Diablo II Easter Eggs

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(修订版本间的差异)
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(娜塔亚(Natalya))
(Minor Easter Eggs)
第19行: 第19行:
[[娜塔亚]]是一个在第三幕的[[库拉斯特海港]]出现的[[NPC]].她的作用是让大家能提前了解到刺客这个角色,这个角色在之后的资料篇中正式加入.请参照关于她的文章来了解详细内容.
[[娜塔亚]]是一个在第三幕的[[库拉斯特海港]]出现的[[NPC]].她的作用是让大家能提前了解到刺客这个角色,这个角色在之后的资料篇中正式加入.请参照关于她的文章来了解详细内容.
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==Minor Easter Eggs==
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==小彩蛋==
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===Act Five Mercenary Name Change===
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===第五幕里雇佣兵名字的变动===
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This mysterious event is probably a {{iw|Easter_Eggs Diablo 3 Easter Egg}}. It occurred when the D2 v1.13 patch was released in 2009. The patch.txt said that two Mercenary names, "Klar" and "Tryneus" were added, and when fans dug into the code they discovered:  
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这个神秘事件发生在2009年,暗黑2的"v1.13补丁"更新的时候.这个补丁的文本文档里说明两个佣兵的名字"Klar""Tryneus"已被加进游戏.然后当粉丝们找到代码时他们发现佣兵的名字只是被掉包了:
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::In 1.13, MercX136 is called 'Klar', in 1.12 it was 'Weohstan'.
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::在v1.13里,佣兵136号(MercX136)的名字是"Klar",v1.12里则是"Weohstan".
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::In 1.13, MercX135 is called 'Tryneus', in 1.12 it was 'Erfor'.  
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::在v1.13里,佣兵135号(MercX135)的名字是"Tryneus",v1.12里则是"Erfor".
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Blizzard has offered no explanation for this inexplicable change. There is some fan speculation that it's meant to set up some plot development in Diablo 3, but if that's the case, why would Blizzard do it like this? If Klar and Tryneus are important Barbarian names in the story of Diablo 3, why wouldn't Blizzard have just given those 2 names from the existing list of Act 5 Mercs? By putting the change into the patch notes they purposely drew attention to it.
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暴雪对这个不明显的变动并未作出任何解释.一些粉丝则推测这些名字其实是为了给暗黑3的剧情铺路,因为在暗黑2发售的8年后暴雪也没有有其他理由再去改动两个佣兵的名字.假设由于剧情原因暗黑3有必要用到暗黑2第五幕里佣兵的名字,暴雪可以随时轻松地取用这两个已经存在的名字.所以说如果有意地去琢磨暴雪的行为意图,他们改名字的手段看起来还是有意义的.
===Wirt's Corpse===
===Wirt's Corpse===
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[[Wirt#Wirt_the_Peg-Legged_Boy|Wirt]] was a one-legged, boy merchant NPC in Diablo I. He sold magical items, potentially with better mods than could be obtained in any other way, which made him tempting to visit. But he charged 50 gold just to see what one item he had, and since 99% of the time it was nothing the player wanted, and since Wirt was a long walk out of town, and since that 50 gold was a lot of money to a new player, most players developed a raging hate for the little peg-legged bastard.  
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[[Wirt#Wirt_the_Peg-Legged_Boy|Wirt]] was a one-legged, boy merchant NPC in Diablo I. He sold magical items, potentially with better mods than could be obtained in any other way, which made him tempting to visit. But he charged 50 gold just to see what one item he had, and since 99% of the time it was nothing the player wanted, and since Wirt was a long walk out of town, and since that 50 gold was a lot of money to a new player, most players developed a raging hate for the little peg-legged bastard.  
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Wirt's corpse was found in the ruins of [[Tristram]] in Diablo II, as a clickable object lying on the ground on the west side of town (near where the bridge over to his location was in Diablo I.) When clicked, Wirt drops [[Wirt's Leg]], a semi-unique item that's required to enter the [[Secret Cow Level]], and a lot of stacks of gold in random amounts.  
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Wirt's corpse was found in the ruins of [[Tristram]] in Diablo II, as a clickable object lying on the ground on the west side of town (near where the bridge over to his location was in Diablo I.) When clicked, Wirt drops [[Wirt's Leg]], a semi-unique item that's required to enter the [[Secret Cow Level]], and a lot of stacks of gold in random amounts.  
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During the D2 beta, Wirt's corpse dropped numerous stacks of 50 gold, to the delight of all long time Diablo I players.  
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During the D2 beta, Wirt's corpse dropped numerous stacks of 50 gold, to the delight of all long time Diablo I players.  
===SoundChaosDebug===
===SoundChaosDebug===
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Type /SoundChaosDebug in-game to hear a massive jumble of every sound in the game, playing all on top of each other. Type it again to turn off the noise. This isn't actually an Easter Egg; it's a debug feature left in the game from the development stage.  
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Type /SoundChaosDebug in-game to hear a massive jumble of every sound in the game, playing all on top of each other. Type it again to turn off the noise. This isn't actually an Easter Egg; it's a debug feature left in the game from the development stage.  
* See [[Game_commands#In-game_Commands|all in-game commands]].
* See [[Game_commands#In-game_Commands|all in-game commands]].
===Play Diablo 2 Windowed===
===Play Diablo 2 Windowed===
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To play Diablo 2 in a window, add -w after the command line. This is not an Easter Egg, but it's a useful trick that's not well-documented.  
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To play Diablo 2 in a window, add -w after the command line. This is not an Easter Egg, but it's a useful trick that's not well-documented.  
* See the instructions to implement this and various other Target Line Commands [[Game_commands#Target_Line_Commands|on the Game Commands page]].
* See the instructions to implement this and various other Target Line Commands [[Game_commands#Target_Line_Commands|on the Game Commands page]].

在2012年4月4日 (三) 14:46所做的修订版本

北方暴雪的开发者们在暗黑2中加入了许多大大小小的游戏彩蛋,本页收录了许多暗黑2的未被官方披露过的彩蛋,其中有些可能不符合最严格的对"彩蛋"的定义,但对于暗黑2的粉丝来说它们都能带来很大的乐趣.

目录

大彩蛋

这些彩蛋和未被官方披露过的特色的重要性值得我们使用另外的专页来叙述.玩家可以通过使用这些彩蛋而在游戏中获益.

秘密奶牛关

秘密奶牛关是一个隐藏的关卡,作为流传于暗黑1的一个玩笑,谣言,传说而被加入了暗黑2.它是真的,在暗黑2中我们能看到一整个地图的地狱奶牛手执长戟把你劈了当柴火烧.请参照任务页面来了解如何进入这一关的详细方法.

混乱事件

混乱事件是一个在完成游戏之后加入的多人任务,最早出现在1.11版本.让玩家能够进入混乱崔斯特瑞姆并和这里最难对付的怪物交手以获得地狱火炬.请参照相关页面来了解详细内容.

超级暗黑破坏神

超级暗黑破坏神任务在1.10版中被加入.他是一个大大加强了的暗黑破坏神.当某个服务器上有一定数量的乔丹之石被卖给商人之后,他就有可能会出现.杀死超级暗黑破坏神能获得毁灭小符.请参照相关页面来了解详细内容.

娜塔亚(Natalya)

娜塔亚是一个在第三幕的库拉斯特海港出现的NPC.她的作用是让大家能提前了解到刺客这个角色,这个角色在之后的资料篇中正式加入.请参照关于她的文章来了解详细内容.

小彩蛋

第五幕里雇佣兵名字的变动

这个神秘事件发生在2009年,暗黑2的"v1.13补丁"更新的时候.这个补丁的文本文档里说明两个佣兵的名字"Klar"和"Tryneus"已被加进游戏.然后当粉丝们找到代码时他们发现佣兵的名字只是被掉包了:

在v1.13里,佣兵136号(MercX136)的名字是"Klar",v1.12里则是"Weohstan".
在v1.13里,佣兵135号(MercX135)的名字是"Tryneus",v1.12里则是"Erfor".

暴雪对这个不明显的变动并未作出任何解释.一些粉丝则推测这些名字其实是为了给暗黑3的剧情铺路,因为在暗黑2发售的8年后暴雪也没有有其他理由再去改动两个佣兵的名字.假设由于剧情原因暗黑3有必要用到暗黑2第五幕里佣兵的名字,暴雪可以随时轻松地取用这两个已经存在的名字.所以说如果有意地去琢磨暴雪的行为意图,他们改名字的手段看起来还是有意义的.

Wirt's Corpse

Wirt was a one-legged, boy merchant NPC in Diablo I. He sold magical items, potentially with better mods than could be obtained in any other way, which made him tempting to visit. But he charged 50 gold just to see what one item he had, and since 99% of the time it was nothing the player wanted, and since Wirt was a long walk out of town, and since that 50 gold was a lot of money to a new player, most players developed a raging hate for the little peg-legged bastard. Wirt's corpse was found in the ruins of Tristram in Diablo II, as a clickable object lying on the ground on the west side of town (near where the bridge over to his location was in Diablo I.) When clicked, Wirt drops Wirt's Leg, a semi-unique item that's required to enter the Secret Cow Level, and a lot of stacks of gold in random amounts. During the D2 beta, Wirt's corpse dropped numerous stacks of 50 gold, to the delight of all long time Diablo I players.

SoundChaosDebug

Type /SoundChaosDebug in-game to hear a massive jumble of every sound in the game, playing all on top of each other. Type it again to turn off the noise. This isn't actually an Easter Egg; it's a debug feature left in the game from the development stage.

Play Diablo 2 Windowed

To play Diablo 2 in a window, add -w after the command line. This is not an Easter Egg, but it's a useful trick that's not well-documented.

Names and Shout Outs

Dozens of items, monsters, mercenaries, and other things in the game were named after Blizzard employees, friends, fansite operators, figures in the news, and more. None of these names affect game play or require anything special to activate them. They're simply interesting for trivia or general information.

Locations

Monsters

Items

Other Names

Mercenaries

Many of the Mercenaries were named after Blizzard North employees or friends/family. A few were also named after prominent members of the Diablo fansite community. Not all the name shout outs are known or can be known, since many had private/personal meaning to individual Blizzard North employee. As such, this should be considered a partial list.

Act One Rogues

Full listing of Act One Rogue names. Many of the rogues were named for girlfriends, wives, or other relatives, but the relations have not been made public, so only a few can be listed here.

Act Two Desert Mercenaries

Full listing of Desert Mercenary names. The origins of most Act 2 merc names are unknown.

Act Three Iron Wolves

Full listing of Iron Wolf names.

Act Five Barbarians

The full list of Act Five Barbarian names is massive; by far the longest of any type of merc. Most are inspired by or taken straight from Norse mythology, but a few more shout outs appear here as well, for people who missed the cut to make it into D2C.

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