Mana (Diablo I)
出自【暗黑百科】DiabloWiki_凯恩之角
Mana works exactly like Healing, only it restored mana instead of life. It cannot be learned and must be obtained from scrolls or charges.
Healing Calculation
Real Mana restore: | bonus*(Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6] + 1) + Rnd[10] + 1) |
Min. Mana: | bonus*(1 + clvl + slvl) |
Max. Mana: | bonus*(10 + 4*clvl + 6*slvl) |
Bonus:
|
* The healing values represent how much a Sorcerer is healed. Rogues and Bards reiceve 50% more health, and Warriors, Monks and Barbarians 100% more than the base.
Diablo I Spells | ||
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Page 1 | Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno | |
Page 2 | Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse | |
Page 3 | Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian | |
Page 4 | Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star | |
Page 5 | Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search | |
Page 6 | Infravision • Identify • Jester • Magi • Mana |