Healing (Diablo I)

出自【暗黑百科】DiabloWiki_凯恩之角

(修订版本间的差异)
跳转到: 导航, 搜索
ONe Piece (讨论 | 贡献)
(以内容“{{Skill (Diablo I) |Name = Healing |Healing = 1-10* |Type = Life |Class = 1-4* |Spell = 1-6* |Magic = - |StartMagic = 17 |EndMagic =...”创建新页面)
下一版本→

在2012年3月24日 (六) 08:02所做的修订版本

Healing
Healing (Diablo I).png
Healing Magic Requirements
Base Healing 1-10* Spell Level 1 17
Healing Type Life Requires 255 at Level -
Healing Increase Mana Cost
per Class Level 1-4* Initial Mana Cost 8
per Spell Level 1-6* Reduction per Spell Level -3*
per Magic Point - Lowest Mana Cost Special

Healing, like the name implies, heals the player when cast. The amount healed is more likely to be somewhere in the middle rather than at the very low or high extremes, like a Gaussian curve.

Healing Calculation

Bonus * (Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1)+1)
Bonus: 2 for Warrior/Monk/Barbarian, 1.5 for Rogue/Bard, 1 for Sorcerer

* The healing values represent how much a Sorcerer is healed. Rogues and Bards reiceve 50% more health, and Warriors, Monks and Barbarians 100% more than the base.
* The mana cost is also special. It increases by 2 for every character level, but decreases by 3 for every spell level

Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
个人工具
分享到: 更多
名字空间
变换
动作
网站地图
暗黑破坏神 III
暗黑破坏神 II
暗黑破坏神
工具箱
编辑箱
关于暗黑百科