Flame Wave (Diablo I)

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(修订版本间的差异)
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{{Skill (Diablo I)
{{Skill (Diablo I)
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|Name       = Flame Wave
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|Name = Flame Wave      
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|Damage     = 1-10
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|Damage = 1-10    
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|Type       = Fire
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|Type = Fire      
-
|Class     = -
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|Class = -      
-
|Spell     = +1
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|Spell = +1      
-
|Magic     = +1/8
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|Magic = +1/8      
|StartMagic = 54
|StartMagic = 54
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|EndMagic   = 9
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|EndMagic = 9  
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|StartMana = 35
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|StartMana = 35  
|ReduceMana = -3
|ReduceMana = -3
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|EndMana   = 20
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|EndMana = 20    
}}
}}
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'''Flame Wave''' launches a wall of flames towards the caster's enemies. It costs more mana and deals less damage than the comparative {{1|Fireball}}, though it does cover a larger area. There are few situations in the game when a large room of weak enemies has to be cleared, which gives Fireball an edge. Flame Wave might be useful during quests such as {{1q|The Curse of King Leoric}} and {{1q|The Chamber of Bone}}.
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'''热浪''' 创造出一股由火焰组成的浪冲向被施法的怪物。相比较{{1|火球}}而言,虽然它的攻击范围较大,但它消耗更多的魔法,造成更小的伤害。 在游戏中极少可以用到。
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== Damage Calculations ==
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== 伤害计算 ==
{{Main|Spell Calculations (Diablo I)}}
{{Main|Spell Calculations (Diablo I)}}
:{|
:{|
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<div style="clear: both;"></div>
<div style="clear: both;"></div>
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<nowiki>*</nowiki> The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.  
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<nowiki>*</nowiki> The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.  
{{Diablo I Spells}}
{{Diablo I Spells}}

在2012年3月25日 (日) 01:32所做的修订版本

Flame Wave
Flame Wave (Diablo I).png
Damage Magic Requirements
Base Damage 1-10 Spell Level 1 54
Damage Type Fire Requires 255 at Level 9
Damage Increase Mana Cost
per Class Level - Initial Mana Cost 35
per Spell Level +1 Reduction per Spell Level -3
per Magic Point +1/8 Lowest Mana Cost 20


热浪 创造出一股由火焰组成的浪冲向被施法的怪物。相比较火球而言,虽然它的攻击范围较大,但它消耗更多的魔法,造成更小的伤害。 在游戏中极少可以用到。

伤害计算

Real Damage: Rnd[10] + slvl + [Mag/8] + 1
Min. Damage: 1 + slvl + [Mag/8]
Max. Damage: 10 + slvl + [Mag/8]

* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.

Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
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