Guardian (Diablo I)

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Guardian
Guardian (Diablo I).png
Damage Magic Requirements
Base Damage 1-10 Spell Level 1 61
Damage Type Fire Requires 255 at Level 9
Damage Increase Mana Cost
per Class Level ·0.5* Initial Mana Cost 50
per Spell Level ·1.125^x Reduction per Spell Level -2
per Magic Point - Lowest Mana Cost 30

Guardian is the spell that eventually became Hydra in the later installments. It summons several dragon heads that shoot Firebolts at nearby enemies. The level of the firebolts is directly related to your own spell level in the skill, so a higher level firebolt means a more powerful guardian. Thus in order to increase the damage, one should pump firebolt.

Damage Calculations

Min. Damage: Rec(slvl, 1 + [clvl/2])
Max. Damage: Rec(slvl, 10 + [clvl/2])
Quick Min. Damage: (1 + clvl/2) * (9/8)^slvl
Quick Max. Damage: (10 + clvl/2) * (9/8)^slvl
Duration: 4*slvl/5 + 2*clvl/5 seconds


* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.

Diablo I Spells
Page 1 Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse
Page 3 Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian
Page 4 Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star
Page 5 Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search
Page 6 Infravision • Identify • Jester • Magi • Mana
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