Elemental (Diablo I)

出自【暗黑百科】DiabloWiki_凯恩之角

(修订版本间的差异)
跳转到: 导航, 搜索
(以内容“{{Skill (Diablo I) |Name = Elemental |Damage = 6-42 |Type = Fire |Class = ·1.5* |Spell = ·1.125^x |Magic = - |StartMagic = 68 |EndM...”创建新页面)
第1行: 第1行:
{{Skill (Diablo I)
{{Skill (Diablo I)
-
|Name       = Elemental
+
|Name = Elemental      
-
|Damage     = 6-42
+
|Damage = 6-42    
-
|Type       = Fire
+
|Type = Fire      
-
|Class     = ·1.5*
+
|Class = ·1.5*    
-
|Spell     = ·1.125^x
+
|Spell = ·1.125^x    
-
|Magic     = -
+
|Magic = -    
|StartMagic = 68
|StartMagic = 68
-
|EndMagic   = 8
+
|EndMagic = 8  
-
|StartMana = 35
+
|StartMana = 35
|ReduceMana = -2
|ReduceMana = -2
-
|EndMana   = 20
+
|EndMana = 20  
}}
}}
-
'''Elemental''' is a projective spell that fires an actual elemental being at enemies. It does half the damage of a {{1|Fireball}}, but can hit two targets and also homes. It has much higher mana cost and magic requirements however, and is pretty useless because of it.
+
'''元素''' 是一个突出的火系魔法。它的伤害是{{1|火球}}的一半,但它可以同时对两个目标或者友军起作用。它相比之下,有着更高的魔法消耗和更高的魔法要求,也正因为此,它显得性价比很低。
-
== Damage Calculations ==
+
== 伤害计算 ==
{{Main|Spell Calculations (Diablo I)}}
{{Main|Spell Calculations (Diablo I)}}
{|
{|
第36行: 第36行:
<div style="clear: both;"></div>
<div style="clear: both;"></div>
-
<nowiki>*</nowiki> The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.  
+
<nowiki>*</nowiki> The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.
{{Diablo I Spells}}
{{Diablo I Spells}}

在2012年3月25日 (日) 01:26所做的修订版本

Elemental
Elemental (Diablo I).png
Damage Magic Requirements
Base Damage 6-42 Spell Level 1 68
Damage Type Fire Requires 255 at Level 8
Damage Increase Mana Cost
per Class Level ·1.5* Initial Mana Cost 35
per Spell Level ·1.125^x Reduction per Spell Level -2
per Magic Point - Lowest Mana Cost 20

元素 是一个突出的火系魔法。它的伤害是火球的一半,但它可以同时对两个目标或者友军起作用。它相比之下,有着更高的魔法消耗和更高的魔法要求,也正因为此,它显得性价比很低。

伤害计算

Real Damage: Rec(slvl, 2 * (Rnd[10]+Rnd[10]+clvl) + 4)/2
Min. Damage: Rec(slvl, 4 + 2*clvl)
Max. Damage: Rec(slvl, 40 + 2*clvl)
Quick Min. Damage: (4 + 2 * clvl) * (9/8)^slvl
Quick Max. Damage: (40 + 2 * clvl) * (9/8)^slvl

* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.

Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
个人工具
分享到: 更多
名字空间
变换
动作
网站地图
暗黑破坏神 III
暗黑破坏神 II
暗黑破坏神
工具箱
编辑箱
关于暗黑百科