Waypoint (Diablo2)

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Each Act in Diablo II has a number of waypoints throughout it which can be activated upon their discovery. An activated waypoint allows a player to warp from one waypoint to another. They are most commonly used to return to the most recently unlocked area to continue the game, though they are also used to return to previously visited areas to gain items and experience.

The look of each waypoint changes in different areas (eg: it appears as a symbol carved in rock in the moors of Act I, but is an intricate design with seven symbols in the Arcane Sanctuary). Each act has exactly nine waypoints, with the exception of Act IV, which due to its shorter length has three.

The locations of most waypoints are random, but there are some that always appear in the same place.

Act I

Rogue Encampment (act town)

Cold Plains (always near the entrance)

Stony Field

Dark WoodBlack

MarshOuter

Cloister (always in the first courtyard)

Jail Level 1

Inner Cloister (always in the center of the courtyard)

Catacombs Level 2

Act II

Lut Gholein (act town)

Sewers Level 2

Dry Hills

Halls of the Dead Level 2

Far Oasis

Lost City

Palace Cellar Level 1 (always in the center L-shaped room)

Arcane Sanctuary (always near where the player arrives)

Canyon of the Magi (always in the middle of the area, near the red portal that the player arrives through)

Act III

Kurast Docks (act town)

Spider Forest

Great Marsh

Flayer Jungle

Lower Kurast

Kurast Bazaar

Upper Kurast

Travincal (always in a building on the west side of the area)

Durance of Hate (Level 2)

Act IV

Pandemonium Fortress (act town)

City of the Damned (Always near the stairs leading to the River of Flame, which are located randomly in the area)

River of Flame

Act V

Harrogath (act town)

Frigid Highlands (at the top of the stairs from the Bloody Foothills, near Eldritch the Rectifier)

Arreat Plateau

Crystalline Passage

Glacial Trail

Halls of Pain

Frozen Tundra

The Ancients' Way

Worldstone Keep Level 2

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