Potions (Diablo2)

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在2011年9月23日 (五) 15:34由Leah (讨论 | 贡献)所做的修订版本
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暗黑2中的药剂

Levelup-off.gif概述

暗黑2中,生存并不依赖药水。人物的生命回复装备或者吸血/吸魔装备往往作用更大。但是药水在紧急情况时或者面对强大敌人时却必不可少。 由于腰带的存在,使用药剂很容易。尽管只展示了4个栏位,但是一个腰带却可以扩展到8,12,乃至16个栏位。当你将腰带最底层栏位的药剂消耗掉时,叠置在上方的药剂会自动下降,如同一台自动售货机,不断填满最底层的腰带。捡起一个新的药剂也会自动填充到腰带的空位中,直到你将腰带的所有栏位填满为止。 除去治疗药剂,魔法药剂,重生药剂,还有一些药剂用于特殊用途,比如解毒,回复体力等。甚至还有可以投掷的药剂。

Levelup-off.gif回复速度

所有生命药剂和魔法药剂都需要一段回复时间,约为5.12秒。回复量在单位时间内是平均分配的。如果你使用一个200点的生命药剂,你每秒大概能回复40点生命。
如果你连续使用两个(或更多)药剂,总回复量依然平均分配在两倍(或更多)的时间内。同时喝下50点和200点的药剂,你将会在10秒左右的时间内回复250点。因此,最好不要混合使用大药剂和小药剂,因为这样的回复速度实际上是慢于单独使用大药剂的。当你用光你的重生药剂又身陷困境时,你就能深刻体会到了。
总之,当你使用第二个药剂时,总体回复时间和回复量总是简单相加的关系。

Levelup-off.gif实现双倍的药剂效果

这是一个很多人不知道的游戏特色。在一定几率下,生命药剂或魔法药剂在5.12秒内可以达到双倍的效果。当生命(或魔法)小于200时,双倍治疗的几率线性递增,生命(或魔法)大于200时,双培治疗的几率按照一个曲线公式递减。


剩余生命/魔法 触发双倍回复几率
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Levelup-off.gif治疗药剂

Drinking a healing potion fills a certain number of points every time, depending on the potion type and which class your character is. These figures are the same for D2 or D2X. {| width="95%" ! Potion ! ! Amazon ! Barbarian ! Necromancer ! Paladin ! Sorceress ! Assassin ! Druid |- | Minor Healing Potion | class="red" | Health1.gif | 45 | 60 | 30 | 45 | 30 | 45 | 30 |- | Light Healing Potion | class="red" | Health2.gif | 75 | 100 | 50 | 75 | 50 | 75 | 50 |- | Healing Potion | class="red" | Health3.gif | 120 | 160 | 80 | 120 | 80 | 120 | 80 |- | Greater Healing Potion | class="red" | Health4.gif | 180 | 240 | 120 | 180 | 120 | 180 | 120 |- | Super Healing Potion | class="red" | Health-super.gif | 300 | 400 | 200 | 300 | 200 | 300 | 200 |}

根据你使用的药剂类型,每次回复一定点数。这些数值在D2及D2X中是相同的

Levelup-off.gif魔法药剂

Mana regenerates and can be leeched back in D2 and D2X, so most warrior characters never add a point to their Energy, and get enough mana from leech and +mana items. Drinking a mana potion fills a certain number of points every time, depending on the potion type and which class your character is. The original five Diablo II characters have steady rates that are unchanged in the Expansion, while the Assassin and Druid have more irregular stats. {| width="95%" ! Potion ! ! Amazon ! Barbarian ! Necromancer ! Paladin ! Sorceress ! Assassin ! Druid |- | Minor Mana Potion | class="red" | Mana1.gif | 30 | 20 | 40 | 30 | 40 | 30 | 40 |- | Light Mana Potion | class="red" | Mana2.gif | 60 | 40 | 80 | 60 | 80 | 60 | 80 |- | Mana Potion | class="red" | Mana3.gif | 90 | 60 | 120 | 90 | 120 | 90 | 120 |- | Greater Mana Potion | class="red" | Po-mana-greater.gif | 120 | 80 | 160 | 120 | 160 | 120 | 160 |- | Super Mana Potion | class="red" | Mana4.gif | 150 | 100 | 200 | 150 | 200 | 150 | 200 |}

Levelup-off.gif其他药剂

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Levelup-off.gif投掷药剂

To throw a potion equip the stack in your weapon slot, select throw to the left or right click, and go for it. Barbarians can dual wield two stacks of potions, or a potion and a weapon in the other hand. In the Expansion you can use your weapon switch slot to hold a throwing potion and switch back and forth. All characters throw potions at the same rate, have the same range (anywhere on the screen you can target with a direct line of sight) and all potions travel at the same rate of speed in the air. Potions are thrown in a rainbow, so it takes a potion several seconds to reach the target. Exploding potions have a radius; any targets in the radius will take the full damage. Poison potions create a gas cloud that lasts for a varying amount of time; any targets that pass through the cloud while it lasts will turn green and take the full damage. Poison potion damage doesn't stack, if you hit a monster while it's still green, the damage over time is simply reset. Exploding potions deal fire and physical damage. Monsters may resist or be immune to one or both of these. Total damage assumes no resistances. * Item Level: Monsters must be this level or greater to drop this item. * All throwing potions stack up to 10 in D2 and 25 in D2X. They are sold and dropped individually in D2. In the Expansion they can not be purchased, only found, and monsters drop them in stacks of 3. * There are no Exceptional or Elite throwing potions, what you see here are the only ones in game. This of course makes them too weak to be of much use on the higher difficulty levels. {| width="70%" ! Item ! ! D2 Properties ! D2X Properties* |- | Fulminating Potion | class="red" | Po-o-fulminating.gif | Radius: 2
3-5 Fire Damage | Radius: 6
5-15 Damage
Clvl Req: None |- | Exploding Potion | class="red" | Po-o-exploding.gif | Radius: 3
6-8 Fire Damage | Radius: 3
16-30 Damage
Clvl Req: 12 |- | Oil Potion | class="red" | Po-o-oil.gif | Radius: 6
9-10 Fire Damage | Radius: 2
26-64 Damage
Clvl Req: 20 |- | Strangling Gas Potion | class="red" | Po-strangling.gif | Creates a poisonous cloud.
Poison Damage: 28 | Poison Damage: 24
Clvl Req: None |- | Choking Gas Potion | class="red" | Po-g-choking.gif | Creates a poisonous cloud.
Poison Damage: 75 | Poison Damage: 72
Clvl Req: 16 |- | Rancid Gas Potion | class="red" | Po-g-rancid.gif | Creates a poisonous cloud.
Poison Damage: 168 | Poison Damage: 96
Clvl Req: 24 |} * Properties seen in the game for D2X throwing potions do not at all match up with the stats listed in the game files.

Levelup-off.gif任务药剂

Both quest potions are used briefly, and are mostly decorative. {| width="70%" ! Image ! Name ! Effects |- | Potion of Life | class="red" | Potion-of-life.gif | Act Three, quest reward from Alkor.
"Right Click to permanently add 20 to life" |- | Potion of Thawing | class="red" | Potion-of-life.gif | Act Five, quest item from Malah to free Anya from Prison of Ice
"Use potion to thaw Anya" |} 模板:D2 items navbox

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