Heal Other (Diablo I)

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Heal Other
Heal Other (Diablo I).png
Healing Magic Requirements
Base Healing 1-10* Spell Level 1 17
Healing Type Life Requires 255 at Level -
Healing Increase Mana Cost
per Class Level 1-4* Initial Mana Cost 8
per Spell Level 1-6* Reduction per Spell Level -3*
per Magic Point - Lowest Mana Cost Special

Heal Other, like the name implies, heals the player when cast. It works exactly like Healing, except it heals other players and works better on a Monk. The amount healed is more likely to be somewhere in the middle rather than at the very low or high extremes, like a Gaussian curve.

Healing Calculation

Bonus * (Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1) + 1)
Bonus: 3 for Monk, 2 for Warrior/Barbarian, 1.5 for Rogue/Bard, 1 for Sorcerer

* The healing values represent how much a Sorcerer is healed. Rogues and Bards reiceve 50% more health, Warriors and Barbarians 100% more health, and Monks 200% more than base health.
* The mana cost is also special. It increases by 2 for every character level, but decreases by 3 for every spell level

Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
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