Holy Bolt (Diablo I)

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Holy Bolt
Holy Bolt (Diablo I).png
Damage Magic Requirements
Base Damage 9-18 Spell Level 1 20
Damage Type Physical Requires 255 at Level 15
Damage Increase Mana Cost
per Class Level +1 Initial Mana Cost 7
per Spell Level - Reduction per Spell Level -1
per Magic Point - Lowest Mana Cost 3

Holy Bolt launches a projectile against enemies and deals damage to a single target. Compared to other spells of the same level is deals impressive damage, but like in later installments of the series it only works on undead monsters. This makes it a very sitautional spell. The damage also scales badly as the player gets better gear and spells, and becomes more or less useless past the first few levels.

Additional Information

In regular Diablo I, the spell can damage Diablo himself. In Hellfire this is no longer the case, and Bone Demons, despite their obvious undead nature, are not harmed by it either.


Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
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