http://wiki.d.163.com/index.php?title=Difficulty_(Diablo2)&feed=atom&action=historyDifficulty (Diablo2) - 修订历史2024-03-29T13:21:39Z本站上此页的修订历史MediaWiki 1.16.2http://wiki.d.163.com/index.php?title=Difficulty_(Diablo2)&diff=19482&oldid=prevShavoc: 重定向页面到暗黑2 难度级别2011-11-26T09:01:21Z<p>重定向页面到<a href="/index.php?title=%E6%9A%97%E9%BB%912_%E9%9A%BE%E5%BA%A6%E7%BA%A7%E5%88%AB" class="mw-redirect" title="暗黑2 难度级别">暗黑2 难度级别</a></p>
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<td colspan='2' style="background-color: white; color:black;">←上一修订</td>
<td colspan='2' style="background-color: white; color:black;">在2011年11月26日 (六) 09:01所做的修订版本</td>
</tr><tr><td colspan="2" class="diff-lineno">第1行:</td>
<td colspan="2" class="diff-lineno">第1行:</td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">There are three different difficulties in </del>[[<del class="diffchange diffchange-inline">Diablo II]]: '''Normal''', '''Nightmare''' and '''Hell'''. Upon completing Normal, the player then has the option to continue on to Nightmare, and once Nightmare is finished, Hell opens up.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">#REDIRECT </ins>[[暗黑2 <ins class="diffchange diffchange-inline">难度级别</ins>]]</div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">If playing classic Diablo II, this happens when {{2|Diablo}} is defeated. If playing [[Lord of Destruction]], {{2|Baal}} must be killed to unlock the next difficulty.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">== Changes ==</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Each difficulty plays through the same acts, areas, quests and monsters, but with changes to make it harder for the player and to adjust the areas for higher level characters. A player might be around lvl 40 when defeating Baal in Normal, so upon entering Act 1 in Nightmare he will still be lvl 40. In Normal Difficulty, the {{2|Fallen}} encountered in the [[Blood Moor]] are Level 1, so their level is increased in Nightmare to match the player.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">=== Normal ===</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* [[Hirelings]] and Summons deal 50% damage to Act bosses.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Titles for Completion: '''Slayer''' (Normal); '''Destroyer''' (Hardcore)</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">=== Nightmare ===</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Increased monster levels and stats (hit points, defense, damage, etc.)</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Monster resists are often buffed, making them more resilient to damage.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Player and Hireling resistances are reduced by 40.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Death results in a loss of 5% of the experience required to reach the next level. Retrieving your corpse restores 75% of the lost experience.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Hirelings and Summons deal 35% damage to Act bosses.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Duration of Freezing and Chilling effects and AI-affecting curses ([[Dim Vision]], [[Confuse]], [[Attract]]) are reduced by 1/2.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Life and Mana Leech effects are reduced by 1/2.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* [[Static Field]] cannot reduce a monster's health below 33%.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Many area maps are increased in size.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Act V has additional "Guest Monsters" from other acts to increase the difficulty.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Titles for Completion: '''Champion''' (Normal); '''Conqueror''' (Hardcore)</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">=== Hell ===</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Further increased monster levels and stats.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Nearly all monsters have at least one Immunity. For a complete list, see [[Immune Monsters]].</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Player and Hireling resistances are reduced by an additional 60, for a total of -100.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Death results in a loss of 10% of the experience required to reach the next level. Retrieving your corpse restores 75% of the lost experience.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Hirelings and Summons deal 25% damage to Act bosses.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Duration of Freezing and Chilling effects and AI-affecting curses are reduced by 3/4.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Life and Mana Leech effects are reduced by 2/3.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Static Field cannot reduce a monster's health below 50%.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Many area maps are increased in size.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Act V has additional "Guest Monsters" from other acts to increase the difficulty.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Titles for Completion: '''Patriarch''' or '''Matriarch''' (Normal); '''Guardian''' (Hardcore)</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">In addition, there are two events that only occur in Hell Difficulty and on [[Ladder]]:</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* [[Uber Diablo]]: A more powerful version of Diablo that randomly spawns in the world. Drops an [[Annihilus]]. Also known as DClone.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* [[Pandemonium Event]]: A secret area that can be unlocked where the player fights all three [[Prime Evil]]s in extremely powerful versions. The last of them to die drops a [[Hellfire Torch]]. Also known as Chaos Tristram.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">[[Category:</del>暗黑2 <del class="diffchange diffchange-inline">基础介绍</del>]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
</table>Shavochttp://wiki.d.163.com/index.php?title=Difficulty_(Diablo2)&diff=19481&oldid=prevShavoc在2011年11月26日 (六) 08:582011-11-26T08:58:40Z<p></p>
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<td colspan='2' style="background-color: white; color:black;">←上一修订</td>
<td colspan='2' style="background-color: white; color:black;">在2011年11月26日 (六) 08:58所做的修订版本</td>
</tr><tr><td colspan="2" class="diff-lineno">第40行:</td>
<td colspan="2" class="diff-lineno">第40行:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[Pandemonium Event]]: A secret area that can be unlocked where the player fights all three [[Prime Evil]]s in extremely powerful versions. The last of them to die drops a [[Hellfire Torch]]. Also known as Chaos Tristram.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* [[Pandemonium Event]]: A secret area that can be unlocked where the player fights all three [[Prime Evil]]s in extremely powerful versions. The last of them to die drops a [[Hellfire Torch]]. Also known as Chaos Tristram.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Category:<del class="diffchange diffchange-inline">Gameplay</del>]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Category:<ins class="diffchange diffchange-inline">暗黑2 基础介绍</ins>]]</div></td></tr>
</table>Shavochttp://wiki.d.163.com/index.php?title=Difficulty_(Diablo2)&diff=18194&oldid=prevLucarl: 以内容“There are three different difficulties in Diablo II: '''Normal''', '''Nightmare''' and '''Hell'''. Upon completing Normal, the player then has the option to continu...”创建新页面2011-10-26T16:11:16Z<p>以内容“There are three different difficulties in <a href="/index.php?title=Diablo_II&action=edit&redlink=1" class="new" title="Diablo II(尚未撰写)">Diablo II</a>: '''Normal''', '''Nightmare''' and '''Hell'''. Upon completing Normal, the player then has the option to continu...”创建新页面</p>
<p><b>新建页面</b></p><div>There are three different difficulties in [[Diablo II]]: '''Normal''', '''Nightmare''' and '''Hell'''. Upon completing Normal, the player then has the option to continue on to Nightmare, and once Nightmare is finished, Hell opens up.<br />
<br />
If playing classic Diablo II, this happens when {{2|Diablo}} is defeated. If playing [[Lord of Destruction]], {{2|Baal}} must be killed to unlock the next difficulty.<br />
<br />
== Changes ==<br />
Each difficulty plays through the same acts, areas, quests and monsters, but with changes to make it harder for the player and to adjust the areas for higher level characters. A player might be around lvl 40 when defeating Baal in Normal, so upon entering Act 1 in Nightmare he will still be lvl 40. In Normal Difficulty, the {{2|Fallen}} encountered in the [[Blood Moor]] are Level 1, so their level is increased in Nightmare to match the player.<br />
<br />
=== Normal ===<br />
* [[Hirelings]] and Summons deal 50% damage to Act bosses.<br />
* Titles for Completion: '''Slayer''' (Normal); '''Destroyer''' (Hardcore)<br />
<br />
=== Nightmare ===<br />
* Increased monster levels and stats (hit points, defense, damage, etc.)<br />
* Monster resists are often buffed, making them more resilient to damage.<br />
* Player and Hireling resistances are reduced by 40.<br />
* Death results in a loss of 5% of the experience required to reach the next level. Retrieving your corpse restores 75% of the lost experience.<br />
* Hirelings and Summons deal 35% damage to Act bosses.<br />
* Duration of Freezing and Chilling effects and AI-affecting curses ([[Dim Vision]], [[Confuse]], [[Attract]]) are reduced by 1/2.<br />
* Life and Mana Leech effects are reduced by 1/2.<br />
* [[Static Field]] cannot reduce a monster's health below 33%.<br />
* Many area maps are increased in size.<br />
* Act V has additional "Guest Monsters" from other acts to increase the difficulty.<br />
* Titles for Completion: '''Champion''' (Normal); '''Conqueror''' (Hardcore)<br />
<br />
=== Hell ===<br />
* Further increased monster levels and stats.<br />
* Nearly all monsters have at least one Immunity. For a complete list, see [[Immune Monsters]].<br />
* Player and Hireling resistances are reduced by an additional 60, for a total of -100.<br />
* Death results in a loss of 10% of the experience required to reach the next level. Retrieving your corpse restores 75% of the lost experience.<br />
* Hirelings and Summons deal 25% damage to Act bosses.<br />
* Duration of Freezing and Chilling effects and AI-affecting curses are reduced by 3/4.<br />
* Life and Mana Leech effects are reduced by 2/3.<br />
* Static Field cannot reduce a monster's health below 50%.<br />
* Many area maps are increased in size.<br />
* Act V has additional "Guest Monsters" from other acts to increase the difficulty.<br />
* Titles for Completion: '''Patriarch''' or '''Matriarch''' (Normal); '''Guardian''' (Hardcore)<br />
<br />
In addition, there are two events that only occur in Hell Difficulty and on [[Ladder]]:<br />
* [[Uber Diablo]]: A more powerful version of Diablo that randomly spawns in the world. Drops an [[Annihilus]]. Also known as DClone.<br />
* [[Pandemonium Event]]: A secret area that can be unlocked where the player fights all three [[Prime Evil]]s in extremely powerful versions. The last of them to die drops a [[Hellfire Torch]]. Also known as Chaos Tristram.<br />
<br />
[[Category:Gameplay]]</div>Lucarl