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  • Gameplay Panel in Blizzcon 2010
    This is a transcript of the Gameplay Panel held at [[Blizzcon 2010]] discussing the newly revealed [[Demon Hunte ...mson Rune makes all of your frogs on fire and then something a little more gameplay oriented, you've got mana reduction (Golden rune) so you can have a lot mor
    48 KB(3,824个字) - 2012年4月14日 (六) 08:05

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  • 2008 WWI 暗黑3传说与环境艺术座谈会
    ...ation over realism. 2) Strong silhouettes. 3) Make it epic and support the gameplay. I'll talk more about those philosophies in this presentation, and give som ...it easier to make things come to life, and to work on the environments and gameplay. (Since they only need to be seen from one direction/angle.)
    21 KB(3,829个字) - 2012年3月31日 (六) 03:09
  • WWI 2008 暗黑3 传说与环境设计座谈会
    ...ation over realism. 2) Strong silhouettes. 3) Make it epic and support the gameplay. I'll talk more about those philosophies in this presentation, and give som ...it easier to make things come to life, and to work on the environments and gameplay. (Since they only need to be seen from one direction/angle.)
    21 KB(3,829个字) - 2012年3月31日 (六) 08:08
  • WWI 2008 暗黑3 角色、NPC、怪物座谈会
    ...beginning and take a look back at what made this franchise such an awesome gameplay experience. We started with the original D1. We looked at the early concept ...e too soon" The goal here isn't to crate a skill that's fair and balanced gameplay. The point is to make a skill that people will think awesome. And that ca
    24 KB(4,377个字) - 2012年3月31日 (六) 03:16
  • Warrior (Diablo I)
    == Gameplay ==
    5 KB(709个字) - 2012年3月27日 (二) 04:18
  • Sorcerer (Diablo I)
    == Gameplay ==
    5 KB(785个字) - 2012年3月27日 (二) 04:22
  • Rogue (Diablo I)
    == Gameplay ==
    4 KB(578个字) - 2012年3月27日 (二) 04:22
  • WWI 2008 游戏设计座谈会
    ...working we do. Most physics options are kind of lost once they go into the gameplay. But we've figured out some tricks to let them still work as we want them t ... overall we've stayed fairly true to our plan and consistent. Defining our gameplay and our visual look has taken the most time for us. Even some of the featur
    23 KB(4,295个字) - 2012年3月31日 (六) 02:58
  • Gameplay Panel in Blizzcon 2010
    This is a transcript of the Gameplay Panel held at [[Blizzcon 2010]] discussing the newly revealed [[Demon Hunte ...mson Rune makes all of your frogs on fire and then something a little more gameplay oriented, you've got mana reduction (Golden rune) so you can have a lot mor
    48 KB(3,824个字) - 2012年4月14日 (六) 08:05
  • Traits
    ...了特质,此外还添加了一些新的技能以满足角色需要.在[[Gameplay Panel in Blizzcon 2010]]上,杰·威尔逊第一次将特质系统公之于
    16 KB(401个字) - 2012年3月12日 (一) 08:39

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