NPC

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'''NPCs''', '''Non-Player Characters''', are the principle sources of information about the game's [[lore]]. They are also the usual sources for [[quests]] and quest rewards, and the NPC merchants are invaluable for equipping your hero for battle.
 
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==NPCs in Diablo 3==
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'''NPCs''', '''Non-Player Characters''',是在游戏中主要的信息来源。他们也通常是触发任务和获得任务奖励的来源, 而NPC商人则能够在你的战斗中为你提供不可量化的帮助。
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NPCs will play their familiar role in Diablo 3; giving quests, telling the game story, and sometimes [[Followers|assisting characters]] in battle. Not much has been seen of NPCs thus far; there were no towns or merchant NPCs in the Blizzcon demos in 2008 or 2009, and the few NPCs found in the field were simply there as part of quest dialogues.
 
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While it's unknown just how much of an expanded role NPCs will play in Diablo 3, the team has given some hints of their plans. [[Julian Love]] spoke on this in an October 2009 interview. [http://www.planetdiablo.com/features/articles/jlove101309/jlove_b.shtml]
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==暗黑破坏神3 NPC==
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::'''''Planet Diablo:'''Can you tell us about the role of NPCs -- How big a role will they play in Diablo III? In Diablo II , sort of going along with that, they didn't move that much, they stayed in their general area of within their town; are they going to be more mobile in the game?
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NPC在暗黑3中扮演的角色依然是众所周知的:触发任务, 串联游戏的剧情,有时在战斗中充当辅助角色。 迄今为止我们并不能看到多少关于NPC的信息,在2008年和2009年暴雪嘉年华试玩中还没有在城镇中出现过NPC商人, 而仅有的一些NPC也只是有一部分任务对话。
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::'''Julian:''' I'm gonna say yes, absolutely. Without giving you any details with exactly how, where, and why because it starts to reveal too much story, the intent there is, and in all ways really, the intent is to make the world seem more like an actual living, breathing world. This is why we have you interacting with the backgrounds as much as we do, this is why we're making the NPCs really play a bigger part in the story itself, and part of that will be getting more direct and active involvement with, you know, the NPCs themselves and having them move around and do things and see them doing the things that happen in the real world, not just hearing about it through dialogue.
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虽然不知道暗黑3里NPC有多少额外的戏份,但是小组还是给出了他们的部分计划。[[Julian Love]]在2009年10月的见面会上说
 +
::'''''Planet Diablo:'''你能告诉我们一些关于NPC的信息吗 -- 在暗黑3中他们能占多大的戏份? 我们知道在暗黑2中, 他们只能沿着一定路线,而不会移动太远,通常只能待在他们城镇的某些区域; 在暗黑3中他们能有更多的活动吗?
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==NPC Conversations==
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::'''''Julian:''' 是的。然而不能给你们任何的细节因为它会透漏太多的剧情,而它的目的是能够让游戏的世界变得更像一个实际的生活-“一个会呼吸的世界”。这就是为什么我们努力让你和背景联系起来的原因,<br>这也就是为什么我们让NPC在故事本身真实的扮演一个更重要的角色,以及会有更多的直接和积极的参与到游戏中,你知道,NPC会自己走动和做一些事情,那就去看看他们做的发生在现实世界中的事情,而不只是通过听到它的对话。
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[[Image:400px-Npc-interaction.jpg|400px|thumb|Early concept for NPC dialogue; now removed. The Barbarian speaks with [[Deckard Cain]].]]
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NPC conversations in [[Diablo III]] are shown in the normal game screen. The camera merely [[zoom]]s in a bit, while maintaining the same overhead view. The conversation is ended and the screen returns to normal if you click anywhere outside of the dialogue tree, or press the space bar or Esc key.
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When the game debuted at the [[WWI 2008|WWI event]] in June 2008, NPC conversations were portrayed in a special pop up window display which you can see below. This approach was abandoned between the June premiere and [[BlizzCon 2008|BlizzCon]] in October, since the D3 Team felt that it took players out of the flow of the game.
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==NPC 对话==
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<br><br><br>
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[[Image:400px-Npc-interaction.jpg|400px|thumb|NPC对话早期的概念;现已移除。野蛮人与[[迪卡凯恩]]的对话。]]
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NPC的对话在[[暗黑3]]中显示的是正常的游戏画面. 镜头只是更接近一点,同时上面的画面保持相同. 如果你点击其他地方,或按空格键或ESC键则谈话结束,屏幕恢复正常。
 +
 
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游戏是在[[WWI 2008|WWI event]] 2008年6月首次亮相, 而NPC对话被置入一个特殊的弹出窗口,你可以看右图显示。这种方法在6月与[[BlizzCon 2008 | BlizzCon]]10月之间的首映上被放弃。<br><br><br>
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==已知的NPC名单==
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暗黑3中已出现的NPC. 点击他们了解更多信息。
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* [[拉姆福德队长]]
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==List of known NPCs==
 
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The following NPCs are confirmed to appear in Diablo III. They are covered on individual article pages; click through to learn more about them.
 
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* [[Captain Rumford]]
 
* [[Crying Ghost]]
* [[Crying Ghost]]
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* [[Deckard Cain]]
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* [[迪卡凯恩]]
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* [[Escort_Mission|Escort Mission Soldier]]
* [[Escort_Mission|Escort Mission Soldier]]
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* [[Injured Villager]]
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* [[受伤的村民]]
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* [[Mr. Meat Wagon]]
* [[Mr. Meat Wagon]]
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* [[Little Girl Ghost]]
* [[Little Girl Ghost]]
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Also see the [[:Category:NPCs|NPC category]] for a complete list of NPCs, both confirmed and speculated.
 
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==可能有的NPC名单==
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==List of possible NPCs==
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以下是可能出现一些npc,但还未曾在游戏中出现。
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The following are likely to be NPCs, but have not yet been seen in the game.
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===莉娅===
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===Leah===
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[[image:300px-Leah-concept1.jpg|right|thumb|300px|预告片中的官方图片。]]
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[[image:300px-Leah-concept1.jpg|right|thumb|300px|An official still image from the cinematic trailer.]]
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[[莉亚]]的名字出现在[[WWI 2008]], 但是没有出现在[[BlizzCon 2008]]演示。根据[[野蛮人]]在WWI的视频中说,莉娅是[[凯恩]]的助手,是她告诉了玩家控制的英雄凯恩在修道院失踪,并且亟待解救的事情。
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[[Leah]] was mentioned by name in the [[WWI 2008]] [[gameplay trailer]], but was not seen in the [[BlizzCon 2008]] demo. From what the [[Barbarian]] says in the WWI gameplay movie, Leah is an NPC who is [[Cain]]'s assistant, who tells the hero that he (Cain) is missing in the Monastery, and must be rescued.
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一些玩家从官方D3网站推测莉娅是一个年轻女性,她给大家讲述入门的知识。在这,当谈到[[沃瑟姆]],[[Abd al-Hazir]]说:
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Some players have speculated that Leah is the young female referred to in the [[Writings of Abd al-Hazir: Entry no. 0020|Gnarled Walkers lore entry]] from the official D3 website. In it, when speaking about the village of [[Wortham]], [[Abd al-Hazir]] says:
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::“我也觉得很奇怪,似乎村里只有年迈的人,除了这个年轻的女子,而她的父亲又强烈的坚持要我和他的女儿保持距离。虽然一开始他表现的很粗鲁,但当他相信我确实没有对他女儿有任何意思的时候,我发现他其实很健谈和友好。他自称是[[Pablo DeSoto]]
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::''I likewise found it odd that there seemed to be only elderly people in the village, with the exception of one beautiful young woman whose father was quite insistent I keep my distance from her. Though he was rude on this point, I found him to be a rather sociable sort once convinced I was not interested in his daughter. He introduced himself as [[Pablo DeSoto]]''
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莉娅会是Pablo DeSoto的女儿么? 但是地点又似乎不对; 在预告视频中她明显和凯恩出现在崔斯特瑞姆,也许是日记已经过时了?抑或日记所记录的东西发生在游戏开始之前? 也许恶魔占领了村庄Wortham,莉娅和Pablo DeSoto被迫逃离了崔斯特瑞姆?
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Could Leah be Pablo DeSoto's daughter? The location seems wrong; she's in Tristram with Cain in the teaser cinematic and apparently in the quest as demonstrated in the WWI gameplay movie, but the journal entry might be outdated, or be information from before the game begins; perhaps demons entirely overran the village of Wortham, and Leah and Pablo de Soto were forced to flee to Tristram?
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===Pablo DeSoto===
===Pablo DeSoto===
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[[image:250px-Desoto-concept1.jpg|right|thumb|250px|Concept art of Pablo DeSoto.]]
 
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[[Pablo DeSoto]] is seen in detailed  concept art, and mentioned in the [[Gnarled Walker]]s lore entry, as quoted above. He is said to be knowledgeable of magic and mentioned to have some sort of grudge against necromancers. This might be a flashback or homage to {{iw|Gheed#Special_Necromancer_Introduction Gheed}}, the Necromancer-hating NPC merchant from Act One of Diablo II.
 
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===Adria===
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[[image:250px-Desoto-concept1.jpg|right|thumb|250px|Pablo DeSoto的概念艺术。]]
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[[Image:200px-Adria.jpg|right|thumb|200px|Concept art seen at BlizzCon.]]
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[[Pablo DeSoto]]主要出现在概念艺术原画中,[[多节行者]]的传说中被提到过。 据说他精通于魔法,并且对死灵法师有着某种厌恶的情绪。 这也许是在向在暗黑2第一幕中同样厌恶死灵法师的商人[[Gheed]]表达怀念之情吧。
 +
 
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===安迪雅===
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[[Image:200px-Adria.jpg|right|thumb|200px|出现在暴雪嘉年华概念艺术。]]
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[[adria]]是暗黑1中迪卡凯恩的日记里提到的一个女巫,并在暴雪嘉年华2008披露的艺术原画中出现. 虽然不是原画中的所有内容都会出现在最终发行的游戏中,<br><br>但是随着暗黑1故事中许多的元素回归到暗黑3中,并且又由于早期故事中的大部分都是围绕着崔斯特凯姆而发生的,Adria的回归可能性看上去就很大了。
 +
 
 +
===其他可能的NPC===
 +
 
 +
经分析表明,多个角色正在返回到游戏中。 [[Jay Wilson]]在一次采访中说“有很多以往游戏中的角色正在回归中”。这一点也在另一个采访中被补充,他说“人们可以期望在暗黑3中看到一些暗黑1的人物,以及更多暗黑2中的人物,甚至于书中的人物。我们一定会使他们中的一些人物回归和登场的。"
 +
 
 +
一些可能出现在暗黑3中的NPC的名单:
 +
 
 +
* [[Abd al-Hazir]] - 旅行笔者,记载传说。
 +
 
 +
* [[Franklin Burroughs]] - 他是一个[[沙丘长尾蜥]] 猎人.
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[[Adria]], the witch from [[Diablo 1]], is mentioned in [http://www.blizzard.com/diablo3/world/lore/journal.xml Deckard Cain's journal], and was seen in concept art in the Blizzard Museum at Blizzcon 2008. Not everything in concept art makes it into the final game, but with a lot of returning elements from the story of D1 in D3, and much of the early action taking place in and around Tristram, a return of Adria seems like a safe bet.
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==来源==
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===Other possible NPCs===
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[[image:sticky.gif]]原文地址:[http://www.diablowiki.net/NPC NPC]
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It is indicated that multiple characters from previous games are returning. [[Jay Wilson]] says in [http://www.diii.net/n/680404/more-d2-classes-playable-in-d3 an interview] that they're "bringing back a lot of characters from the previous games." This is elaborated on [http://multiplayerblog.mtv.com/2008/08/12/diablo-iii-storyline/ another interview] in which he says that "people can expect to see characters from Diablo I, more characters from Diablo II, and characters from some of the books. We're definitely going to bring a few of them in."
+
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A list of potential NPCs for Diablo III:
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[[image:dian2.gif]]翻译:[[:用户:ONe Piece|ONe Piece]]
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* [[Abd al-Hazir]] - Travelling scribe, documenting lore.
+
-
* [[Franklin Burroughs]] - He's a [[Dune Thresher]]-hunter.
+

在2012年3月24日 (六) 07:07的最新修订版本

NPCs, Non-Player Characters,是在游戏中主要的信息来源。他们也通常是触发任务和获得任务奖励的来源, 而NPC商人则能够在你的战斗中为你提供不可量化的帮助。


目录

暗黑破坏神3 NPC

NPC在暗黑3中扮演的角色依然是众所周知的:触发任务, 串联游戏的剧情,有时在战斗中充当辅助角色。 迄今为止我们并不能看到多少关于NPC的信息,在2008年和2009年暴雪嘉年华试玩中还没有在城镇中出现过NPC商人, 而仅有的一些NPC也只是有一部分任务对话。

虽然不知道暗黑3里NPC有多少额外的戏份,但是小组还是给出了他们的部分计划。Julian Love在2009年10月的见面会上说

Planet Diablo:你能告诉我们一些关于NPC的信息吗 -- 在暗黑3中他们能占多大的戏份? 我们知道在暗黑2中, 他们只能沿着一定路线,而不会移动太远,通常只能待在他们城镇的某些区域; 在暗黑3中他们能有更多的活动吗?
Julian: 是的。然而不能给你们任何的细节因为它会透漏太多的剧情,而它的目的是能够让游戏的世界变得更像一个实际的生活-“一个会呼吸的世界”。这就是为什么我们努力让你和背景联系起来的原因,
这也就是为什么我们让NPC在故事本身真实的扮演一个更重要的角色,以及会有更多的直接和积极的参与到游戏中,你知道,NPC会自己走动和做一些事情,那就去看看他们做的发生在现实世界中的事情,而不只是通过听到它的对话。

NPC 对话

NPC对话早期的概念;现已移除。野蛮人与迪卡凯恩的对话。

NPC的对话在暗黑3中显示的是正常的游戏画面. 镜头只是更接近一点,同时上面的画面保持相同. 如果你点击其他地方,或按空格键或ESC键则谈话结束,屏幕恢复正常。

游戏是在WWI event 2008年6月首次亮相, 而NPC对话被置入一个特殊的弹出窗口,你可以看右图显示。这种方法在6月与 BlizzCon10月之间的首映上被放弃。


已知的NPC名单

暗黑3中已出现的NPC. 点击他们了解更多信息。

可能有的NPC名单

以下是可能出现一些npc,但还未曾在游戏中出现。

莉娅

预告片中的官方图片。

莉亚的名字出现在WWI 2008, 但是没有出现在BlizzCon 2008演示。根据野蛮人在WWI的视频中说,莉娅是凯恩的助手,是她告诉了玩家控制的英雄凯恩在修道院失踪,并且亟待解救的事情。

一些玩家从官方D3网站推测莉娅是一个年轻女性,她给大家讲述入门的知识。在这,当谈到沃瑟姆时,Abd al-Hazir说:

“我也觉得很奇怪,似乎村里只有年迈的人,除了这个年轻的女子,而她的父亲又强烈的坚持要我和他的女儿保持距离。虽然一开始他表现的很粗鲁,但当他相信我确实没有对他女儿有任何意思的时候,我发现他其实很健谈和友好。他自称是Pablo DeSoto

莉娅会是Pablo DeSoto的女儿么? 但是地点又似乎不对; 在预告视频中她明显和凯恩出现在崔斯特瑞姆,也许是日记已经过时了?抑或日记所记录的东西发生在游戏开始之前? 也许恶魔占领了村庄Wortham,莉娅和Pablo DeSoto被迫逃离了崔斯特瑞姆?

Pablo DeSoto

Pablo DeSoto的概念艺术。

Pablo DeSoto主要出现在概念艺术原画中,多节行者的传说中被提到过。 据说他精通于魔法,并且对死灵法师有着某种厌恶的情绪。 这也许是在向在暗黑2第一幕中同样厌恶死灵法师的商人Gheed表达怀念之情吧。

安迪雅

出现在暴雪嘉年华概念艺术。

adria是暗黑1中迪卡凯恩的日记里提到的一个女巫,并在暴雪嘉年华2008披露的艺术原画中出现. 虽然不是原画中的所有内容都会出现在最终发行的游戏中,

但是随着暗黑1故事中许多的元素回归到暗黑3中,并且又由于早期故事中的大部分都是围绕着崔斯特凯姆而发生的,Adria的回归可能性看上去就很大了。

其他可能的NPC

经分析表明,多个角色正在返回到游戏中。 Jay Wilson在一次采访中说“有很多以往游戏中的角色正在回归中”。这一点也在另一个采访中被补充,他说“人们可以期望在暗黑3中看到一些暗黑1的人物,以及更多暗黑2中的人物,甚至于书中的人物。我们一定会使他们中的一些人物回归和登场的。"

一些可能出现在暗黑3中的NPC的名单:

来源

Sticky.gif原文地址:NPC

Dian2.gif翻译:ONe Piece

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