冠军怪物 (Diablo II)
当随机产生暗金或头目级怪物时, 有 20% 概率会是头目级怪物. 头目怪物一次 2-4 个一组生成; 但是总有一个是头目级, 其他的有可能是头目、狂暴的、狂热的、幽灵的、疯狂的. AI 不会发生变化. 忽略目标防御属性不会对头目级怪物产生影响, 但是物品上的 -% 目标防御 属性会产生 100% 效果. 根据 1.13 一个未写出的改动, 头目级怪物的百分比增加伤害效果应用于虚幻怪物 (willowisp)的近战物理攻击时将折半计算. 头目:
+90/75/66% 提升伤害在普通/噩梦/地狱难度中 +67/56/49% 命中率在普通/噩梦/地狱难度中 +20% 移动速度 幽灵的:
+90/75/66% 提升伤害在普通/噩梦/地狱难度中 +67/56/49% 命中率在普通/噩梦/地狱难度中 +33-50% 冰冷伤害 物免 80%: 显示物理免疫的此类怪物仍然只抵抗 80% 的伤害. 狂热的:
+90/75/66% 提升伤害在普通/噩梦/地狱难度中 +67/56/49% 命中率在普通/噩梦/地狱难度中 +100 移动速度 -70% 提升防御 狂暴的:
+270/225/198% 提升伤害在普通/噩梦/地狱难度中 +270/225/198% 命中率在普通/噩梦/地狱难度中 75%/62.5%/50% 基础生命在普通/噩梦/地狱难度中 (1/4 头目生命) 疯狂的:
+90/75/66% 提升伤害在普通/噩梦/地狱难度中 +67/56/49% 命中率在普通/噩梦/地狱难度中 600%/500%/400% 基础生命在普通/噩梦/地狱难度中 (2x 头目生命) +20 移动速度 无法被诅咒 (但是 Battle Cry 和 Cloak of Shadows 依然有效)
A Champion monster is an extra strong version of a regular monster in Diablo II. These monsters appear at random places in each game, and almost all regular monsters can spawn as Champions. Champions are tougher, more dangerous and often drop large amounts of Potions upon death. When Champions spawn, a random number of the different varieties are picked each time. There could be five Berserkers, or no Berserkers.
Champion monsters have blue names instead of the regular white in their health bars.
There are several different version of Champion monsters. Upon the release of Diablo II, the game only featured regular Champion monsters, however later on four new breeds were added to the game: Ghostly, Fanatic, Berserker and Possessed.
All champion monsters have an increase in hit points, monster level and experience given upon death.
- +2 Monster level
- x3 Experience
- Hit Point Bonus
- x3 Normal
- x2.5 Nightmare
- x2 Hell
Interestingly enough, the hit point bonus decreases as the difficulty rises. This is most likely due to the massive hp boosts all monster gain naturally as the player advances into Nightmare and Hell. If Champions had gotten more hit points, it could have made them slower to kill without actually increasing the threat to the player, and could potentially have made killing Champion monsters feel redundant and slow.
The standard version of champion monsters has a large array of bonuses applied to the base monster.
- Damage x2
- +33-50% Elemental Damage
- Attack Rating +75%
- Attack Rate +120%
- Velocity x2
- +20% Speed
Essentially this improves all aspects of the monster substantially.
- Half Speed
- About 20% Chance for Cold Damage
- 50% Physical Resistance
Ghostly monsters appear ethereal: the player can see through them partly. The 50% Physical Resistance can be very dangerous, and it it spawns on a monster with an already high level of Physical Resist, or a monster that is Physically immune it most likely makes the Immunity unbreakable, creating serious problems for melee characters encountering them. Fortunately, the lowered speed makes running away from them a viable alternative.
- +100% Speed
- -70% To Attack Rating
Fanatic monsters have increased speed, both movement and attack, making them quite deadly. Their reduction in Attack Rating makes them more deadly to casters however. A Paladin with Holy Shield will most likely have so much defense and block that the Fanatic monsters will barely be able to hit him, while a Sorceress with low armor throughout the game will find these dangerous, as their movement speed allows them to close distance fast.
- Damage x4
- Attack Rating x4
- Hit Points x1.5
Berserkers are quite deadly. With the massive increase in damage and attack rating, as well as the hit point bonus (which is cumulative with the hit point bonus all Champions receive), Berserkers are a real threat to melee characters as they have no other means of engaging them. Ranged characters will not find these monsters much different from other Champions, so long as there remains distance between them. If Berserkers engage in melee however, all classes are in danger.
- Hit Points x12
- Can't be Cursed
Possesssed monsters have an insane amount of life added to them. Combined with their immunity to curses, Amplify Damage and the likes cannot increase the rate at which they lose life. Despite their massive life bonus, it is essentially their only bonus, so of the player can handle normal monsters of this kind, Possesses versions pose no trouble. They just take longer to kill.
|第一幕||沉沦魔 • 沉沦巫师 • 长钉恶魔 • 僵尸 • 禽兽 • 堕落的罗格 • 堕落的罗格射手 • 堕落的罗格女枪手 • 骷髅 • 骷髅弓箭手 • 骷髅法师 • 羊人 • 血鹰 • 污染怪 • 巨大蜘蛛 • 愤怒 • 小矮人 • 吸血鬼 • 飞空弯刀 • 血鹰之巢 • 翼魔陷阱 • 地狱奶牛 ---- ----|
|第二幕||跳跃者 • 圣甲虫恶魔 • 沙虫 • 沙虫之蛋 • 沙虫幼虫 • 秃鹰恶魔 • 群虫 • 剑齿猫 • 投石怪 • 木乃伊 • 巨型木乃伊 • 沙地骑士 • 蝙蝠恶魔 • 利爪腹蛇 • 狒狒恶魔 • 大笨兽 • 闪电螺旋 • 木乃伊石棺 • 火焰之塔 ---- ----|
|第三幕||小矮人巫师 • 巨大蚊子 • 刺木魔 • 青蛙恶魔 • 鬼火 • 白骨矮人 • 触角怪兽 • 撒卡兰姆狂战士 • 撒卡兰姆牧师 • 议会成员 ---- ----|
|第四幕||尖指法师 • 巨大恶魔 • 反刍者 • 遗忘骑士 • 邪恶之母 • 邪恶之子 ---- ----|
|第五幕||巴尔的仆从 • 自杀随从 • 巨锤死神 • 投石器 • 督军 • 恶魔妖精 • 攻城兽 • 堕落王 • 再生妖 • 女妖 • 冥河之怒 • 寒冰惊怖者 • 血之王 • 臭气污秽者 • 痛苦蠕虫 • 毁灭的仆从 • 腐烂的附肢 ---- ----|
|其他页面||暗黑2普通怪物 • 暗黑2冠军怪物 • 暗黑2金怪 • 暗黑2超级金怪|