Heal Other (Diablo I)
出自【暗黑百科】DiabloWiki_凯恩之角
Heal Other, like the name implies, heals the player when cast. It works exactly like Healing, except it heals other players and works better on a Monk. The amount healed is more likely to be somewhere in the middle rather than at the very low or high extremes, like a Gaussian curve.
Healing Calculation
Bonus * (Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1) + 1) |
Bonus: 3 for Monk, 2 for Warrior/Barbarian, 1.5 for Rogue/Bard, 1 for Sorcerer |
* The healing values represent how much a Sorcerer is healed. Rogues and Bards reiceve 50% more health, Warriors and Barbarians 100% more health, and Monks 200% more than base health.
* The mana cost is also special. It increases by 2 for every character level, but decreases by 3 for every spell level
Diablo I Spells | ||
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Page 1 | Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno | |
Page 2 | Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse | |
Page 3 | Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian | |
Page 4 | Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star | |
Page 5 | Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search | |
Page 6 | Infravision • Identify • Jester • Magi • Mana |