Potions (Diablo2)
出自【暗黑百科】DiabloWiki_凯恩之角
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暗黑2中的药剂
概述
Potions are not essential for survival in Diablo II since most characters have hit point regeneration equipment and/or mana and life leech, but they are definitely needed in emergencies and against tougher monsters. Drinking potions is easy due to how the belt works. Only four slots display, but you can have 8, 12, or 16 slots in a belt, with the other layers stacked up out of sight unless/until you hover your pointer over the belt. When you drink a potion any layers up above it will drop down, like a vending machine, keeping the bottom row full as long as possible. Picking up potions restocks the belt as well, stacking like potions up so you have columns or red, blue, or purple. Besides the healing, mana, and rejuvenation potions, there are others for specialty uses such as thawing, poison cure, and refreshing stamina. There are even throwing potions that you most certainly wouldn't want to drink, even if you were allowed to do so.
回复速度
All mana and healing and mana potions fill over time, taking around 5.12 seconds. The amount of points you gain is averaged over the time, so if you drink a 200 point potion, you'll gain around 40 points per second for around 5 seconds. If you drink two (or more) potions in a row, the total point fill is averaged over the total time, which adds up. Drinking a 50 and a 200 point potion at the same time will give you 250 points over 10 seconds, or around 25 per second. For this reason you do not want to drink greater with minor potions, since you'll fill up more slowly than you would with just the greater potion. This can be bad if you are in an emergency and out of rejuvenation potions. The same addition and averaging works any time you have one potion filling and drink another one, though the second one is just added to however much you had left to go on the first one.
重复使用药剂
Sometimes when you drink a red or blue potion you will get double the listed points from it, over the normal 5.12 seconds time. This is a game feature that's not well known, but quite beneficial. The game does this with this formula: If Vit < 201: [Vit*2/4]/Vit that works out to (Vit/4 = % double heal). To figure your odds for Mana Potions, just substitute your Energy for Vitality in the equation, they are exactly the same in other respects. Simplified, this is .25% chance per stat point, or 1% per 4 stat points, or 5% per 20 stat points. This holds true up to 200 points in Energy or Vitality. Above 200 your % chance actually decreases with additional points in the stat, to the tune of this formula: [Vit^2/4]/Vit - [(Vit - 200)^2/4]/Vit This yields a geometric curve, rather than a constant decrease. Check the stats in the table below for a few sample values. Most characters would much prefer more points in mana or life to a better % chance of a potion doubling, so this isn't really a trade off, but it's interesting to know. {| ! Points in Energy
or Vitality ! Percent chance
of doubling |- | 20 | 5.0% |- | 40 | 10.0% |- | 65 | 15.0% |- | 80 | 20.0% |- | 100 | 25.0% |- | 120 | 30.0% |- | 140 | 35.0% |- | 160 | 40.0% |- | 180 | 45.0% |- | 200 | 50.0% |- | 220 | 45.45% |- | 240 | 41.7% |- | 260 | 38.5% |- | 280 | 35.7% |- | 300 | 33.3% |}
治疗药剂
Drinking a healing potion fills a certain number of points every time, depending on the potion type and which class your character is. These figures are the same for D2 or D2X. {| width="95%" ! Potion ! ! Amazon ! Barbarian ! Necromancer ! Paladin ! Sorceress ! Assassin ! Druid |- | Minor Healing Potion | class="red" | | 45 | 60 | 30 | 45 | 30 | 45 | 30 |- | Light Healing Potion | class="red" | | 75 | 100 | 50 | 75 | 50 | 75 | 50 |- | Healing Potion | class="red" | | 120 | 160 | 80 | 120 | 80 | 120 | 80 |- | Greater Healing Potion | class="red" | | 180 | 240 | 120 | 180 | 120 | 180 | 120 |- | Super Healing Potion | class="red" | | 300 | 400 | 200 | 300 | 200 | 300 | 200 |}
魔法药剂
Mana regenerates and can be leeched back in D2 and D2X, so most warrior characters never add a point to their Energy, and get enough mana from leech and +mana items. Drinking a mana potion fills a certain number of points every time, depending on the potion type and which class your character is. The original five Diablo II characters have steady rates that are unchanged in the Expansion, while the Assassin and Druid have more irregular stats. {| width="95%" ! Potion ! ! Amazon ! Barbarian ! Necromancer ! Paladin ! Sorceress ! Assassin ! Druid |- | Minor Mana Potion | class="red" | | 30 | 20 | 40 | 30 | 40 | 30 | 40 |- | Light Mana Potion | class="red" | | 60 | 40 | 80 | 60 | 80 | 60 | 80 |- | Mana Potion | class="red" | | 90 | 60 | 120 | 90 | 120 | 90 | 120 |- | Greater Mana Potion | class="red" | | 120 | 80 | 160 | 120 | 160 | 120 | 160 |- | Super Mana Potion | class="red" | | 150 | 100 | 200 | 150 | 200 | 150 | 200 |}