Elemental (Diablo I)
出自【暗黑百科】DiabloWiki_凯恩之角
Elemental is a projective spell that fires an actual elemental being at enemies. It does half the damage of a Fireball, but can hit two targets and also homes. It has much higher mana cost and magic requirements however, and is pretty useless because of it.
Damage Calculations
Real Damage: | Rec(slvl, 2 * (Rnd[10]+Rnd[10]+clvl) + 4)/2 |
Min. Damage: | Rec(slvl, 4 + 2*clvl) |
Max. Damage: | Rec(slvl, 40 + 2*clvl) |
Quick Min. Damage: | (4 + 2 * clvl) * (9/8)^slvl |
Quick Max. Damage: | (40 + 2 * clvl) * (9/8)^slvl |
* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.
Diablo I Spells | ||
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Page 1 | Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno | |
Page 2 | Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse | |
Page 3 | Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian | |
Page 4 | Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star | |
Page 5 | Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search | |
Page 6 | Infravision • Identify • Jester • Magi • Mana |