Inferno (Diablo I)

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Inferno
Inferno (Diablo I).png
Damage Magic Requirements
Base Damage 3-6 Spell Level 1 20
Damage Type Fire Requires 255 at Level 15
Damage Increase Mana Cost
per Class Level +1.5* Initial Mana Cost 11
per Spell Level - Reduction per Spell Level -1
per Magic Point - Lowest Mana Cost 6

Inferno creates a jet of flame in front of the player, damaging any monster caught in it. It provides less than impressive damage, and also requires the caster to get in close range with monsters, increasing the risk of death.

Damage Calculation

(3*(Rnd[clvl]+Rnd[2]) + 6)/16

Inferno is not a single strike projective spell, but instead attempts to hit enemies every 0.05 seconds in a straight line. This happens at three places in the fire: near, middle and far away from the caster, and happens 20, 25 and 30 times in each place respectively.

* Only increases the maximum damage.

Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
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