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{{施工中}}
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[http://bbs.game.163.com/?fromuid=506214 菠萝橙]
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=暗黑2 暗金标枪=
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:九园豆沙糖三角,肉包素包灌汤包。
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== 普通 ==
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:龙眼舍利狗不理,叉烧东河一品包。
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{{ (Diablo2)}}
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:水煎烧卖韩包子,奶皇德园小笼包。
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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== 扩展 ==
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[[文件:菠萝橙.gif|left]]
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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== 精华 ==
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{ (Diablo2)}}
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{{暗黑破坏神2暗金装备}}
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{{暗黑2物品基础知识}}
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[[分类:暗黑2 暗金物品]]
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{{二代装备通用模板
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|name        = <br>
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|style        = {{{style|}}}
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|color        = gold
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|baseitem    = [[Throwing weapons (Diablo2)|Throwing weapons]]
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|setitem      =
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|uniqueitem  =
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|image        =  Diablo2.gif
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|ingredients  =
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|basestats    =
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|uniquestats  =
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|setstats    =
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|setbonus    =
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|fullsetbonus =
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|hidebaseitem    = {{{hidebaseitem|}}}
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|hidesetitem    = {{{hidesetitem|}}}
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|hideuniqueitem  = {{{hideuniqueitem|}}}
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|hideimage      = {{{hideimage|}}}
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|hideingredients = {{{hideingredients|}}}
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|hidebasestats  = {{{hidebasestats|}}}
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|hideuniquestats = {{{hideuniquestats|}}}
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|hidesetstats    = {{{hidesetstats|}}}
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}}
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[[分类:模板]]
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% 概率在被击中时
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% 概率在击中目标时
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% 概率在攻击时
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[[category:Superman]]
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;定義列表 : 包含許多定義的列表
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;定义条目 : 哈哈哈
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#数字
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*圆圈
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*#第一层
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*#*第二层
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*##第三层
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*#第四层
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''[[安亚]]''
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{{D2|}}
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{{2|模板:牙齿|牙齿}}
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[[模板:牙齿 (Diablo II)|丫丫]]
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[[模板:二代装备通用模板]]
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<includeonly>
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<!------------>
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<!-- HEADER -->
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<!-- Controls the header that displays in the template. Some cells disappear depending on what is specified in the rest of the template (Preset Attributes, Abilities and Locations).  -->
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{{#ifeq:{{{1|}}} | top |
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{{{!}} class="dftable dfborder" cellpadding="6" style="height: 100%; width: 100%; text-align: center;"
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{{!}}-
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! rowspan="2" width="15%" {{!}} <span style="font-size: 1.4em; letter-spacing: .10em; font-family: Georgia;">{{#if:{{{breed|}}} | {{{breed}}} | {{{name}}} }}</span><br />{{{type|}}}
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! rowspan="2" width="1%" {{!}} [[暗黑2 难度级别|游戏难度]]
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! rowspan="2" {{!}} 生命
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! colspan="6" {{!}} [[暗黑2 抗性|怪物抗性]]
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! rowspan="2" style="width: 1px;" {{!}} 伤害效果
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! {{#if:{{{superunique|}}} | colspan="2" | rowspan="2" }} {{!}} 怪物位置 (怪物等级)
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{{#if:{{{superunique|}}} | |
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{{#if:{{{presets|}}} | ! rowspan="2" {{!}} 预设属性 }}
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{{#if:{{{rune|}}} | ! rowspan="2" {{!}} 最高掉率符文 }} }}
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{{!}}-
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! style="width: 2em;" {{!}} <span style="color: blue;">冰</span>
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! style="width: 2em;" {{!}} <span style="color: red;">火</span>
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! style="width: 2em;" {{!}} <span style="color: yellow;">电</span>
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! style="width: 2em;" {{!}} <span style="color: orange;">魔</span>
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! style="width: 2em;" {{!}} <span style="color: white;">物</span>
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! style="width: 2em;" {{!}} <span style="color: lime;">毒</span>
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{{#if:{{{superunique|}}} |
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! Regular
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! [[Champion Monsters (Diablo II)|Champion]]/[[Unique Monsters (Diablo II)|Unique]] }}
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{{!}}- }}
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<!----------------->
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<!-- NORMAL CELL -->
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<!-- If no |image is specified, the normal cell will be omitted and only the hell cell displayed. If no |imageN is specified, the template assumes one monster animation is used for all three difficulties. If it is specified, such as for act bosses, all difficulties will get their own image -->
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{{#if:{{{image|}}} |
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{{!}} {{#if:{{{imageN|}}} | | {{#if:{{{health|}}} | rowspan="3" {{!}} | {{#if:{{{healthN|}}} | rowspan="2" {{!}} }} }} }}
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{{{!}} cellpadding="0" cellspacing="0" style="height: 100%; width: 100%;"
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{{!}} valign="top" style="border-style: none;" {{!}} {{#if:{{{superunique|}}} | {{{name}}} }}<br />
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{{!}}-
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{{!}} style="border-style: none; height: 1px;" {{!}} [[File:{{{image}}}]]
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{{!}}-
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{{!}} valign="bottom" style="border-style: none;" {{!}} {{#if:{{{superunique|}}} | [[Super Unique]]: {{{superunique}}} | {{#if:{{{basemonster|}}} | {{{basemonster}}} }} }}<br />
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{{!}}}
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{{#if:{{{health|}}} |
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{{!}} 普通
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{{!}} {{{health}}}
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{{!}} {{#ifexpr:{{{cold|}}} >= 100 | <span style="color: blue;">{{{cold}}}</span> | {{{cold}}} }}
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{{!}} {{#ifexpr:{{{fire|}}} >= 100 | <span style="color: red;">{{{fire}}}</span> | {{{fire}}} }}
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{{!}} {{#ifexpr:{{{lightning|}}} >= 100 | <span style="color: yellow;">{{{lightning}}}</span> | {{{lightning}}} }}
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{{!}} {{#ifexpr:{{{magic|}}} >= 100 | <span style="color: orange;">{{{magic}}}</span> | {{{magic}}} }}
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{{!}} {{#ifexpr:{{{physical|}}} >= 100 | <span style="color: white;">{{{physical}}}</span> | {{{physical}}} }}
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{{!}} {{#ifexpr:{{{poison|}}} >= 100 | <span style="color: lime;">{{{poison}}}</span> | {{{poison}}} }}
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{{!}} {{{drain}}}%
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{{!}} {{{location}}}
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{{#if:{{{superunique|}}} | {{!}} {{{ulocation}}} | {{#if:{{{health|}}} |
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{{#if:{{{presets|}}} | {{!}} rowspan="3" {{!}} {{{presets}}} }} }}
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{{#if:{{{rune|}}} | {{!}} {{{rune}}} }} }}
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{{!}}- }} }}
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<!-------------------->
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<!-- NIGHTMARE CELL -->
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{{#if:{{{healthN|}}} | {{#if:{{{imageN|}}} |
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{{!}}
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{{{!}} cellpadding="0" cellspacing="0" style="height: 100%; width: 100%;"
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{{!}} valign="top" style="border-style: none;" {{!}} <br />
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{{!}}-
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{{!}} style="border-style: none; height: 1px;" {{!}} [[File:{{{imageN}}}]]
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{{!}}-
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{{!}} valign="bottom" style="border-style: none;" {{!}} <br />
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{{!}}} }}
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{{!}} 噩梦
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{{!}} {{{healthN}}}
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{{!}} {{#ifexpr:{{{coldN|}}} >= 100 | <span style="color: blue;">{{{coldN}}}</span> | {{{coldN}}} }}
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{{!}} {{#ifexpr:{{{fireN|}}} >= 100 | <span style="color: red;">{{{fireN}}}</span> | {{{fireN}}} }}
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{{!}} {{#ifexpr:{{{lightningN|}}} >= 100 | <span style="color: yellow;">{{{lightningN}}}</span> | {{{lightningN}}} }}
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{{!}} {{#ifexpr:{{{magicN|}}} >= 100 | <span style="color: orange;">{{{magicN}}}</span> | {{{magicN}}} }}
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{{!}} {{#ifexpr:{{{physicalN|}}} >= 100 | <span style="color: white;">{{{physicalN}}}</span> | {{{physicalN}}} }}
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{{!}} {{#ifexpr:{{{poisonN|}}} >= 100 | <span style="color: lime;">{{{poisonN}}}</span> | {{{poisonN}}} }}
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{{!}} {{{drainN}}}%
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{{!}} {{{locationN}}}
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{{#if:{{{superunique|}}} | {{!}} {{{ulocationN}}} | {{#if:{{{health|}}} | |
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{{#if:{{{presets|}}} | {{!}} rowspan="2"  {{!}} {{{presets}}} }} }}
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{{#if:{{{runeN|}}} | {{!}} {{{runeN}}} }} }}
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{{!}}- }}
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<!--------------->
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<!-- HELL CELL -->
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<!-- If no |image is displayed, only this part shows up. It is designed to accommodate for monsters that only appear in Hell, such as DClone, Lilith and Pit Lords. -->
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{{#if:{{{imageH|}}} |
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{{!}}
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{{{!}} cellpadding="0" cellspacing="0" style="height: 100%; width: 100%;"
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{{!}} valign="top" style="border-style: none;" {{!}} {{#if:{{{image|}}} | | {{#if:{{{1|}}} | | {{{name}}} }} }}<br />
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{{!}}-
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{{!}} style="border-style: none; height: 1px;" {{!}} [[File:{{{imageH}}}]]
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{{!}}-
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{{!}} valign="bottom" style="border-style: none;" {{!}} <br />
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{{!}}} }}
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| 地狱
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| {{{healthH}}}
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| {{#ifexpr:{{{coldH|}}} >= 100 | <span style="color: blue;">{{{coldH}}}</span> | {{{coldH}}} }}
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| {{#ifexpr:{{{fireH|}}} >= 100 | <span style="color: red;">{{{fireH}}}</span> | {{{fireH}}} }}
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| {{#ifexpr:{{{lightningH|}}} >= 100 | <span style="color: yellow;">{{{lightningH}}}</span> | {{{lightningH}}} }}
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| {{#ifexpr:{{{magicH|}}} >= 100 | <span style="color: orange;">{{{magicH}}}</span> | {{{magicH}}} }}
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| {{#ifexpr:{{{physicalH|}}} >= 100 | <span style="color: white;">{{{physicalH}}}</span> | {{{physicalH}}} }}
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| {{#ifexpr:{{{poisonH|}}} >= 100 | <span style="color: lime;">{{{poisonH}}}</span> | {{{poisonH}}} }}
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| {{{drainH}}}%
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| {{{locationH}}}
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{{#if:{{{superunique|}}} | {{!}} {{{ulocationH}}} | {{#if:{{{healthN|}}} | |
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{{#if:{{{presets|}}} | {{!}} {{{presets}}} }} }}
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{{#if:{{{runeH|}}} | {{!}} {{{runeH}}} }} }}
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|-
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</includeonly>
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<noinclude>
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This template is used to display [[Diablo II]] monster data. It accomodates regular monsters, superunique monsters and bosses. The formatting is screwed up on this page due to how it is designed.
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* The topmost monster must have |top added. This causes the table headers to appear.
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<pre>{{Monster (Diablo II)|top</pre>
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* Each monster uses a full template. If five monster breeds are to be displayed on the same page, the template needs to be used five times.
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* |imageN and |imageH are used to display color variations between difficulties for act bosses. They should be left blank for all other types of monsters.
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* |superunique is used to display what the superunique version of a monster is called. All regular monsters must have this field filled; if no superunique exists, enter "None".
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* Resists automatically color if they reach 100 or above.
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* |ulocation is where the champion/unique version of a monster type may spawn. For Super Uniques and Bosses, leave this blank.
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* |presets refers to Super Unique abilities like [[Spectral Hit]].
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* When a page is done, the table must be ended like this: |}. Otherwise a navbox cannot be added to the bottom of the page.
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<pre>
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{{Monster (Diablo II)
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|name        =
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|breed      =
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|type        =
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|image      =
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|imageN      =
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|imageH      =
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|superunique =
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|basemonster =
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|health      =
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|healthN    =
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|healthH    =
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|physical    =
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|magic      =
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|fire        =
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|lightning  =
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|cold        =
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|poison      =
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|physicalN  =
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|magicN      =
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|fireN      =
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|lightningN  =
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|coldN      =
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|poisonN    =
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|physicalH  =
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|magicH      =
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|fireH      =
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|lightningH  =
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|coldH      =
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|poisonH    =
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|drain      =
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|drainN      =
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|drainH      =
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|location    =
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|locationN  =
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|locationH  =
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|ulocation  =
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|ulocationN  =
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|ulocationH  =
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|presets    =
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|rune        =
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|runeN      =
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|runeH      =
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}}</pre>[[Category:Monster Templates]]</noinclude>
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[[恶魔 (Diablo II)|恶魔]]
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[[不死生物 (Diablo II)|不死生物]]
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[[动物 (Diablo II)|动物]]
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{{ {{{template|D3_Skill}}}
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|spell_level =
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|spell_id =
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|spell_name_en =
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|spell_name_plus =
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|spell_name_plus =
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|spell_cost =
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|spell_generate =
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|spell_cooldown =
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|spell_resource_type_en =
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|spell_subcategory_en =
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|spell_desc_en =
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|spell_extra_info_en =
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|spell_class_id =
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|spell_game_key =
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|spell_type_id =
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|spell_comp_id=
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|spell_stat_desc_en =
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|spell_rune_name_a =
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|spell_rune_desc_a =
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|spell_rune_name_b =
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|spell_rune_desc_b =
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|spell_rune_name_c =
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|spell_rune_desc_c =
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|spell_rune_name_d =
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|spell_rune_desc_d =
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|spell_rune_name_e =
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|spell_rune_desc_e =
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}}
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在2012年1月15日 (日) 08:00的最新修订版本

菠萝橙

九园豆沙糖三角,肉包素包灌汤包。
龙眼舍利狗不理,叉烧东河一品包。
水煎烧卖韩包子,奶皇德园小笼包。
菠萝橙.gif
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