Flame Wave (Diablo I)

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(修订版本间的差异)
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在2012年3月24日 (六) 08:11所做的修订版本

Flame Wave
Flame Wave (Diablo I).png
Damage Magic Requirements
Base Damage 1-10 Spell Level 1 54
Damage Type Fire Requires 255 at Level 9
Damage Increase Mana Cost
per Class Level - Initial Mana Cost 35
per Spell Level +1 Reduction per Spell Level -3
per Magic Point +1/8 Lowest Mana Cost 20

Flame Wave launches a wall of flames towards the caster's enemies. It costs more mana and deals less damage than the comparative Fireball, though it does cover a larger area. There are few situations in the game when a large room of weak enemies has to be cleared, which gives Fireball an edge. Flame Wave might be useful during quests such as 模板:1q and 模板:1q.

Damage Calculations

Real Damage: Rnd[10] + slvl + [Mag/8] + 1
Min. Damage: 1 + slvl + [Mag/8]
Max. Damage: 10 + slvl + [Mag/8]

* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.

Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
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