Apocalypse (Diablo I)

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Apocalypse
Apocalypse (Diablo I).png
Damage Magic Requirements
Base Damage 1-6 Spell Level 1 149
Damage Type Physical Requires 255 at Level 3
Damage Increase Mana Cost
per Class Level (+1)-(·6) Initial Mana Cost 150
per Spell Level - Reduction per Spell Level -6
per Magic Point - Lowest Mana Cost 90

Apocalypse is arguably the most powerful spell in the game. When cast, it damages all nearby enemies, and the spell cannot be resisted. It can be blocked, but with the number of enemies that can be hit, and the nice damage increase it receives at higher levels, it deals very good damage. The mana cost is exorbant however, even for a fully maxed Sorcerer.

In regular Diablo I, it cannot be learned and can only be found on staves. In Hellfire it can be learned however, but in return it only strikes monsters that the player can currently see.

Damage Calculations

Real damage: Itt(clvl, Rnd[6] + 1)
Min. Damage: clvl
Max. Damage: 6 * clvl


Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
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