普通(白色)装备现在不能够分解
原文
- A number of significant changes have been made to key aspects of Diablo III in this patch. To learn more about these changes and why they were made, please be sure to read the "System Changes" blog, written by Jay Wilson.
General
- All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
- The Battle.net Balance for all beta participants has been reset to 50 Beta Bucks
- Core character attributes have been reworked significantly
- Attack, Defense, and Precision have been removed
- Dexterity, Intellect, Strength, and Vitality have been added:
- Dexterity
- +Demon Hunter damage
- +Monk damage
- +Dodge (for all classes)
- Intellect
- +Witch Doctor damage
- +Wizard damage
- +Health from globes (for all classes)
- Strength
- +Barbarian damage
- +Armor (for all classes)
- Vitality
- +Health (for all classes)
- Armor
- Armor will now supplement Defense, as well as provide +Physical resist
- +Chance to Crit has been added as an item affix
- Player Life per Vitality has been changed:
- Players will now start out with 10 Life per Vitality at level 1
- Nephalem Altars have been removed and players can now swap unlocked skills at any point during gameplay via the Skills list. This will impose a 30-second cooldown on the newly-activated skill, during which time the skill cannot be exchanged for another.
- Please note that the skills system is still considered a work-in-progress and will be undergoing additional changes in future patches. This iteration of the system is not final.
- Scrolls of Identification have been removed and players can now identify an item by right-clicking on the item's icon
- The Nephalem Cube has been removed and the salvage ability has been added to the Blacksmith artisan
- The Cauldron of Jordan has been removed
- Stone of Recall has been renamed to "Town Portal" and can now be accessed directly via the Skill bar UI
- The fifth quick slot button has been moved next to the Town Portal ability in the Skill bar. This slot will eventually be to dedicated to potions, but can currently be used as a normal slot.
- Skills will now display simplified tooltips by default
- To view Advanced tooltips, press and hold the CTRL key when hovering over skill icons
- The duration of the global chill effect granted by cold damage has be increased from 0.4 seconds to 0.6 seconds
- Achievements have been re-enabled
Classes
Barbarian
Active Skills
- Ground Stomp
- Damage increased from 70% to 110%
- Ignore Pain
- Cooldown reduced from 60 seconds to 30 seconds
- Duration reduced from 5 seconds to 3 seconds
- Leap Attack
- Damage increased from 70% to 100%
- Revenge
- Damage increased from 150% to 220%
Passive Skills
- Nerves of Steel
- Now increases Armor by 25% of your Vitality
Monk
Active Skills
- Blinding Flash
- No longer breaks on damage
- Duration reduced from 5 seconds to 3 seconds
Wizard
Active Skills
- Frost Nova
- Damage reduced from 65% to 50%
- Ice Armor
- No longer increases your Armor
- Wave of Force
- Damage increased from 205% to 350%
Passive Skills
- Temporal Flux
- Slow amount increased from 24% to 30%
Crafting
General
- Leveling artisans in Normal difficulty now only requires gold
Salvaging
- Common (white) items can no longer be salvaged and common crafting materials have been removed in all difficulty levels
- Salvaging a Magic (blue) item will always give you a Magic material, as well as a chance to receive a Rare (yellow) or Legendary (orange) material
- Salvaging a Rare item will always give you a Rare material and a Magic material, as well as a chance to receive a Legendary material
- Salvaging a Legendary item will always give you a Legendary material, Rare material, and Magic material
Items
General
- Attack, Defense, and Precision random affixes have been replaced with Dexterity, Strength, and Intellect
- The base damage on slower weapons has been increased. This is because we’re also increasing the potency of elemental damage properties, and elemental damage benefits faster weapons more than slower weapons.
- The drop rate of Magic items between level 1 and level 20 has been lowered. Single affix-Magic items are now introduced more slowly, and double affix-Magic items won’t appear until later in the game.
Vendors
- Wandering Merchants now have a 50% chance to sell a limited stock Rare item of any type
- Amulets have been moved from the Collector to the Fence
Monsters
- Electrified monsters no longer spew lightning on death
- Arcane Enchanted monsters no longer cast an extra arcane beam on death
Bug Fixes
- Players should no longer be disconnected from Battle.net when moving a stack of 0 items to their Skill action bar
- Rapidly moving around items in a character’s inventory should no longer cause those items to become unresponsive
- Items that display full durability, but are still considered slightly damaged should now be able to be posted on the Auction House
- Monsters that are killed should now always properly play their death animation rather than remain standing.
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Beta Patch 11
- 上线日期 2012年1月30日
Bug修复
- 修复了一些游戏错误和服务器崩溃等问题.
原文
Bug Fixes
- Fixed a number of game and service crashes.
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Beta Patch 12
- 上线日期 2012年2月3日
Bug修复
- 修复了更多的游戏错误和服务器崩溃等问题.
原文
Bug Fixes
- Fixed even more game and service crashes.
- Fixed an issue that was causing players to sometimes crash when casting channeled spells.
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Beta Patch 13
- 上线日期 2012年2月18日
重点
- 启用公共聊天和真实身份认证功能
- 技能符文正式加入测试
- 自由模式已启用
- 所有职业技能均有改变
- 加入了新的圣堂武士装备的词缀.
原文
- A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.
General
- All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
- Intelligence now grants 0.1 per point to resistances, and will no longer award any bonus to healing from health globes
- When dual-wielding, certain skills will now always use your main-hand weapon to determine damage.
- For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next.
- An option to permanently enable Advanced Tooltips has been added to the Gameplay Options
Auction House
- The gold auction house is once again available for testing
- The listing fee for all auctions has been removed
- The transaction fee for auctions in the currency-based auction house has been increased to 1.25 Beta Bucks
- The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks
- Players may now only have 10 active auctions per auction house
- Tooltips have been added which will allow players to compare items on the auction house to the items they're currently wearing
Battle.net
- Public chat is now available to test
- Cross-game support has been added! You can now chat with Real ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status.
Skills
- The levels at which both active and passive skills unlock have been adjusted for all classes
- Skill runes are now available for testing
- The first skill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up
- In total, players will be able to gain access to 5 skill runes for each skill by level 60
- Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
- The following categories will be shared by all classes:
- Primary Attack
- Primary Attack" applies to skills that typically generate resources and can be used frequently.By default, Primary Attack is assigned to the first mouse button.
- Secondary Attack
- "Secondary Attack" applies to more powerful skills that are commonly limited by a cooldown or resource cost.By default, Secondary Attack is assigned to the second mouse button.
- Defensive
- "Defensive" applies to skills which can be used to escape or control the flow of combat.By default, Defensive is assigned to the first action bar quick slot.
- Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.
- Elective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an “Elective Mode” has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
- To enable Elective Mode, simply check the corresponding box located in the Gameplay Options menu.
- The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds.
Classes
Barbarian
Active Skills
- Bash
Weapon damage increased from 145% to 150%
- Cleave
Weapon damage increased from 115% to 120%
- Frenzy
Weapon damage increased from 100% to 110%
- Ground Stomp
Base skill no longer deals weapon damage,Stun duration increased from 3 seconds to 4 seconds
- Hammer of the Ancients
Weapon damage increased from 180% to 200%
- Leap Attack
Weapon damage increased from 100% to 125%
- Threatening Shout
Damage reduction decreased from 50% to 25%
Passive Skills
- Weapons Master
- Swords/Daggers: Damage bonus increased from 10% to 15%
- Maces/Axes: Chance to critically hit increased from 5% to 10%
- Polearms/Spears: No change
- Mighty Weapons: Fury generated per hit increased from 1 to 3
Demon Hunter
Active Skills
- Bola Shot
- Weapon damage to main target increased from 100% to 130%
- Weapon damage to other targets in range increased from 75% to 110%
- Caltrops
Movement speed reduction decreased from 65% to 60%
- Chakram
Weapon damage increased from 135% to 150%
- Entangling Shot
Hatred generation decreased from 4 to 3
- Evasive Fire
- Weapon damage increased from 115% to 125%
- Pathing has been improved when performing a backflip
- Hungering Arrow
Weapon damage increased from 85% to 115%
- Impale
Weapon damage decreased from 275% to 250%
- Vault
Pathing has been improved
Passive Skills
- Steady Aim
Damage bonus when no enemies are within 10 yards increased from 10% to 20%
- Vengeance
Maximum Hatred bonus decreased from 50 to 25
- When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2
Monk
Active Skills
- Breath of Heaven
- Spirit cost reduced from 50 to 25
- Heal amount increased
- Now has a 15 second cooldown
- Dashing Strike
- Weapon damage decreased from 160% to 80%
- Pathing has been improved
- Exploding Palm
Weapon damage from bleed effect decreased from 65% to 60%
- Lashing Tail Kick
Weapon damage decreased from 225% to 200%
- Mantra of Evasion
- Chance to dodge bonus decreased from 25% to 15%
- Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%
Passive Skills
- Guardian's Path
- When dual-wielding, chance to dodge bonus increased from 10% to 15%
- While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%
- Resolve
Enemy damage reduction decreased from 30% to 25%
Witch Doctor
General
- Witch Doctor mana has received a tuning pass
Active Skills
- Corpse Spiders
Weapon damage per swing decreased from 38% to 25% per spider
- Firebomb
Weapon damage decreased from 155% to 100%
- Grasp of the Dead
Movement speed reduction increased from 50% to 60%
- Haunt
- Duration of Haunt no longer scales per level
- Now deals 350% weapon damage over 15 seconds
- Hex
Damage bonus to hexed enemy decreased from 20% to 12%
- Plague of Toads
Weapon damage decreased from 150% to 130% per toad
- Summon Zombie Dogs
Weapon damage per hit decreased from 15% to 9% per dog
Passive Skills
- Spiritual Attunement
Mana regeneration decreased from 2% to 1% of maximum Mana per second
Wizard
General
- Arcane Power regeneration has been lowered from 12.5 per second to 10 per second
Active Skills
- Arcane Orb
Weapon damage increased from 225% to 250%
- Diamond Skin
Maximum absorption amount decreased
- Frost Nova
No longer deals weapon damage
- Ray of Frost
- Weapon damage increased from 155% to 200%
- Movement speed reduction decreased from 40% to 30%
- Attack speed reduction decreased from 30% to 20%
- Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds
- Shock Pulse
Weapon damage increased from 90% to 105%
- Wave of Force
- Weapon damage decreased from 250% to 220%
- Movement speed reduction increased from 50% to 60%
Passive Skills
- Glass Cannon
Damage bonus reduced from 20% to 15%
Crafting
- The cost to level the Blacksmith has been reduced by 50%
- The gold and reagent cost of Blacksmithing recipes has received a tuning pass
- The following affixes now have a chance to appear twice when crafting an item:
- Min damage
- Max damage
- All Elemental damage types
Followers
Templar
Skills
- Heal
Heal amount increased
- Loyalty
Healing per second increased
Items
General
- Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased
- Quivers will now grant +damage
- New item affixes have been added!
- Chance on hit to:
- Fear**Stun
- Freeze
- Immobilize
- Chill
- Blind
- Slow
- Knockback
Vendors
- Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes
- The chance for a white item to appear in a vendor's stock has been reduced from 30% to 10%
- The vendor value of all items has been reduced
Monsters
- The health and damage of all monster in the game have been adjusted
- The amount of gold dropped by monsters has been increased
Bug Fixes
- For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
- Achievements should now awarded properly once their objectives are met
- Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked
- Players should now be able to buy gold using their Beta Bucks.
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Beta Patch 14
- 上线日期 2012年3月8日
综合
- 专家模式可以被开启了,条件是至少一个角色到达10级。
- 复活队友的时间从1秒增加到3秒。
- 玩家默认创建的游戏模式为“邀请限定”(Invite Only)。在社交标签的选项上点选“允许快速加入”(Allow Quick Join)即可允许好友直接加入。
- 魔法物品搜寻(Magic Find)和金币搜寻(Gold Find)值现在为全队共享。无论玩家在游戏内的什么地方,都按照所有成员的MF和GF值平均计算。平均值不会显示在用户界面上。
技能UI
- 在“任意模式”中,技能可以任意从技能面板拖到热键上(或者从热键上拖走),就好像wow一样。
- 右键点击热键上的技能,会弹出技能面板
拍卖行
- 售卖界面改进
- 将基础和进阶售卖的搜索条件进行了整合
- 所有的可用拍卖现在都可以访问了
- 现在可以搜索配方和书籍
职业变动
野蛮人
- 野蛮人增加了先天的30%全面免伤(对于所有伤害),可以和护甲等减免叠加,但是在格挡之前作用。
- 大地践踏 这个技能现在可以摧毁木桶
- 腾跃攻击 名字改成了腾跃(LEAP) ,造成的武器伤害从 125% 降低到 85%,增加了一个对落地点周围怪物持续3秒的减速60%效果
猎魔人
- 夺命箭 符文 “Puncturing Arrow”(穿刺箭)的穿刺几率从 55%降低到 50%
- 穿刺 符文“Impact”(冲击)的击晕几率从100% 降低到 65%
- 烟雾弹 持续时间从2增加到3秒.消耗从15 增加到 24戒律值
武僧
- 获得了和野蛮人一样的先天免伤
- 天堂之息 治疗效果降低
- 断筋诀 伤害从 100% 增加到 110%
- 致命长拳 伤害从 100% 增加到 110%
- 爆裂掌 技能被重新设计.不再生成内力,而是消耗40内力,现在在3秒内造成220%武器伤害
- 雷霆拳 伤害从 100% 增加到 110%
锻造
- 制造物品需要的金币数减少了
- 升级铁匠的费用翻倍了
- 制作物品需要的材料增加了
- 蓝装掉金色材料的几率从 10% 降低到 5%
追随者
- 圣堂武士
- 普通攻击造成15%武器伤害
- 嘲讽从5秒降低到3秒
物品
- 游戏的经济系统进行了重新调整,包括但是不限于
- 金币掉落
- 物品售价
- 商人售卖
- 修理费
- 戒指和项链的可用等级变高了,也就是beta里不再出现了. 这些闪闪发光的东西只能在零售版本里看到了
怪物
- Mira(铁匠的老婆)掉落更好了
- 怪物伤害增加
修正bug
- 现在从战网断线后可正常离开游戏了
- 公开游戏再次可以容纳4人了
- 现在玩家可以排队加入所有已解锁任务的公共游戏了
- 可以正常收到和发送朋友的邀请了
- 和朋友聊天时不再出现[ ]了
原文
General
- Hardcore mode is now available, and can be unlocked by reaching level 10 with at least one character
- Cast time to resurrect a fallen ally has been increased from 1 second to 3 seconds
- Player created games now default to Invite Only. Check "Allow Quick Join" in the Social tab of the Options menu to allow your friends to join
- Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party's Magic and Gold Find applies to all players
regardless of location in the game world. The averaged values will not display in the UI.
Skill UI
- In Elective mode, skills can now be dragged and dropped from the skill interface into hot*key slots
- Right*clicking a skill hot*key will now open the skill interface
Auction House
- The Sell interface has been updated to better match the in*game inventory and stash
- Combined the advanced and basic search features
- The Active auctions tab now allows users to see all active auctions
- Searches for recipes and tomes have been added
Classes
Barbarian
- Barbarians now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing
effects (such as Armor), but prior to shield block.
- Ground Stomp
Now destroys barrels
- Leap Attack
- Ability renamed to Leap
- Weapon damage reduced from 125% to 85%
- Now slows enemies in the landing zone by 60% for 3 seconds
Demon Hunter
- Hungering Arrow
Rune of Puncturing Arrow pierce chance reduced from 55% to 50%
- Impale
Rune of Impact stun chance reduced from 100% to 65%
- Smoke Screen
- Duration increased from 2 to 3 seconds.
- Cost increased from 15 to 24 Discipline.
Monk
- Monks now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block.
- Breath of Heaven
Heal amount reduced
- Crippling Wave
Damage increased from 100% to 110%
- Deadly Reach
Damage increased from 100% to 110%
- Exploding Palm
- This skill has been redesigned.
- No longer generates Spirit, now costs 40 Spirit
- Now deals 220% weapon damage over 3 seconds
- Fists of Thunder
Damage increased from 100% to110%
Crafting
- Gold cost to craft items reduced
- Cost to train Blacksmith doubled
- More crafting materials are now required to craft items
- Chance to salvage rare crafting material from blue Magic items reduced from 10% to 5%
Followers
Templar
- Normal attack now deals 15% weapon damage
- Intervene taunt reduced from 5 seconds to 3 seconds
Items
- Several aspects of the game economy have been adjusted, including but not limited to:
- Gold drops
- Item sale values
- Vendor costs
- Repair costs
- Amulets now become available at a higher level. As a result, these items will no longer drop in the in beta. Fear not – sparkly baubles await you in the retail version of the game.
- Crafted items have had their levels adjusted.
Monsters
- Mira Eamon now drops better loot.
- Monster damage has been increased
Bug Fixes
- For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
- Players are now able to leave the game if unexpectedly disconnected from Battle.net
- Public Games can once again accommodate up to four players
- Players can now queue for a Public Game involving any quest they’ve unlocked
- Players should now properly be able to send and receive friend invites
- Friends should no longer appear as [ ] in chat.
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==来源==官方公告地址