Waypoints (Diablo2)

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A Waypoint is an ancient Horadrim teleportation device, left over from when the order was still active. The main purpose of a waypoint is to provide fast travel between areas that a player has discovered.

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Diablo III

Waypoints in Diablo III serve a similar function as they did in Diablo II. Players may also use waypoints to return to their last saved Checkpoint.

Diablo II

An Act I Waypoint

Each Act in Diablo II has a number of waypoints throughout it which can be activated upon their discovery. An activated waypoint allows a player to warp from one waypoint to another. They are most commonly used to return to the most recently unlocked area to continue the game, though they are also used to return to previously visited areas to gain items and experience.

The look of each waypoint changes in different areas (eg: it appears as a symbol carved in rock in the moors of Act I, but is an intricate design with seven symbols in the Arcane Sanctuary). Each act has exactly nine waypoints, with the exception of Act IV, which due to its shorter length has three.

The locations of most waypoints are random, but there are some that always appear in the same place.

Act I

Act II

Act III

Act IV

Act V

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