模板:Beta Patch 5

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==Diablo III Beta Patch 5 - v.0.3.1. 7728==
==Diablo III Beta Patch 5 - v.0.3.1. 7728==
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===重点===
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*上线日期2011年11月3日
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 +
==重点==
*在第4级以后,你是通过杀死怪物的数量,来赚取相应的经验值,而不再是按照比例来获得任务奖励
*在第4级以后,你是通过杀死怪物的数量,来赚取相应的经验值,而不再是按照比例来获得任务奖励
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*新词缀Mortar已加入到游戏中,带有Mortar词缀的怪物会向远处的敌人投掷爆炸物
*新词缀Mortar已加入到游戏中,带有Mortar词缀的怪物会向远处的敌人投掷爆炸物
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==原文==
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==原文==  
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*Released 11/3/11
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===General===
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==General==
*All characters have been wiped. As part of this process, artisans, gold, and  items (including those placed on the auction house or in a shared stash) have  also been reset.
*All characters have been wiped. As part of this process, artisans, gold, and  items (including those placed on the auction house or in a shared stash) have  also been reset.
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*The in-game UI has been updated with general art and usability  improvements
*The in-game UI has been updated with general art and usability  improvements
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===Classes===
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==Classes==
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====Barbarian====
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===Barbarian===
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*Active Skills
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====Active Skills====
The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave,  and Frenzy now generate more Fury whereas the other Fury Generators now generate  less.
The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave,  and Frenzy now generate more Fury whereas the other Fury Generators now generate  less.
Additional changes include:
Additional changes include:
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*Weapon Throw
*Weapon Throw
Fury cost reduced from 20 to 10.Damage decreased from 210% to 180%
Fury cost reduced from 20 to 10.Damage decreased from 210% to 180%
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*Passive Skills
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====Passive Skills====
New passive skills have been added:
New passive skills have been added:
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*Nerves of Steel : Unlocked at level 12
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*Nerves of Steel  
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Your defense is increased by 25% of your Vitality
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Unlocked at level 12.Your defense is increased by 25% of your Vitality
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====Demon Hunter====
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===Demon Hunter===
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=====General=====
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====General====
Maximum Hatred reduced from 150 to 125
Maximum Hatred reduced from 150 to 125
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*Active Skills
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====Active Skills====
The order in which skills are awarded has been adjusted for levels 1 to  13.
The order in which skills are awarded has been adjusted for levels 1 to  13.
*Resource management for the Demon Hunter has been reworked significantly.  Skills for the class now fall into the three categories: Hatred Generators,  Hatred Spenders, and Discipline Spenders
*Resource management for the Demon Hunter has been reworked significantly.  Skills for the class now fall into the three categories: Hatred Generators,  Hatred Spenders, and Discipline Spenders
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**Shadow Power : Attack speed bonus reduced from 50% to 30%
**Shadow Power : Attack speed bonus reduced from 50% to 30%
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*Passive Skills
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====Passive Skills====
New passive skills have been added:
New passive skills have been added:
*Tactical Advantage
*Tactical Advantage
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*Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain  60% movement speed for 2 seconds
*Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain  60% movement speed for 2 seconds
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====Monk====
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===Monk===
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=====Active Skills=====
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====Active Skills====
*Mantras   
*Mantras   
All Mantras now have a 15 second cooldown and grant a bonus effect for the  first 3 seconds after activation
All Mantras now have a 15 second cooldown and grant a bonus effect for the  first 3 seconds after activation
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**Lashing Tail Kick ;Spirit cost increased from 25 to 30.Damage increased from 130% to 180%
**Lashing Tail Kick ;Spirit cost increased from 25 to 30.Damage increased from 130% to 180%
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=====Passive Skills=====
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====Passive Skills====
*Transcendence
*Transcendence
*Healing per Spirit reduced
*Healing per Spirit reduced
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====Witch Doctor====
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===Witch Doctor===
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=====Active Skills=====
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====Active Skills====
All Witch Doctor skills now do damage based on your weapon damage and cast at  a speed based on your weapon attack speed.
All Witch Doctor skills now do damage based on your weapon damage and cast at  a speed based on your weapon attack speed.
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=====Passive skills=====
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====Passive skills====
*New passive skills have been added:
*New passive skills have been added:
**Circle of Life:Unlocked at level 12,Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog  will automatically emerge
**Circle of Life:Unlocked at level 12,Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog  will automatically emerge
**Jungle Fortitude:Unlocked at level 10,Reduces all damage taken by you and your pets by 20%
**Jungle Fortitude:Unlocked at level 10,Reduces all damage taken by you and your pets by 20%
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===Wizard===
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====Wizard====
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====Active Skills====
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=====Active Skills=====
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*The order in which skills are awarded from levels 6 to 13 has been adjusted.  Players will now unlock offensive and defensive spells in an alternating  order.
*The order in which skills are awarded from levels 6 to 13 has been adjusted.  Players will now unlock offensive and defensive spells in an alternating  order.
*All Wizard skills now do damage based on your weapon damage and cast at a  speed based on your weapon attack speed.
*All Wizard skills now do damage based on your weapon damage and cast at a  speed based on your weapon attack speed.
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=====Passive Skills=====
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====Passive Skills====
*New passive skills have been added:
*New passive skills have been added:
**Critical Mass
**Critical Mass
Unlocked at level 12,Your critical hits reduce the cooldown of your spells by 1 second
Unlocked at level 12,Your critical hits reduce the cooldown of your spells by 1 second
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===Followers===
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====Templar====
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=====Skills=====
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*Guardian
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Ability now unlocks at level 20, instead of level 5
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*Heal
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Healing provided by this ability will now scale properly.When activated, ability will heal you for ¼ of your total health every 15  seconds,Will only heal when player is below 50% health, down from 67%.
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*Intimidate
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Slow amount reduced from 80% to 50%
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*Intervene
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Intervene is the new name for Taunt, and now unlocks at level 5,
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*Radius of monsters to be taunted reduced from 30 to 10 yards,
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*Duration reduced from 10 seconds to 5 seconds,
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*Will now only cast when player is below 50%,
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*Cooldown increased from 15 seconds to 30 seconds
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*Loyalty
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Life regenerated by this ability will now scale properly.
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===Items===
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====General====
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*Players now start with 5 health potions
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*Health globes now heal you over 1.5 seconds rather than over 5 seconds
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*The number of chests, shrines, and other interactable items (e.g. bookcases  and loose stones) has been greatly reduced across the entire game
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====Followers====
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*Items sold from vendors will now be at least one item level lower than those  that are currently available to a player via drops from monsters
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=====Templar=====
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*The level of an item is now much more likely to match or be close to the  level of the monster from which it dropped, and the affixes that appear are much  more likely to be from the upper range
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Skills
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====Weapons====
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**Guardian:Ability now unlocks at level 20, instead of level 5
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*Several significant changes have been made to weapons and weapon damage  affixes:
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**Heal:Healing provided by this ability will now scale properly.When activated, ability will heal you for ¼ of your total health every 15 seconds,Will only heal when player is below 50% health, down from 67%.
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*The damage bonus granted to two-handed weapons over one-handed weapons has  been reduced from 15%-38% from level 1-60 to 13%-32%
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*Wands attack speed has been increased from 1.2 to 1.4
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Intimidate:Slow amount reduced from 80% to 50%
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*Quivers, Orbs, and Mojos will now always come with +Min/Max damage
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Intervene
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*Ceremonial Daggers will now frequently come with +Mana Regen
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Intervene is the new name for Taunt, and now unlocks at level 5
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*Wands will now frequently come with the +Max Arcane Power
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Radius of monsters to be taunted reduced from 30 to 10 yards
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*The amount of inherent slow granted by cold weapons has been reduced from seconds to 1 second
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Duration reduced from 10 seconds to 5 seconds
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*One-handed crossbows and daggers now pull from a separate pool of affixes for  + damage
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Will now only cast when player is below 50%
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*The damage variance between weapons of the same type has been reduced.
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Cooldown increased from 15 seconds to 30 seconds
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====Bug Fixes====
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Loyalty
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*Fixed an issue that was causing two-handed Monk combat staves to not receive  the proper damage bonus.
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Life regenerated by this ability will now scale properly
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===Monsters===
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====General====
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*A new Mortar affix has been added to the game. Mortar monsters will lob  grenades at enemies outside melee range.
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*Lightning bolt damage from Electrified-enchanted monsters has been reduced by  40%
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*Monsters that are enchanted to an element (Molten, Electrified, etc.) now  correctly have 50% resistance to their chosen element
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*Ex: Molten monsters will have 50% damage resistance to Fire at equal  level
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*Wretched Mothers in Act I can now only summon one zombie at a time
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*Treasure Goblins are now immune to fear
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====Bosses====
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*Skeleton King
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**Whirlwind damage increased from 100% to 300%
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**Cleave damage increased from 80% to 100%
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===Crafting===
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====Artisans====
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*Blacksmith
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**Blacksmiths now start with a Fist weapon and a Dagger weapon option to  craft
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**Blacksmith leveling and crafting recipes have received a tuning pass
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====Items====
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*Pages of Training will now drop starting at level 6, down from level 8
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*The chance for Magic and Rare items to salvage into higher quality crafting  material has been increased from 1% to 5%
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*Salvaging blue items now has a 1% chance to salvage into Legendary crafting  material.
[[分类:模板]]
[[分类:模板]]
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[[分类:暗黑破坏神 III Beta]]
 
[[分类:暗黑破坏神 III:游戏开发历史资料]]
[[分类:暗黑破坏神 III:游戏开发历史资料]]

在2012年4月12日 (四) 14:08的最新修订版本

目录

Diablo III Beta Patch 5 - v.0.3.1. 7728

重点

原文

General

Quests

Skills

User Interface

Classes

Barbarian

Active Skills

The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less. Additional changes include:

Damage bonus reduced from 30% to 20%

The chance for this ability to activate has been increased from 10% to 15%

Fury cost reduced from 20 to 10.Damage decreased from 210% to 180%

Passive Skills

New passive skills have been added:

Unlocked at level 12.Your defense is increased by 25% of your Vitality

Demon Hunter

General

Maximum Hatred reduced from 150 to 125

Active Skills

The order in which skills are awarded has been adjusted for levels 1 to 13.

Passive Skills

New passive skills have been added:

Monk

Active Skills

All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation

Passive Skills

Witch Doctor

Active Skills

All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

Passive skills

Wizard

Active Skills

Passive Skills

Unlocked at level 12,Your critical hits reduce the cooldown of your spells by 1 second

Followers

Templar

Skills

Ability now unlocks at level 20, instead of level 5

Healing provided by this ability will now scale properly.When activated, ability will heal you for ¼ of your total health every 15 seconds,Will only heal when player is below 50% health, down from 67%.

Slow amount reduced from 80% to 50%

Intervene is the new name for Taunt, and now unlocks at level 5,

Life regenerated by this ability will now scale properly.

Items

General

Weapons

Bug Fixes

Monsters

General

Bosses

Crafting

Artisans

Items

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