模板:Beta Patch 5

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(修订版本间的差异)
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(Monk)
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*新词缀Mortar已加入到游戏中,带有Mortar词缀的怪物会向远处的敌人投掷爆炸物
*新词缀Mortar已加入到游戏中,带有Mortar词缀的怪物会向远处的敌人投掷爆炸物
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==原文==
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=原文=
*Released 11/3/11
*Released 11/3/11
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===General===
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==General==
*All characters have been wiped. As part of this process, artisans, gold, and  items (including those placed on the auction house or in a shared stash) have  also been reset.
*All characters have been wiped. As part of this process, artisans, gold, and  items (including those placed on the auction house or in a shared stash) have  also been reset.
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*The in-game UI has been updated with general art and usability  improvements
*The in-game UI has been updated with general art and usability  improvements
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===Classes===
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==Classes==
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====Barbarian====
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===Barbarian===
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*Active Skills
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====Active Skills====
The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave,  and Frenzy now generate more Fury whereas the other Fury Generators now generate  less.
The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave,  and Frenzy now generate more Fury whereas the other Fury Generators now generate  less.
Additional changes include:
Additional changes include:
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*Weapon Throw
*Weapon Throw
Fury cost reduced from 20 to 10.Damage decreased from 210% to 180%
Fury cost reduced from 20 to 10.Damage decreased from 210% to 180%
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*Passive Skills
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====Passive Skills====
New passive skills have been added:
New passive skills have been added:
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*Nerves of Steel : Unlocked at level 12
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*Nerves of Steel  
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Your defense is increased by 25% of your Vitality
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Unlocked at level 12.Your defense is increased by 25% of your Vitality
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====Demon Hunter====
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===Demon Hunter===
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=====General=====
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====General====
Maximum Hatred reduced from 150 to 125
Maximum Hatred reduced from 150 to 125
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*Active Skills
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====Active Skills====
The order in which skills are awarded has been adjusted for levels 1 to  13.
The order in which skills are awarded has been adjusted for levels 1 to  13.
*Resource management for the Demon Hunter has been reworked significantly.  Skills for the class now fall into the three categories: Hatred Generators,  Hatred Spenders, and Discipline Spenders
*Resource management for the Demon Hunter has been reworked significantly.  Skills for the class now fall into the three categories: Hatred Generators,  Hatred Spenders, and Discipline Spenders
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**Shadow Power : Attack speed bonus reduced from 50% to 30%
**Shadow Power : Attack speed bonus reduced from 50% to 30%
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*Passive Skills
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====Passive Skills====
New passive skills have been added:
New passive skills have been added:
*Tactical Advantage
*Tactical Advantage
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*Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain  60% movement speed for 2 seconds
*Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain  60% movement speed for 2 seconds
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====Monk====
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===Monk===
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=====Active Skills=====
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====Active Skills====
*Mantras   
*Mantras   
All Mantras now have a 15 second cooldown and grant a bonus effect for the  first 3 seconds after activation
All Mantras now have a 15 second cooldown and grant a bonus effect for the  first 3 seconds after activation
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**Lashing Tail Kick ;Spirit cost increased from 25 to 30.Damage increased from 130% to 180%
**Lashing Tail Kick ;Spirit cost increased from 25 to 30.Damage increased from 130% to 180%
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=====Passive Skills=====
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====Passive Skills====
*Transcendence
*Transcendence
*Healing per Spirit reduced
*Healing per Spirit reduced
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====Witch Doctor====
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===Witch Doctor===
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=====Active Skills=====
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====Active Skills====
All Witch Doctor skills now do damage based on your weapon damage and cast at  a speed based on your weapon attack speed.
All Witch Doctor skills now do damage based on your weapon damage and cast at  a speed based on your weapon attack speed.
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=====Passive skills=====
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====Passive skills====
*New passive skills have been added:
*New passive skills have been added:
**Circle of Life:Unlocked at level 12,Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog  will automatically emerge
**Circle of Life:Unlocked at level 12,Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog  will automatically emerge
**Jungle Fortitude:Unlocked at level 10,Reduces all damage taken by you and your pets by 20%
**Jungle Fortitude:Unlocked at level 10,Reduces all damage taken by you and your pets by 20%
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===Wizard===
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====Wizard====
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====Active Skills====
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=====Active Skills=====
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*The order in which skills are awarded from levels 6 to 13 has been adjusted.  Players will now unlock offensive and defensive spells in an alternating  order.
*The order in which skills are awarded from levels 6 to 13 has been adjusted.  Players will now unlock offensive and defensive spells in an alternating  order.
*All Wizard skills now do damage based on your weapon damage and cast at a  speed based on your weapon attack speed.
*All Wizard skills now do damage based on your weapon damage and cast at a  speed based on your weapon attack speed.
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=====Passive Skills=====
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====Passive Skills====
*New passive skills have been added:
*New passive skills have been added:
**Critical Mass
**Critical Mass
Unlocked at level 12,Your critical hits reduce the cooldown of your spells by 1 second
Unlocked at level 12,Your critical hits reduce the cooldown of your spells by 1 second
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===Followers===
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====Templar====
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====Followers====
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=====Skills=====
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=====Templar=====
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*Guardian
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Skills
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Ability now unlocks at level 20, instead of level 5
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**Guardian:Ability now unlocks at level 20, instead of level 5
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*Heal
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**Heal:Healing provided by this ability will now scale properly.When activated, ability will heal you for ¼ of your total health every 15  seconds,Will only heal when player is below 50% health, down from 67%.
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Healing provided by this ability will now scale properly.When activated, ability will heal you for ¼ of your total health every 15  seconds,Will only heal when player is below 50% health, down from 67%.
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*Intimidate
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Intimidate:Slow amount reduced from 80% to 50%
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Slow amount reduced from 80% to 50%
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Intervene
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*Intervene
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Intervene is the new name for Taunt, and now unlocks at level 5
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Intervene is the new name for Taunt, and now unlocks at level 5,
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Radius of monsters to be taunted reduced from 30 to 10 yards
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*Radius of monsters to be taunted reduced from 30 to 10 yards,
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Duration reduced from 10 seconds to 5 seconds
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*Duration reduced from 10 seconds to 5 seconds,
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Will now only cast when player is below 50%
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*Will now only cast when player is below 50%,
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Cooldown increased from 15 seconds to 30 seconds
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*Cooldown increased from 15 seconds to 30 seconds
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Loyalty
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*Loyalty
Life regenerated by this ability will now scale properly
Life regenerated by this ability will now scale properly

在2012年3月14日 (三) 04:47所做的修订版本

目录

Diablo III Beta Patch 5 - v.0.3.1. 7728

重点

原文

General

Quests

Skills

User Interface

Classes

Barbarian

Active Skills

The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less. Additional changes include:

Damage bonus reduced from 30% to 20%

The chance for this ability to activate has been increased from 10% to 15%

Fury cost reduced from 20 to 10.Damage decreased from 210% to 180%

Passive Skills

New passive skills have been added:

Unlocked at level 12.Your defense is increased by 25% of your Vitality

Demon Hunter

General

Maximum Hatred reduced from 150 to 125

Active Skills

The order in which skills are awarded has been adjusted for levels 1 to 13.

Passive Skills

New passive skills have been added:

Monk

Active Skills

All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation

Passive Skills

Witch Doctor

Active Skills

All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

Passive skills

Wizard

Active Skills

Passive Skills

Unlocked at level 12,Your critical hits reduce the cooldown of your spells by 1 second

Followers

Templar

Skills

Ability now unlocks at level 20, instead of level 5

Healing provided by this ability will now scale properly.When activated, ability will heal you for ¼ of your total health every 15 seconds,Will only heal when player is below 50% health, down from 67%.

Slow amount reduced from 80% to 50%

Intervene is the new name for Taunt, and now unlocks at level 5,

Life regenerated by this ability will now scale properly

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