Monsters (Diablo2)

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在2011年10月27日 (四) 05:54由Lucarl (讨论 | 贡献)所做的修订版本
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Monsters are the name used collectively for all enemies in Diablo II. Monsters come in many varieties, and range from small and obnoxious to large and extremely powerful. There are many different aspects that separate different monsters from one another, such as type (demon, undead, or animal), form, size, color, and stats such as attack type, strength, resistances, AI (artificial intelligence), and even their type of movement.

目录

Monster Basics

Monsters appear randomly in the wilderness at various places, and are typically found in groups. A player can learn a great deal of things about a monster by hovering the mouse pointer over a monster and looking at the name.

There are three basic versions that nearly all monsters in the game can spawn as. These are Normal, Champion, and Unique/Super Unique.

Bosses

While bosses are technically Super Unique monsters, there are several things that separate the two. There are five bosses in Diablo II: Andariel, Duriel, Mephisto, Diablo and Baal. Sometimes other Super Uniques, like the Ancients, are also referred to as bosses. To clearly distinguish the aforementioned bosses from other monsters, they are most commonly referred to as Act Bosses. Act Bosses all have a quest related to them, which will always be the last quest in each Act. This quest must be completed in order for the player to advance to the next Act. Bosses have a better drop chance when killed for quest completion than if they are killed after their related quest has been finished.

Monster Varieties

Apart from spawning as different versions, monsters also appear in different "breeds". The higher level versions are stronger and more powerful, and appear in different colors. This is a way for the same monster to appear in the game again at later stages; the increased strength is to compensate for the levels the player has gotten since their previous encounter.

An example would be the Fallen and the Carver. Both are a Fallen-type monster, but the Carver has blue skin compared to the Fallen's red skin, higher stats, and appears later in the game.

Most of the time these monster varieties simply have increased stats, different colors, and different Immune Monsters, but sometimes higher level monsters get entirely new abilities. An example is the Doom Knight and Oblivion Knight. Both belong to the same family, but while the Doom Knight is a melee fighter, the Oblivion knight is a spellcaster with no melee attack at all.

Monster Types

In Diablo II, there are three monster types: Undead, Demon, and Animal (in game, Animals don't have any type displayed).

First and foremost, these types are the subject of a variety of game modifiers. For example, certain skills in the game, such as Sanctuary, only affect Undead. There are also certain item affixes that provide increased damage against Demons and/or Undead, and some Unique Items provide the player with extra life after each Demon kill. No modifiers affect Animal monsters differently.

Secondly, these types also categorize the monsters in lore. Demons are from The Burning Hells and serve the three Prime Evils, the Undead are revived spirits, and Animals are creatures indigenous to Sanctuary. Many monsters that would appear to be demons, such as Gargantuan Beasts and Sabre Cats are inhabitants of Sanctuary, and not demons from other planes.

Item Drops

All monsters can drop items for the players to pick up, and, depending on what monster is killed, different items might drop. Uniques and Super Uniques will always drop either an item of at least magical quality or a gem or rune. Bosses have an even higher chance of dropping items, and the higher the level of the monster, the better the items are that can drop (that does not mean, however, that drops are always better, only that the chance gets better). Low-level monsters cannot drop items that are too high level for them, but high-level monsters can drop low-level items, although the chance decreases as the player progresses in the game.

There are two ways to affect drops. The first is to increase the number of players in a game; this will cause more items to drop from monsters, thus netting a higher chance of getting a good item like a Unique. The second is to equip items with Chance to find Magic Items, which will increase the chance of quality drops. Note that the latter will only affect items that can spawn as magical or better.

List of Monsters

Below is a list of all monsters in the game, sorted by order of appearance. For example, if a monster appears in Act I and Act III (like a Vampire), the monster will be listed under Act 1.

List of Super Uniques

This is a list of all Super Unique monsters in the game. It includes all of them, including Act Bosses.

Ubers

Uber monsters are poweful bosses that have been added to the game since release to provide an increased challenge to players after they beat Hell Baal. The first Uber to appear in the game was Uber Diablo, he was added in 模板:P2 both to give players a challenge but also to reduce Stone of Jordan duping.

In 模板:P2, many new Ubers were added, all related to the Pandemonium Event. To this date, completing that event is the toughest challenge in Diablo II, and only a few builds are capable of completing it on their own.


暗黑破坏神2 怪物
第一幕 沉沦魔 • 沉沦巫师 • 长钉恶魔 • 僵尸 • 禽兽 • 堕落的罗格 • 堕落的罗格射手 • 堕落的罗格女枪手 • 骷髅 • 骷髅弓箭手 • 骷髅法师 • 羊人 • 血鹰 • 污染怪 • 巨大蜘蛛 • 愤怒 • 小矮人 • 吸血鬼 • 飞空弯刀 • 血鹰之巢 • 翼魔陷阱 • 地狱奶牛 ---- ----
第二幕 跳跃者 • 圣甲虫恶魔 • 沙虫 • 沙虫之蛋 • 沙虫幼虫 • 秃鹰恶魔 • 群虫 • 剑齿猫 • 投石怪 • 木乃伊 • 巨型木乃伊 • 沙地骑士 • 蝙蝠恶魔 • 利爪腹蛇 • 狒狒恶魔 • 大笨兽 • 闪电螺旋 • 木乃伊石棺 • 火焰之塔 ---- ----
第三幕 小矮人巫师 • 巨大蚊子 • 刺木魔 • 青蛙恶魔 • 鬼火 • 白骨矮人 • 触角怪兽 • 撒卡兰姆狂战士 • 撒卡兰姆牧师 • 议会成员 ---- ----
第四幕 尖指法师 • 巨大恶魔 • 反刍者 • 遗忘骑士 • 邪恶之母 • 邪恶之子 ---- ----
第五幕 巴尔的仆从 • 自杀随从 • 巨锤死神 • 投石器 • 督军 • 恶魔妖精 • 攻城兽 • 堕落王 • 再生妖 • 女妖 • 冥河之怒 • 寒冰惊怖者 • 血之王 • 臭气污秽者 • 痛苦蠕虫 • 毁灭的仆从 • 腐烂的附肢 ---- ----
其他页面 暗黑2普通怪物 • 暗黑2冠军怪物 • 暗黑2金怪 • 暗黑2超级金怪
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