Flash (Diablo I)

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(修订版本间的差异)
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(以内容“{{Skill (Diablo I) |Name = Flash |Damage = 1-3 |Type = Magic |Class = ·1.5* |Spell = ·1.125^x |Magic = - |StartMagic = 33 |EndMagic...”创建新页面)
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在2012年3月24日 (六) 08:09所做的修订版本

Flash
Flash (Diablo I).png
Damage Magic Requirements
Base Damage 1-3 Spell Level 1 33
Damage Type Magic Requires 255 at Level 12
Damage Increase Mana Cost
per Class Level ·1.5* Initial Mana Cost 30
per Spell Level ·1.125^x Reduction per Spell Level -2
per Magic Point - Lowest Mana Cost 16

Flash creates a small ring of energy around the caster that damages all nearby enemies. It can perhaps be used in a tight spot, but other spells like Fireball might still be more effective even in those situations.

Damage Calculations

Front/Sides: [3 * Rec(slvl, Itt(clvl, Rnd[20] + 1))/2]/64
Min. Damage: [3 * Rec(slvl, clvl)/2]
Quick Min. Damage: 3 * clvl/2 * (9/8)^slvl
Quick Max. Damage: 3 * clvl * (9/8)^slvl


* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.

Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
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