Guardian (Diablo I)
出自【暗黑百科】DiabloWiki_凯恩之角
Guardian is the spell that eventually became Hydra in the later installments. It summons several dragon heads that shoot Firebolts at nearby enemies. The level of the firebolts is directly related to your own spell level in the skill, so a higher level firebolt means a more powerful guardian. Thus in order to increase the damage, one should pump firebolt.
Damage Calculations
Min. Damage: | Rec(slvl, 1 + [clvl/2]) |
Max. Damage: | Rec(slvl, 10 + [clvl/2]) |
Quick Min. Damage: | (1 + clvl/2) * (9/8)^slvl |
Quick Max. Damage: | (10 + clvl/2) * (9/8)^slvl |
Duration: | 4*slvl/5 + 2*clvl/5 seconds |
* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.
Diablo I Spells | ||
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Page 1 | Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno | |
Page 2 | Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse | |
Page 3 | Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian | |
Page 4 | Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star | |
Page 5 | Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search | |
Page 6 | Infravision • Identify • Jester • Magi • Mana |