Monsters (Diablo2)

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Monsters are the name used collectively for all enemies in Diablo II. Monsters come in many varieties, and range from small and obnoxious to large and extremely powerful. There are many different aspects that separate different monsters from one another, such as type (demon, undead, or animal), form, size, color, and stats such as attack type, strength, resistances, AI (artificial intelligence), and even their type of movement.

目录

Monster Basics

Monsters appear randomly in the wilderness at various places, and are typically found in groups. A player can learn a great deal of things about a monster by hovering the mouse pointer over a monster and looking at the name.

There are three basic versions that nearly all monsters in the game can spawn as. These are Normal, Champion, and Unique/Super Unique.

Bosses

While bosses are technically Super Unique monsters, there are several things that separate the two. There are five bosses in Diablo II: Andariel, Duriel, Mephisto, Diablo and Baal. Sometimes other Super Uniques, like the Ancients, are also referred to as bosses. To clearly distinguish the aforementioned bosses from other monsters, they are most commonly referred to as Act Bosses. Act Bosses all have a quest related to them, which will always be the last quest in each Act. This quest must be completed in order for the player to advance to the next Act. Bosses have a better drop chance when killed for quest completion than if they are killed after their related quest has been finished.

Monster Varieties

Apart from spawning as different versions, monsters also appear in different "breeds". The higher level versions are stronger and more powerful, and appear in different colors. This is a way for the same monster to appear in the game again at later stages; the increased strength is to compensate for the levels the player has gotten since their previous encounter.

An example would be the Fallen and the Carver. Both are a Fallen-type monster, but the Carver has blue skin compared to the Fallen's red skin, higher stats, and appears later in the game.

Most of the time these monster varieties simply have increased stats, different colors, and different Immune Monsters, but sometimes higher level monsters get entirely new abilities. An example is the Doom Knight and Oblivion Knight. Both belong to the same family, but while the Doom Knight is a melee fighter, the Oblivion knight is a spellcaster with no melee attack at all.

Monster Types

In Diablo II, there are three monster types: Undead, Demon, and Animal (in game, Animals don't have any type displayed).

First and foremost, these types are the subject of a variety of game modifiers. For example, certain skills in the game, such as Sanctuary, only affect Undead. There are also certain item affixes that provide increased damage against Demons and/or Undead, and some Unique Items provide the player with extra life after each Demon kill. No modifiers affect Animal monsters differently.

Secondly, these types also categorize the monsters in lore. Demons are from The Burning Hells and serve the three Prime Evils, the Undead are revived spirits, and Animals are creatures indigenous to Sanctuary. Many monsters that would appear to be demons, such as Gargantuan Beasts and Sabre Cats are inhabitants of Sanctuary, and not demons from other planes.

Item Drops

All monsters can drop items for the players to pick up, and, depending on what monster is killed, different items might drop. Uniques and Super Uniques will always drop either an item of at least magical quality or a gem or rune. Bosses have an even higher chance of dropping items, and the higher the level of the monster, the better the items are that can drop (that does not mean, however, that drops are always better, only that the chance gets better). Low-level monsters cannot drop items that are too high level for them, but high-level monsters can drop low-level items, although the chance decreases as the player progresses in the game.

There are two ways to affect drops. The first is to increase the number of players in a game; this will cause more items to drop from monsters, thus netting a higher chance of getting a good item like a Unique. The second is to equip items with Chance to find Magic Items, which will increase the chance of quality drops. Note that the latter will only affect items that can spawn as magical or better.

List of Monsters

Below is a list of all monsters in the game, sorted by order of appearance. For example, if a monster appears in Act I and Act III (like a Vampire), the monster will be listed under Act 1.

List of Super Uniques

This is a list of all Super Unique monsters in the game. It includes all of them, including Act Bosses.

Ubers

Uber monsters are poweful bosses that have been added to the game since release to provide an increased challenge to players after they beat Hell Baal. The first Uber to appear in the game was Uber Diablo, he was added in 模板:P2 both to give players a challenge but also to reduce Stone of Jordan duping.

In 模板:P2, many new Ubers were added, all related to the Pandemonium Event. To this date, completing that event is the toughest challenge in Diablo II, and only a few builds are capable of completing it on their own.


暗黑破坏神2 怪物
第一幕 沉沦魔 • 沉沦巫师 • 长钉恶魔 • 僵尸 • 禽兽 • 堕落的罗格 • 堕落的罗格射手 • 堕落的罗格女枪手 • 骷髅 • 骷髅弓箭手 • 骷髅法师 • 羊人 • 血鹰 • 污染怪 • 巨大蜘蛛 • 愤怒 • 小矮人 • 吸血鬼 • 飞空弯刀 • 血鹰之巢 • 翼魔陷阱 • 地狱奶牛 ---- ----
第二幕 跳跃者 • 圣甲虫恶魔 • 沙虫 • 沙虫之蛋 • 沙虫幼虫 • 秃鹰恶魔 • 群虫 • 剑齿猫 • 投石怪 • 木乃伊 • 巨型木乃伊 • 沙地骑士 • 蝙蝠恶魔 • 利爪腹蛇 • 狒狒恶魔 • 大笨兽 • 闪电螺旋 • 木乃伊石棺 • 火焰之塔 ---- ----
第三幕 小矮人巫师 • 巨大蚊子 • 刺木魔 • 青蛙恶魔 • 鬼火 • 白骨矮人 • 触角怪兽 • 撒卡兰姆狂战士 • 撒卡兰姆牧师 • 议会成员 ---- ----
第四幕 尖指法师 • 巨大恶魔 • 反刍者 • 遗忘骑士 • 邪恶之母 • 邪恶之子 ---- ----
第五幕 巴尔的仆从 • 自杀随从 • 巨锤死神 • 投石器 • 督军 • 恶魔妖精 • 攻城兽 • 堕落王 • 再生妖 • 女妖 • 冥河之怒 • 寒冰惊怖者 • 血之王 • 臭气污秽者 • 痛苦蠕虫 • 毁灭的仆从 • 腐烂的附肢 ---- ----
其他页面 暗黑2普通怪物 • 暗黑2冠军怪物 • 暗黑2金怪 • 暗黑2超级金怪

怪物是D2中所有敌人的共同名字.怪物有许多种类,范围从小且可憎的到巨大且极度强大的.可以从许多不同方面把不同的怪物彼此区分开来,比如类型(恶魔,不死的,或者动物),从大小,颜色,和特性比如攻击类型,力量,抵抗力,仿智程度(人工智能),甚至是移动类型.

怪物基本资料

怪物典型地以成群结队的方式随机出现在不同地方的旷野.把鼠标指针放在怪物图像上并且查看它的名字,玩家就可以获得关于这个怪物的大量信息.

在游戏里,有三种基本形式的怪物会出现.它们是普通怪物,冠军怪物和暗金/超级暗金怪.

普通怪物:是所有怪物的基本版.大多数怪物都是普通怪物.它们的名字呈现白色.

冠军怪物:冠军怪物是随机出现的.一个冠军怪物几乎总是和其他4-5个冠军怪物成群结队地出现.冠军怪物有几种不同种类:冠军的,狂暴的,狂热的,幽灵的和疯狂的.每种不同类型的属性都提高了怪兽本身属性的不同方面.但是所有的冠军怪物都提升了大量的额外的生命值.冠军怪物的名字呈现蓝色.

暗金怪物:暗金怪物的出现伴随着随机特性,比如皮肤硬化,幽灵一击,或者闪电强化,这只是所有随机特性中的少量几个,这些随机特性将增加暗金怪物的攻击和防御能力.任何一群怪物中都仅有一个暗金怪物,却经常伴随着好几个仆从.暗金怪物有定制好的名字从而与其他常规怪物的名字区别开来,而且它们的名字呈现金色.暗金怪物随机出现在每一个游戏的随机地点.

超级暗金怪:超级暗金怪物有如暗金怪物:它们都经常伴随着好几个仆从一起出现并且它们的名字都呈现金色. 然而,超级暗金怪物不像暗金怪物是随机出现的,超级暗金怪物总是在相同的地方出现,并且一直在每个游戏里都会出现.比如说血鸟和罗达门特.Bosses都被认为是超级暗金怪.

Bosses

虽然技术上来说Bosses是超级暗金怪物, 暗黑破坏神2中有五个Bosses:安达里尔,督瑞尔,莫非斯托,迪亚波罗和巴尔.有时候其他的超级暗金怪物如古代人,同样被认为是Bosses.为了把上述所说的5个BOSS和其他的怪物明显区分开来,这5个BOSS通常被称为是Act Bosses. Act Bosses 都与每一幕中最后一个任务相关.这个任务必须完成,这样玩家才能进行下一幕的游戏.Bosses在玩家完成任务的时候被杀掉,掉率要胜过在任务已经完成后再被玩家杀掉.

怪物种类

除了以不同的形式出现外,怪物也以不同的种类出现. 高等级的怪物更强壮更强大并且以不同的颜色出现.这是相同的怪物在后期再次出现在游戏中的一种方式;增加的能力是为了和玩家在之前的对抗中提升的等级相对应.

堕落者和割肉者就是这样一个例子.他们都是堕落类型的怪兽,但是割肉者的颜色是蓝色的,而堕落者的颜色是红色的,割肉者相比堕落者有更高的属性并且在游戏后期出现.

大多数时间这些怪物种类仅仅增加了属性,改变了颜色和改变了免疫属性,但是有时候更高级的怪物却获得了新的能力.厄运骑士和遗忘骑士就是这样一个例子.两者都属于同一个家族,但是不同的是厄运骑士是近战格斗,而遗忘骑士却是法术攻击,完全不会有任何近战格斗.

怪物类型

在暗黑破坏神2中有三种怪物类型:不死的,恶魔和动物(在游戏里,动物没有任何类型).首要的,这些类型就是游戏修饰的主题.举例来说,游戏中某些技能,比如圣堂,仅仅对不死怪物有效.同样,某些拥有增强伤害的词缀的物品可以用来攻击恶魔和/或者不死怪物,一些暗金物品可以使玩家在杀掉每一个恶魔后增加额外的生命.对动物怪物来说,这些没有任何影响.

其次,在传说中,这些类型也对怪物分了类.恶魔怪物来自燃烧的地域并且为三个庇尔斯级恶魔效忠,不死怪物来自于灵魂重生,动物怪物是避难所固有的生物.许多怪物都像是恶魔,比如巨兽和剑齿虎是避难所的居民,没有恶魔来自其他地方.

物品掉落

所有的怪物都能为玩家掉落物品,并且取决于所杀掉的怪物,不同的物品都有可能掉落.暗金怪物和超级暗金怪物总会掉落要么至少是魔法物品,要么是宝石或者是符文.Bosses有更高的物品掉落机会,怪物的等级越高,掉落的物品越好(这并不意味着一定,然而,掉率总是要好一些的,因为机遇更高了).等级低的怪物不能掉落等级比它们高太多的物品,但是等级高的怪物能掉落等级低的物品,尽管随着玩家在游戏里进展更深入,机遇降低了。

两种方式影响掉率:第一是增加游戏中的玩家数量;这样将会有更多的物品从怪物身上掉落,因此就提高了获取如暗金物品这类好物品的机遇.第二就是装备具有找到魔法物品的机率的物品,这将提高魔法物品掉率.注意后者仅仅对提高魔法物品或者更高级的物品掉率有效.

怪物名单

下面是游戏中所有怪物的名单,按出现顺序排序.比如,如果一个怪物在Act1和Act3都出现过(就像吸血鬼),那么这个怪物将会出现在Act1的名单上.




超级暗金怪物名单

这是游戏中所有超级暗金怪物的名单.这个名单包括Act Bosses.




超级怪兽

超级怪兽是后来被增加到游戏中的强大的bosses,它们的出现是为了在玩家打败地狱巴尔后提供给玩家的更强大的挑战.第一个出现在游戏中的超级怪兽是超级迪亚波罗,它被增加到游戏中既给了玩家更大的挑战,而且还减少了乔丹之石的复制. 在模板:P2中,许多新的超级怪兽被增加进来,他们都和混乱事件相关.直到今天,完成混乱事件还是暗黑破坏神2中最难得挑战,几乎没有人能凭他们自己的力量完成这个任务.

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