Matt Burns
出自【暗黑百科】DiabloWiki_凯恩之角
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Matt Burns | Matt Burns | ||
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Staff Writer at Blizzard Entertainment | Staff Writer at Blizzard Entertainment | ||
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Location | Location | ||
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Greater Los Angeles Area | Greater Los Angeles Area | ||
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Industry | Industry | ||
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Computer Games | Computer Games | ||
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Current | Current | ||
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Staff Writer at Blizzard Entertainment | Staff Writer at Blizzard Entertainment | ||
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Past | Past | ||
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QC at Blizzard Entertainment | QC at Blizzard Entertainment | ||
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Assistant Language Teacher at Interac | Assistant Language Teacher at Interac | ||
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Writer at Logolite Entertainment | Writer at Logolite Entertainment | ||
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Websites | Websites | ||
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Public Profile | Public Profile | ||
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http://www.linkedin.com/pub/matt-burns/4/a64/586 | http://www.linkedin.com/pub/matt-burns/4/a64/586 | ||
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Summary | Summary | ||
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I'm currently working on a few outlines for some comics and films. I've written a few unsold spec scripts for shows like 'Family Guy' and 'Foster's Home for Imaginary Friends' as well as a number of full-length screenplays. I also enjoy making artwork, some of which can be seen at my website and blog: | I'm currently working on a few outlines for some comics and films. I've written a few unsold spec scripts for shows like 'Family Guy' and 'Foster's Home for Imaginary Friends' as well as a number of full-length screenplays. I also enjoy making artwork, some of which can be seen at my website and blog: | ||
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http://pigandcorn.blogspot.com | http://pigandcorn.blogspot.com | ||
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http://www.pigandcorn.com | http://www.pigandcorn.com | ||
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Specialties | Specialties | ||
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Customer Service, Editorial, Editing, Creative Development, Writing | Customer Service, Editorial, Editing, Creative Development, Writing | ||
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Experience | Experience | ||
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Privately Held; 1001-5000 employees; Computer Games industry | Privately Held; 1001-5000 employees; Computer Games industry | ||
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January 2010 – Present (2 years 4 months) | January 2010 – Present (2 years 4 months) | ||
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Writes for Blizzard's intellectual properties. This includes short fiction, web assets, and in-game content (e.g., unit lines). Works with story developers on generating assets for narrative-based licensed properties (novels, comics and manga). | Writes for Blizzard's intellectual properties. This includes short fiction, web assets, and in-game content (e.g., unit lines). Works with story developers on generating assets for narrative-based licensed properties (novels, comics and manga). | ||
Privately Held; 1001-5000 employees; Computer Games industry | Privately Held; 1001-5000 employees; Computer Games industry | ||
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May 2008 – March 2010 (1 year 11 months) | May 2008 – March 2010 (1 year 11 months) | ||
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Currently back at Blizzard in the QC department. Same job description as below when I used to work there. | Currently back at Blizzard in the QC department. Same job description as below when I used to work there. | ||
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Privately Held; 501-1000 employees; Education Management industry | Privately Held; 501-1000 employees; Education Management industry | ||
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March 2007 – March 2008 (1 year 1 month) | March 2007 – March 2008 (1 year 1 month) | ||
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Assisted in lesson planning/creation at two public junior high schools in Yokohama, Japan. Integrated characters and stories into aforementioned lessons to enhance their appeal to students. | Assisted in lesson planning/creation at two public junior high schools in Yokohama, Japan. Integrated characters and stories into aforementioned lessons to enhance their appeal to students. | ||
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2007 – 2008 (1 year) | 2007 – 2008 (1 year) | ||
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To clear up any confusion, I was not technically a staff writer at Logolite, but I had a script optioned there. Couldn't find a better way to categorize the relationship I had with Logolite so hopefully this brief summary clears it up. | To clear up any confusion, I was not technically a staff writer at Logolite, but I had a script optioned there. Couldn't find a better way to categorize the relationship I had with Logolite so hopefully this brief summary clears it up. | ||
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Privately Held; 1001-5000 employees; Computer Games industry | Privately Held; 1001-5000 employees; Computer Games industry | ||
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2005 – 2007 (2 years) | 2005 – 2007 (2 years) | ||
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Worked in customer service department as a CS representative. Later moved on to an employee evaluation position. In this position, also wrote a weekly 'newsletter' for other departments to use. | Worked in customer service department as a CS representative. Later moved on to an employee evaluation position. In this position, also wrote a weekly 'newsletter' for other departments to use. | ||
April 2003 – August 2003 (5 months) | April 2003 – August 2003 (5 months) | ||
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Worked as 'Art Department Coordinator' on a major motion pictured titled 'Breaking Dawn'. Also took part in pre-production, assisting in crew paperwork as well as filming auditions for director and investors to watch. | Worked as 'Art Department Coordinator' on a major motion pictured titled 'Breaking Dawn'. Also took part in pre-production, assisting in crew paperwork as well as filming auditions for director and investors to watch. | ||
January 2001 – June 2001 (6 months) | January 2001 – June 2001 (6 months) | ||
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Wrote, directed and co-produced music video 'Seraphim' for the band If All Else Fails. Also worked with a professional editor during post production until video was complete. | Wrote, directed and co-produced music video 'Seraphim' for the band If All Else Fails. Also worked with a professional editor during post production until video was complete. | ||
May 2000 – September 2000 (5 months) | May 2000 – September 2000 (5 months) | ||
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Used Photoshop and After Effects to do add a variety of visual FX to a series of half-hour parody shows where thumbs with faces (e.g. Thumb Wars, Bat Thumb) were the main characters. | Used Photoshop and After Effects to do add a variety of visual FX to a series of half-hour parody shows where thumbs with faces (e.g. Thumb Wars, Bat Thumb) were the main characters. | ||
Additional Information | Additional Information | ||
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Websites: | Websites: | ||
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Interests: | Interests: | ||
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Photography, movies, artwork, storytelling, video games. | Photography, movies, artwork, storytelling, video games. | ||
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Honors and Awards: | Honors and Awards: | ||
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- Adventure film script Golden Age optioned by production company Logolite Entertainment. | - Adventure film script Golden Age optioned by production company Logolite Entertainment. | ||
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- ‘A Talent Scout’ competition semi-finalist - Peter Griffin and the Stoned Sorcerer (Family Guy spec script) | - ‘A Talent Scout’ competition semi-finalist - Peter Griffin and the Stoned Sorcerer (Family Guy spec script) | ||
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- Finalist for the Chapman University Cecil B. DeMille awards - Golden Age | - Finalist for the Chapman University Cecil B. DeMille awards - Golden Age | ||
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- Second rounder for the Austin Film Festival (in the top 400 out of around 4300) – Golden Age (full-length animation script) | - Second rounder for the Austin Film Festival (in the top 400 out of around 4300) – Golden Age (full-length animation script) | ||
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- Published in the 2003 Killer Scripts catalog | - Published in the 2003 Killer Scripts catalog | ||
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- The Polychromatic Boy (short children's story) – Published in the Sept. 2006 edition of a science fiction magazine Aoife's Kiss. | - The Polychromatic Boy (short children's story) – Published in the Sept. 2006 edition of a science fiction magazine Aoife's Kiss. | ||
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[[分类:暴雪娱乐]] | [[分类:暴雪娱乐]] |
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Matt Burns
Staff Writer at Blizzard Entertainment
Location
Greater Los Angeles Area
Industry
Computer Games
Current
Staff Writer at Blizzard Entertainment
Past
QC at Blizzard Entertainment
Assistant Language Teacher at Interac
Writer at Logolite Entertainment
Websites
Public Profile
http://www.linkedin.com/pub/matt-burns/4/a64/586
Summary
I'm currently working on a few outlines for some comics and films. I've written a few unsold spec scripts for shows like 'Family Guy' and 'Foster's Home for Imaginary Friends' as well as a number of full-length screenplays. I also enjoy making artwork, some of which can be seen at my website and blog:
http://pigandcorn.blogspot.com
Specialties
Customer Service, Editorial, Editing, Creative Development, Writing
Experience
Privately Held; 1001-5000 employees; Computer Games industry
January 2010 – Present (2 years 4 months)
Writes for Blizzard's intellectual properties. This includes short fiction, web assets, and in-game content (e.g., unit lines). Works with story developers on generating assets for narrative-based licensed properties (novels, comics and manga). Privately Held; 1001-5000 employees; Computer Games industry
May 2008 – March 2010 (1 year 11 months)
Currently back at Blizzard in the QC department. Same job description as below when I used to work there.
Privately Held; 501-1000 employees; Education Management industry
March 2007 – March 2008 (1 year 1 month)
Assisted in lesson planning/creation at two public junior high schools in Yokohama, Japan. Integrated characters and stories into aforementioned lessons to enhance their appeal to students.
2007 – 2008 (1 year)
To clear up any confusion, I was not technically a staff writer at Logolite, but I had a script optioned there. Couldn't find a better way to categorize the relationship I had with Logolite so hopefully this brief summary clears it up.
Privately Held; 1001-5000 employees; Computer Games industry
2005 – 2007 (2 years)
Worked in customer service department as a CS representative. Later moved on to an employee evaluation position. In this position, also wrote a weekly 'newsletter' for other departments to use. April 2003 – August 2003 (5 months)
Worked as 'Art Department Coordinator' on a major motion pictured titled 'Breaking Dawn'. Also took part in pre-production, assisting in crew paperwork as well as filming auditions for director and investors to watch. January 2001 – June 2001 (6 months)
Wrote, directed and co-produced music video 'Seraphim' for the band If All Else Fails. Also worked with a professional editor during post production until video was complete. May 2000 – September 2000 (5 months)
Used Photoshop and After Effects to do add a variety of visual FX to a series of half-hour parody shows where thumbs with faces (e.g. Thumb Wars, Bat Thumb) were the main characters. Additional Information
Websites:
Interests:
Photography, movies, artwork, storytelling, video games.
Honors and Awards:
- Adventure film script Golden Age optioned by production company Logolite Entertainment.
- ‘A Talent Scout’ competition semi-finalist - Peter Griffin and the Stoned Sorcerer (Family Guy spec script)
- Finalist for the Chapman University Cecil B. DeMille awards - Golden Age
- Second rounder for the Austin Film Festival (in the top 400 out of around 4300) – Golden Age (full-length animation script)
- Published in the 2003 Killer Scripts catalog
- The Polychromatic Boy (short children's story) – Published in the Sept. 2006 edition of a science fiction magazine Aoife's Kiss.