Heal Other (Diablo I)

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(修订版本间的差异)
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'''Heal Other''', like the name implies, heals the player when cast. It works exactly like {{1|Healing}}, except it heals other players and works better on a {{1|Monk}}. The amount healed is more likely to be somewhere in the middle rather than at the very low or high  extremes, like a [http://en.wikipedia.org/wiki/Gaussian_function Gaussian curve].
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'''治疗''',正如名字一样,可以治疗其他盟友。
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== Healing Calculation ==
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== 治疗计算 ==
{{main|Spell Calculations (Diablo I)}}
{{main|Spell Calculations (Diablo I)}}
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<nowiki>*</nowiki> The healing values represent how much a {{1|Sorcerer}} is healed. {{1|Rogue}}s and {{1|Bard}}s reiceve 50% more health, {{1|Warrior}}s and {{1|Barbarian}}s 100% more health, and Monks 200% more than base health.<br />
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<nowiki>*</nowiki> The mana cost is also special. It increases by 2 for every character level, but decreases by 3 for every spell level
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{{Diablo I Spells}}
{{Diablo I Spells}}

在2012年3月26日 (一) 09:36所做的修订版本

Heal Other
Heal Other (Diablo I).png
Healing Magic Requirements
Base Healing 1-10* Spell Level 1 17
Healing Type Life Requires 255 at Level -
Healing Increase Mana Cost
per Class Level 1-4* Initial Mana Cost 8
per Spell Level 1-6* Reduction per Spell Level -3*
per Magic Point - Lowest Mana Cost Special

治疗,正如名字一样,可以治疗其他盟友。

治疗计算

Bonus * (Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1) + 1)
Bonus: 3 for Monk, 2 for Warrior/Barbarian, 1.5 for Rogue/Bard, 1 for Sorcerer


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