Chain Lightning (Diablo I)

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Chain Lightning
Chain Lightning (Diablo I).png
Damage Magic Requirements
Base Damage 4-4 Spell Level 1 54
Damage Type Lightning Requires 255 at Level 9
Damage Increase Mana Cost
per Class Level +(·2)* Initial Mana Cost 30
per Spell Level - Reduction per Spell Level 1
per Magic Point - Lowest Mana Cost 18

Chain Lightning is a very powerful spell which Sorcerer's eventually end up replacing Lightning with. It a starts out with a rather high mana cost however, so it's not until the player has reached the higher levels that it starts to become practical to use. The high mana cost also makes it largely unusable for any other class.

The spell works exactly like lightning, except it automatically fires one bolt at each enemy nearby. If there are very many enemies nearby, or several chain lightnings are fired in quick succession, the spell might actually miss its targets.

Damage Calculations

Real Damage: Rnd[clvl] + Rnd[2] + 2
Min. Damage: 4
Max. Damage: 4 + 2*clvl

* Only affects maximum damage, minimum damage is always 4.

Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
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