Healing (Diablo I)

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Healing
Healing (Diablo I).png
Healing Magic Requirements
Base Healing 1-10* Spell Level 1 17
Healing Type Life Requires 255 at Level -
Healing Increase Mana Cost
per Class Level 1-4* Initial Mana Cost 8
per Spell Level 1-6* Reduction per Spell Level -3*
per Magic Point - Lowest Mana Cost Special

Healing, like the name implies, heals the player when cast. The amount healed is more likely to be somewhere in the middle rather than at the very low or high extremes, like a Gaussian curve.

Healing Calculation

Bonus * (Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1)+1)
Bonus: 2 for Warrior/Monk/Barbarian, 1.5 for Rogue/Bard, 1 for Sorcerer

* The healing values represent how much a Sorcerer is healed. Rogues and Bards reiceve 50% more health, and Warriors, Monks and Barbarians 100% more than the base.
* The mana cost is also special. It increases by 2 for every character level, but decreases by 3 for every spell level

Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
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