Andrew Chambers

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Current Senior Game Designer at Blizzard Entertainment Past Lead Game Designer at BigPark (Microsoft Game Studios) Senior Designer at Klei Entertainment Senior Designer at Relic Entertainment Instructor at Vancouver Film School Lead Designer at Hothead Games Lead Designer at Relic Entertainment Game Designer at Relic Entertainment Game Designer at Irrational Games see lesssee allRecommendations 4 people have recommended Andrew Connections 222 connections WebsitesPersonal Website  
Current Senior Game Designer at Blizzard Entertainment Past Lead Game Designer at BigPark (Microsoft Game Studios) Senior Designer at Klei Entertainment Senior Designer at Relic Entertainment Instructor at Vancouver Film School Lead Designer at Hothead Games Lead Designer at Relic Entertainment Game Designer at Relic Entertainment Game Designer at Irrational Games see lesssee allRecommendations 4 people have recommended Andrew Connections 222 connections WebsitesPersonal Website  
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Andrew Chambers's Summary To continue to push the boundaries of games both from a creative and development perspective. To continue to expand my understanding of games of all genres to further facilitate an entertaining experience for the player. To be an integral part of a company committed to excellence and being leaders in the game industry. Specialtiesartificial intelligence, balance, budgeting, coaching, concept development, directing, driving, focus, game design, instruction, layout design, management, next, promotional materials, quality control, research, scripting, vision, writing,
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安德鲁·钱伯斯
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暴雪娱乐高级游戏设计师
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==职业经历==
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现任暴雪娱乐高级游戏设计师,
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历任:
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BigPark(微软游戏工作室)首席游戏设计师<br>
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Klei娱乐公司高级设计师<br>
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Relic娱乐公司高级设计师<br>
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温哥华电影学院讲师<br>
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Hothead首席设计师<br>
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Irrational游戏公司设计师.<br>
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Andrew Chambers's Summary  
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To continue to push the boundaries of games both from a creative and development perspective.  
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To continue to expand my understanding of games of all genres to further facilitate an entertaining experience for the player. To be an integral part of a company committed to excellence and being leaders in the game industry. Specialtiesartificial intelligence, balance, budgeting, coaching, concept development, directing, driving, focus, game design, instruction, layout design, management, next, promotional materials, quality control, research, scripting, vision, writing,
Andrew Chambers's Experience Senior Game Designer Blizzard Entertainment Privately Held; 1001-5000 employees; Computer Games industry February 2011 – Present (10 months) Lead Game Designer BigPark (Microsoft Game Studios) May 2010 – February 2011 (10 months) Senior Designer Klei Entertainment October 2009 – April 2010 (7 months) - Senior Designer on Shank- Liaising with Microsoft to identify and deliver milestones for 2nd game title in development. Senior Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry April 2008 – October 2009 (1 year 7 months) - Senior Designer on Space Marine Instructor Vancouver Film School Educational Institution; 201-500 employees; Higher Education industry July 2008 – November 2008 (5 months) - Instructor - Game Theory, Analog Lead Designer Hothead Games Privately Held; 11-50 employees; Computer Games industry September 2007 – April 2008 (8 months) - Lead Designer on Swarm Lead Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry June 2004 – January 2007 (2 years 8 months) - Lead Designer Unannounced Next Gen Title- Lead Designer on Dawn of War: Dark Crusade- Lead Designer on Dawn of War: Winter Assault Game Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry January 2001 – June 2004 (3 years 6 months) - Game Designer on Dawn of War- Game Designer on Homeworld2- Game Designer on Impossible Creatures Game Designer Irrational Games Privately Held; 51-200 employees; Computer Games industry August 1999 – January 2001 (1 year 6 months) - Game Designer of Freedom Force  
Andrew Chambers's Experience Senior Game Designer Blizzard Entertainment Privately Held; 1001-5000 employees; Computer Games industry February 2011 – Present (10 months) Lead Game Designer BigPark (Microsoft Game Studios) May 2010 – February 2011 (10 months) Senior Designer Klei Entertainment October 2009 – April 2010 (7 months) - Senior Designer on Shank- Liaising with Microsoft to identify and deliver milestones for 2nd game title in development. Senior Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry April 2008 – October 2009 (1 year 7 months) - Senior Designer on Space Marine Instructor Vancouver Film School Educational Institution; 201-500 employees; Higher Education industry July 2008 – November 2008 (5 months) - Instructor - Game Theory, Analog Lead Designer Hothead Games Privately Held; 11-50 employees; Computer Games industry September 2007 – April 2008 (8 months) - Lead Designer on Swarm Lead Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry June 2004 – January 2007 (2 years 8 months) - Lead Designer Unannounced Next Gen Title- Lead Designer on Dawn of War: Dark Crusade- Lead Designer on Dawn of War: Winter Assault Game Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry January 2001 – June 2004 (3 years 6 months) - Game Designer on Dawn of War- Game Designer on Homeworld2- Game Designer on Impossible Creatures Game Designer Irrational Games Privately Held; 51-200 employees; Computer Games industry August 1999 – January 2001 (1 year 6 months) - Game Designer of Freedom Force  
Andrew Chambers's Additional Information Websites:Personal Website  
Andrew Chambers's Additional Information Websites:Personal Website  
Contact Andrew for: career opportunitiesconsulting offersnew venturesjob inquiriesexpertise requestsbusiness dealsreference requestsgetting back in touch
Contact Andrew for: career opportunitiesconsulting offersnew venturesjob inquiriesexpertise requestsbusiness dealsreference requestsgetting back in touch
View Andrew Chambers’s full profile to...See who you and Andrew Chambers know in commonGet introduced to Andrew ChambersContact Andrew Chambers directly
View Andrew Chambers’s full profile to...See who you and Andrew Chambers know in commonGet introduced to Andrew ChambersContact Andrew Chambers directly

在2011年11月7日 (一) 16:32所做的修订版本

此页稍后编辑!

Andrew Chambers Senior Game Designer at Blizzard Entertainment LocationVancouver, Canada Area IndustryComputer Games Andrew Chambers's Overview Current Senior Game Designer at Blizzard Entertainment Past Lead Game Designer at BigPark (Microsoft Game Studios) Senior Designer at Klei Entertainment Senior Designer at Relic Entertainment Instructor at Vancouver Film School Lead Designer at Hothead Games Lead Designer at Relic Entertainment Game Designer at Relic Entertainment Game Designer at Irrational Games see lesssee allRecommendations 4 people have recommended Andrew Connections 222 connections WebsitesPersonal Website

安德鲁·钱伯斯 暴雪娱乐高级游戏设计师

职业经历

现任暴雪娱乐高级游戏设计师, 历任: BigPark(微软游戏工作室)首席游戏设计师
Klei娱乐公司高级设计师
Relic娱乐公司高级设计师
温哥华电影学院讲师
Hothead首席设计师
Irrational游戏公司设计师.


Andrew Chambers's Summary To continue to push the boundaries of games both from a creative and development perspective. To continue to expand my understanding of games of all genres to further facilitate an entertaining experience for the player. To be an integral part of a company committed to excellence and being leaders in the game industry. Specialtiesartificial intelligence, balance, budgeting, coaching, concept development, directing, driving, focus, game design, instruction, layout design, management, next, promotional materials, quality control, research, scripting, vision, writing, Andrew Chambers's Experience Senior Game Designer Blizzard Entertainment Privately Held; 1001-5000 employees; Computer Games industry February 2011 – Present (10 months) Lead Game Designer BigPark (Microsoft Game Studios) May 2010 – February 2011 (10 months) Senior Designer Klei Entertainment October 2009 – April 2010 (7 months) - Senior Designer on Shank- Liaising with Microsoft to identify and deliver milestones for 2nd game title in development. Senior Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry April 2008 – October 2009 (1 year 7 months) - Senior Designer on Space Marine Instructor Vancouver Film School Educational Institution; 201-500 employees; Higher Education industry July 2008 – November 2008 (5 months) - Instructor - Game Theory, Analog Lead Designer Hothead Games Privately Held; 11-50 employees; Computer Games industry September 2007 – April 2008 (8 months) - Lead Designer on Swarm Lead Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry June 2004 – January 2007 (2 years 8 months) - Lead Designer Unannounced Next Gen Title- Lead Designer on Dawn of War: Dark Crusade- Lead Designer on Dawn of War: Winter Assault Game Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry January 2001 – June 2004 (3 years 6 months) - Game Designer on Dawn of War- Game Designer on Homeworld2- Game Designer on Impossible Creatures Game Designer Irrational Games Privately Held; 51-200 employees; Computer Games industry August 1999 – January 2001 (1 year 6 months) - Game Designer of Freedom Force Andrew Chambers's Additional Information Websites:Personal Website Contact Andrew for: career opportunitiesconsulting offersnew venturesjob inquiriesexpertise requestsbusiness dealsreference requestsgetting back in touch View Andrew Chambers’s full profile to...See who you and Andrew Chambers know in commonGet introduced to Andrew ChambersContact Andrew Chambers directly

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