Andrew Chambers

出自【暗黑百科】DiabloWiki_凯恩之角

在2011年11月7日 (一) 13:34由我的老婆叫王冠 (讨论 | 贡献)所做的修订版本
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资深游戏设计师,暴雪娱乐公司
温哥华,加拿大 | 电脑游戏

Andrew Chambers简历

目  前  资深游戏设计师,暴雪娱乐公司
过  去  首席游戏设计师,BigPark (微软游戏工作室)

高级设计师,Klei 娱乐公司
高级设计师,遗迹娱乐 (加拿大电子游戏开发公司)
大学讲师,温哥华电影学院
首席设计师,Hothead Games (加拿大游戏研发商)
首席设计师,遗迹娱乐
游戏设计师,遗迹娱乐
游戏设计师,Irrational Games (游戏制作公司)

推荐信息 4 人推荐.
链  接 222 个链接
个人主页 http://andrewgrantchambers.com/
公开信息 http://ca.linkedin.com/pub/andrew-chambers/20/7a2/945

Andrew Chambers's Summary

To continue to push the boundaries of games both from a creative and development perspective. To continue to expand my understanding of games of all genres to further facilitate an entertaining experience for the player. To be an integral part of a company committed to excellence and being leaders in the game industry. Specialties artificial intelligence, balance, budgeting, coaching, concept development, directing, driving, focus, game design, instruction, layout design, management, next, promotional materials, quality control, research, scripting, vision, writing,

Andrew Chambers's Experience

Senior Game Designer Blizzard Entertainment Privately Held; 1001-5000 employees; Computer Games industry February 2011 – Present (10 months) Lead Game Designer BigPark (Microsoft Game Studios) May 2010 – February 2011 (10 months) Senior Designer Klei Entertainment October 2009 – April 2010 (7 months) - Senior Designer on Shank- Liaising with Microsoft to identify and deliver milestones for 2nd game title in development. Senior Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry April 2008 – October 2009 (1 year 7 months) - Senior Designer on Space Marine Instructor Vancouver Film School Educational Institution; 201-500 employees; Higher Education industry July 2008 – November 2008 (5 months) - Instructor - Game Theory, Analog Lead Designer Hothead Games Privately Held; 11-50 employees; Computer Games industry September 2007 – April 2008 (8 months) - Lead Designer on Swarm Lead Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry June 2004 – January 2007 (2 years 8 months) - Lead Designer Unannounced Next Gen Title- Lead Designer on Dawn of War: Dark Crusade- Lead Designer on Dawn of War: Winter Assault Game Designer Relic Entertainment Public Company; 51-200 employees; Computer Games industry January 2001 – June 2004 (3 years 6 months) - Game Designer on Dawn of War- Game Designer on Homeworld2- Game Designer on Impossible Creatures Game Designer Irrational Games Privately Held; 51-200 employees; Computer Games industry August 1999 – January 2001 (1 year 6 months) - Game Designer of Freedom Force Andrew Chambers's Additional Information Websites:Personal Website Contact Andrew for: career opportunitiesconsulting offersnew venturesjob inquiriesexpertise requestsbusiness dealsreference requestsgetting back in touch View Andrew Chambers’s full profile to...See who you and Andrew Chambers know in commonGet introduced to Andrew ChambersContact Andrew Chambers directly

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